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This article describes several types of fictional enemy creatures encountered in the Legend of Zelda series.

Ache


The Ache is a race of bat similar to the Keese, found in The Adventure of Link. They are blue in color and swoop down to claw at their prey/victims. They are masters of disguise, and are called in the game "the eyes of Ganon." They disguise themselves as normal villagers to attack heroes who might hinder the resurrection of Ganon.

Acheman


The Acheman is an offshoot of the Ache breed that can shapeshift from a bat to a demonic, humanoid state. While in the demon state, it has the ability to shoot fireballs from its mouth. Achemen only enter their demon form when they have swooped and landed on solid ground. The Acheman first appeared in The Adventure of Link.

Anti-fairies (also known as Bubbles)


The Legend of Zelda

Bubbles, as they were known in this game, floated randomly around the dungeon. They took the appearance of skulls inside bubbles, and were completely invulnerable. In the first quest, bubbles flashed, and if Link was hit by one he took no damage, but his sword would stick for several seconds. In the second quest, bubbles came in red and blue. If Link was hit by a red bubble, his sword would stick until he was hit by a blue one.

Zelda II: The Adventure of Link

In this game, still known as bubbles, they appeared as skulls inside a flickering bubble. They floated around the room in diagonal patterns. When they hit Link, they damaged both his health and his magic. They came in two varieties - slow, and fast - but there was no difference between the two kinds other than speed. They were not invulnerable, but did have a massive 250 hit points. In the Great Palace, a second kind of bubble, much larger and appearing as a cow's skull instead of a human skull, appeared. When slain, it split into two regular bubbles.

The Legend of Zelda: A Link to the Past

Anti-fairies are known mostly for their appearances in A Link to the Past, although they also appear in The Minish Cap, and in Link's Awakening DX. Anti-fairies were rotating creatures in the game, which moved by spinning four balls around its skull (placed in the center), sticking to walls and moving alongside them. When the player was hit by the Anti-fairy, the player would suffer a loss of health as well as a loss of magic (which was used in the game to execute magical attacks). If sprinkled with magic powder, they turn into fairies.

In the 3-D games, they are specifically known as Bubbles and appear as skulls ignited by flames or smoke of various colors. If the player comes in contact with a bubble the player takes damage and suffers from a special ailment based on the color of the flame. Red ones will make the player catch fire while blue ones temporarily remove the ability to use a sword and/or other items.

The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask

Bubbles are explicitly named "bubbles" in these two games, and resemble a floating skull with wings on the temples and on fire. They come in four different forms: Red, Blue, Green and the rare White. They each have their own attack methods: Blues attack by ramming (in Majora's Mask they can prevent Link from using his sword), Reds jump out of lava, Greens float in a set pattern and Whites attack by swooping. Their flames can be extinguished with the shield. In Majora's Mask only, Link can be cursed by Blue ones, A trait that carries over to latter 3D games.

The Legend of Zelda: The Wind Waker

Bubbles are now simple flaming skulls with glowing eyes that float around. They attack Link on sight. They come in two different forms: Red and Blue. Reds set Link on fire if touched, but can be destroyed by many different means. Blues curse Link if touched, and Link will be unable to use any weapons in this state. The Blues are also resistant to all attacks unless their blue flames are extinguished (Ice arrows, the Deku Leaf and the Hookshot can extinguish a Bubble's flame).

The Anti-Fairy can also be turned into a fairy if attacked by magical dust, or in some games, by the boomerang.

Anubis


These snake-like creatures are found in the Spirit Temple of Ocarina of Time. As Young Link, these snake-like creatures will have no troubles rising into the room, and firing streams of fire at the player. However, they are also very weakened by fire.

As Adult Link, they tend to not attack, but instead stand in front of doorways, trying to stop his progress. Fire is the only way to kill these creatures.

Armos


Armos are living statues whose appearance usually varies between games. They wait for a player to touch them to begin attacking, and it is often hard to distinguish them from the real statues. In most of the games, Armos cannot be harmed by a sword, or most of Link's other items. The way to defeat them is to either wait for them to return to their original places (and don't touch them again) or jettison a bomb at them. In The Wind Waker, the player was required to fire an arrow at their eye and then strike the purple gem on their back, causing them to explode. A large Armos is seen in The Wind Waker, these large Armos roar at link and as they roar, Link must throw a bomb into their mouth. The only Legend of Zelda game that has not featured anything that appears to be an Armos is The Adventure of Link, but there are some knight statues that can be brought to life by Link's sword in some palace entrances.

Bago Bago


A skull-like enemy found in watery and lava filled regions in The Adventure of Link. They reside in liquid until they have found suitable victims to attack. When a target is sighted, they swoop out of the water at incredible speeds and seem to spit a type of rock at it. Like other certain enemies in Zelda II, they sap experience points on contact.

Beamos


The Beamos is one of the most well recognized and used enemies in the Legend of Zelda series. The Beamos is typically a type of pillar mounted mechanical eye that rotates 360 degrees in search of intruders. If the Beamos spots an intruder it is programmed to do one of two things:

1. It will shoot out one concentrated beam at the target that dissipates quickly.

2. It will follow the target with a steady tracking beam.

In Oracle of Seasons it has proven to be an invulnerable foe, but in others (such as Ocarina of Time) causing an explosion near a Beamos can cause it to self-detonate.

In the Legend of Zelda: Wind Waker, Beamos came in two different colors: red and blue. If Link got close, the blue Beamos would fire a beam that stayed in one spot and followed Link, while the red Beamos fired a beam that followed Link while rotating. Both Beamos could be destroyed by firing an arrow at its eye as soon as it opened or by leaving a bomb and tricking it into opening its eye. The beam of the Beamos could be blocked using Link's shield.

Biri


This creature made its first appearance in the A Link to the Past. The biri is a jellyfish that lives in and/or out of water floating around. Its electricity-charged body is a threat without the proper fighting technique. There are two kinds of biri: blue and red. One hit can kill a blue one, but the red one will divide into two smaller biris. The biri in The Legend of Zelda: The Ocarina of Time can chase the player and hitting them with the sword or similar metal weapon will always electrify Link. Deku sticks can be used against them. In Four Swords, they assisted Arghus in the Palace of the Four Swords, replacing the defensive puffballs.

Bari

A large relative of the biri, it will hide in the ceiling and will drop to the floor near you and will start swinging its electric tentacles. Similar to the biri, the bari is constantly filled with a strong electrical current which prevents direct attack. The current can be disabled by stunning the creature with a boomerang or deku nut. When struck with a sword, the bari often splits into three smaller biri. Their source of power comes from the gigantic parasite Barinade. The bari first appeared in Ocarina of Time.

Bombchu


Bombchus first appeared as an item in Ocarina of Time and later as an enemy in Majora's Mask. These explosive rats run after Link hoping to explode with hyperactivity. Link can defend against them with his shield or shoot them with arrows. The Wind Waker did not have Bombchus, but featured rats that could carry and throw bombs. By using a certain code in Oracle of Seasons and Oracle of Ages, bombchus could be obtained.

Buzz Blob


The Legend of Zelda: A Link to the Past

Buzz Blobs first appeared in this game, and had a appearance similar to a cactus. They would electrify anyone who came too close to them with a piece of steel, but wandered around without a motive. Buzz Blobs only appeared on the Overworld. Sprinkling Magic Powder onto a Buzz Blob would transform it into a creature called "Cukeman". The Cukeman would give Link confusing advice about the game and various things in it. They're still electrified, however, so they can still be dangerous if Link is not careful.

The Legend of Zelda: Link's Awakening

Buzz Blobs remain the same in this game, right down to appearance, electrification and the Cukeman transformation. The Magic Powder, like A Link to the Past's, can turn Buzz Blobs into Cukemans, who give you advice. A mini-boss appears in the Color Dungeon of this game, similar in shape and with a weakness to the Magic Powder, but lacking the electrical attack. He can, though, fire four flash-shaped projectiles in different directions.

The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons

Buzz Blobs look exactly the same as their Link's Awakening counterparts, but with a more green coloring, thanks to the better visuals and coloring. Instead of Magic Powder, Buzz Blobs are transformed into Cukemen by Mysterious Seeds, which are found all across Labrynna and Holodrum.

Castle guard


The Castle Guards of Hyrule Castle were misled by the evil wizard Agahnim in A Link to the Past (and subsequently in Four Swords Adventures), accusing Link for the disappearance of Princess Zelda. The colors of their armor vary from green, blue and red and their difficulty increases in that order. In Ocarina of Time the guards of Hyrule Castle were not evil, but if Link got too close to them, they would notice him and carry him out of the castle.

Chu-Chu


The Legend of Zelda: Majora's Mask

Chu-Chus are often found in Termina Fields as Red and Green Chu-Chus. If they are carrying something, it is visible in their insides. They hop towards their prey when someone gets too close. The main variants are Red, Blue, Yellow and Green. Red contains a heart, yellow contains arrows, and green contains small magic jars. Blue contains nothing, but can be frozen with the ice arrow to form a block.

The Legend of Zelda: The Wind Waker

Chu-Chus have evolved since their appearance in Majora's Mask. They are now completely filled in, whereas their Majora's Mask counterparts were transparent. Similar to a Wobbuffet from the Pokémon series, only different colors. Like Majora's Mask's Chu-Chus, they hop at any creature that comes near them. Their Jelly is the main ingredient of Potions. They mostly come in Red and Green, with Green being able to hide as a pool. Green Chu-Chus are sometimes able to damage Link from a distance in what seems to be a psychic attack. Another form of the Chu-Chu is the Blue Chu-Chu, which are very rare, and give off electricity. They appear only on the small, generally deserted islands of the Great Sea. Their jelly is limited to 23, as there are only 23 Blue Chu-Chu in the game; they themselves will always come back, but if the player misses the chance to get their jelly, he/she will not get another chance. Some Dungeons have Yellow Chu-Chus, who also give off electricity, and produce red and green Jelly. In later dungeons the player will find Dark Chu-Chus, which are black and purple in colour, who must be turned to stone by beams of light then picked up and thrown to be destroyed. Hitting them with your sword will make them break apart and immediately reform. When turned to rocks they can also be defeated by breaking them with the Skull Hammer.

The Legend of Zelda: The Minish Cap

Chu-Chus remain relatively the same as in The Wind Waker, except that now, Chu Jelly isn't the main ingredient of Potions. A new addition to the Chu-Chu family is the Spiked Chu-Chu, a grey Chu-Chu who can generate spikes to hurt Link and defend himself.

Giant Chu-Chu
There are two Boss Battles, where they are very large when Link is small - The Green Chu-Chu (the first major boss of the game) and the Blue Chu-Chu. They attempt to crush Link, and can only be harmed by using the Gust Jar to suck up some slime from their base to cause them to topple over, making their head vulnerable to attacks.

Cucco


A cucco is a chicken-like species, first introduced as a comic element in A Link to the Past. They are generally just used as livestock, but it doesn't seem like they are eaten like raised chickens would. Although normally docile, if a Cucco is constantly attacked it will echo out a cry and summon a flock of nearby Cuccos to relentlessly peck at the helpless attacker, making them the most dangerous enemy in the Legend of Zelda series. Cuccos generally appear in peaceful places such as villages, ranches, and castles.

In later games Cuccos also serve additional purposes. In Ocarina of Time, Link can lift chickens over his head and use them to float through the air. In Link's Awakening, there is a flying rooster that is temporarily available to Link. He also receives an award for collecting hidden chickens in Kakariko Village in Ocarina of Time and in Hyrule Town in Minish Cap.

There also seems to be rare cases where a Cucco turns a blue shade, instead of a normal red and white coloration. There are also strange Golden Cuccos in The Minish Cap which can even jump out of someone's hands when carried! There is also another species that has been altered to fit into the size of a persons hand, called Pocket Cuccos. Screenshots of the upcoming Twilight Princess reveal that the game features brown Cuccos, a color more realistic to actual chickens than the previously pure white versions, which you can use like Link's Awakening and Ocarina.

In The Wind Waker, Cuccos did not appear, but are instead replaced by Pigs. These pigs run away unless Link sneaks up on them, and when they are attacked too many times, turn bright red and attack Link. There is also a much larger version of the pig, named after Link, that can only be picked up after Link obtains the Power Bracelets. Link can throw All-Purpose Bait to make the pigs dig in a spot, but the large pig can dig up a Piece of Heart once, item ammo, and sometimes Morths in black patches of dirt.

Dark Link


Dark Link (AKA Shadow Link) is the shadow version of Link. He made his first appearance in The Adventure of Link.

He is first seen in Adventure of Link after defeating Thunderbird in the final palace. The main character, Link, runs into a room with the King of Hyrule, who is quickly pushed aside. A dark replica of Link jumps out of Link's body. Link must fight this shadowy figure to complete the game.

Dark Link next appears in Ocarina of Time as a sub-boss in the Water Temple. In this battle he mostly mirrors Link's movements, mimicking sword strikes and evading almost all other forms of attack. Though many assume this to be Link's shadow, it should be noted that when Link enters the room in which the fight takes place his reflection can be seen in the water. However, when Dark Link appears Link's reflection is gone. He has twice as many hit points as the player's number of hearts and is vulnerable to the Megaton Hammer, Din's Fire, and thrusts from the Biggoron Sword.

In Oracle of Ages, the game's main villian and final boss Veran summons multiple copies of Dark Link throughout the battle. These copies are significantly weaker than the real Link, and are mainly used by Veran as a distraction.

Dark Link makes an appearance as one of the main enemies in Four Swords Adventures. In this game, there are many copies of Shadow Link scattered through Hyrule, and they seem to be the cause of many of the problems of the townsfolk. Shadow Link initially goads Link into drawing the Four Sword, and continues to pester him and create problems until the end of the game. (Here the random Dark Links found throughout the levels can generally be defeated with one hit but the ones placed at the end of levels are bosses.)

Dark Link makes a minor appearance in Super Smash Bros. Melee. In the event match Link's Adventure, the player plays as Link in the Hyrule Temple and fights Dark Link. He appears to be identical to Link in terms of abilities and behavior, but he makes no vocal sounds and is entirely black.

Finally, in the Game Boy Color Game Oracle of Ages the final Boss, Veran summons four Dark Links to fight the player. They mimic his own moves corresponding to what buttons the player presses.

Comics and Manga

In the manga of The Legend of Zelda: Four Swords Adventures, Shadow Link appears and is expanded upon. Here, he seems to attempt to tempt the real Links to evil and otherwise to sabotage their mission. His nature is explained as "The shadow version of Link from the Dark World".

Darknut


Darknuts are slow moving and powerful knights. Typically the thick armor and sturdy shield of a darknut renders it nearly invulnerable from the front, forcing adventurers to circle around and strike from behind. This, coupled with the darknut's seemingly random movement and high strength made them a significant obstacle in the original Legend of Zelda. The challenge was only compounded when they appeared in groups.

While they first appeared armed with a short sword and a shield in the original Legend of Zelda, they come in many variations. Some are armed only with large swords, and others bearing their trademark shields, and some even wearing protective capes that must be burnt or cut off. These versions can be stripped of their armor through properly placed attacks. Once their helmets are removed, the Darknut's faces are revealed for the first time to resemble the face of a Dobermann, Bull Terrier, or possibly a stylized jackal. The Darknuts in Wind Waker will continue to attack even when disarmed, resorting to hand-to-hand combat; they can also jump to dodge attacks. Unlike other enemies, they easily break out when frozen by the Ice Arrows and have great skills as swordsmen. The Darknut's large sword can be taken by Link and used as a powerful (if clumsy) weapon, which can even break pillars in certain dungeons to reveal rupees and hearts. In a similar fashion, Darknuts can also pick up their dropped weapons, and those of other enemies, including Boko Sticks, Bokoblin knives and even Moblin spears, all of which they wield to great effect. They have been also known to imitate Link's spin attack when the player tries to do it. They have Knight's Crests as spoils.

Deku Baba


A carnivorous, venus fly trap-like plant first hinted at in Link's Awakening, but not named until Ocarina of Time, they closely resembled the Piranha Plant, a staple enemy from the Mario series of games. In Link's Awakening, the Baba comes directly out of a pipe in lower levels of the dungeons, alluding to Super Mario Bros. and its later games. In Ocarina of Time, they were given a more realistic look, and were found planted in the ground in forested regions. There was also a variant of the Deku Baba that stood upright and didn't try to attack. When attacked, they usually leave behind Ocarina of Time weapons and items.

In The Wind Waker, a variant of the Deku Baba was found, called a Boko Baba.

Dead Hand


Dead hand is a monster that only appears in Ocarina of Time and is considered as one of the scariest enemies next to the ReDeads, Like-Likes, and Wallmasters. It is fought once in the bottom of the well in Kakariko Village for the Lens of Truth, and once in the Shadow Temple for the Hover Boots. It consists of four to six long arms protruding from the ground and an apparent main body that only comes up if one of the arms catches something. Its arms and body are white with blue and red splotches.

Deku Scrub


Deku scrubs are a race of wood and green-leaf based creatures that were first seen in Ocarina of Time. They seem to be an offshoot of the Octorok. When they sense enemies that are near they will burrow underground to avoid being attacked, but when the pursuer is a distance away, Scrubs will rise out of the ground and shoot nut-like projectiles to harm the enemy. Deflecting their own projectiles back at them will cause them to rise up out of the ground and run away, or become stunned. They will often babble out useful information about the area if caught or approached when stunned. There are several variants of this race:

1. Business Scrubs: Deku Scrubs that sell items for usually lucrative prices. Unfortunately, due to an evolutionary method of seed dispersal, they often accidentally spit seeds at would-be customers, and must sometimes be fought before they will sell anything.

2. Mad Scrubs: Deku Scrubs that have gone insane. Their leaves turn red and orange. They will often spit multiple nuts at intruders. Once they have been struck with their projectiles, they take several hits to destroy. They offer no valuable information to anyone.

In the land of Termina from Majora's Mask, the Deku Scrubs are a race with a monarchial government.

Digdogger


A sea urchin creature that lives on land. It often guards rooms of the underworld. Its weakness is the music of the recorder. Upon hearing that sound, it splits into either 1 or 3 kids which may then be slain with the sword. These were first seen in The Legend of Zelda.

Dinofols


Distant cousins of the Lizalfos, they are faster and stronger. They are distinguished by their thick leathery scales and sharp spines. Only four exist in Ocarina of Time, two in the Gerudo Training Grounds, and two in Ganondorf's Tower. Dinofols reappeared in Majora's Mask, this time with the ability to breath fire, which is dangerous for Deku and Zora Link. They are even more of an improvement in the sense that side-jumping often isn't enough to dodge their attacks, and the backflip has to be timed more tightly to avoid getting hit.

Dodongo


Dodongos are a race of dinosaur-like creatures. They first appeared as minibosses in the original Legend of Zelda, accompanied by the the Old Man's famous hint "DODONGO DISLIKES SMOKE", revealing their vulnerability to bombs. They have caused all kinds of trouble throughout the series, including pestering the Goron race in Ocarina of Time.

Dodongos were noticeably absent from " A Link to the Past", but made a return in an odd snake-like form in " Link's Awakening" called a Dodongo snake. These could be defeated by being fed three bombs.

Although there was only one form of triceratops-like Dodongo in the original Legend of Zelda, there are many forms of Dodongo in Ocarina of Time and later games: first there is the baby form, in which the beasts can try to run into the enemy in numbers to subdue it.

When defeated in Ocarina of Time, they explode. The bomb bag and its upgrades are made from a Dodongo's Stomach.

There are five types of mature Dodongos:

1. First there are those that breathe fire and are mountain based, they also lash their tail whenever struck by an intruder, hoping to knock away the intruder from behind.

2. Similar to the species above, except they are susceptible to bombs when opening their mouth, stunning them for a few seconds. They are also a bit larger.

3. This rare species has only been seen in Holodrum and Labrynna. It can swim in water and even up humongous waterfalls with its powerful muscles. An example of this is Dimitri, The Dodongo Link befriends in Oracle of Ages and Oracle of Seasons. 4. Another rare specimen, called King Dodongo, is the ruler of all Dodongos in Hyrule. He is much larger than any other Dodongo specimen. He appears in lots of games, including Oracle of Seasons, Ocarina of Time, and Four Swords Adventures. (in Ocarina of Time, there is a skull of a massive species of Dodongo, even larger than the King Dodongo himself, seen in the Dodongo's Cavern. The skull contained the doorway to the King Dodongo's lair in its mouth and the only way its mouth could be opened is if Link were to drop bombs onto the dodongo skull's eye sockets.)

5. This species is different from all the rest, on account of the fact that they are snakelike in appearance and have no visible eyes. They can be forced into eating bombs, which eventually causes them to explode from the inside out.

Note: The 1966 Japanese television series Ultraman also featured a creature identified as a Dodongo; it appeared more like a dragon than a dinosaur. For more information on this creature, see Dodongo monster.

Doomknocker


The Doomknocker is a soldier found in many palaces of The Adventure of Link. They are similar to the Iron Knuckle and wear a heavy blue suit of armor. They throw projectiles horizontally toward any foe with deadly accuracy. The best technique to destroy a Doomknocker is to use the Downthrust technique with a sword.

Floormaster


Giant hands that live upon the ground of dungeons. They are very ugly and resemble the hands of ReDeads just much larger. They also take on different appearances in other Zelda games. They are related to the Wallmaster and typically hard to defeat. They dwell in places typically associated with darkness, death and evil, such as dungeons like the Shadow Temple or the bottom of the well in Ocarina of Time. If Link gets too close, they will turn green, clinch into a fist and try and knock Link down by flying at him. Z-lock them, dodge their attack with a side-jump and hack away when they land. They will split into three and try and run away, but after some time they will turn and come at Link again, trying to grab hold of him and drain his life energy. A well-timed spinning slash attack will protect against such an assault as they madly rush into the aura of the slash. In Majora's Mask, they are easily slain by reflecting light on them with the mirror shield. Light Arrows also work well.

In the Wind Waker, as with all the other enemies in the game, the Floor Masters underwent a radical makeover. Now they took the form of small black pools on the ground, out of which a long 'shadow' arm would protude, dragging Link (and later on Medli and Makar) back to a predetermined point in the dungeon, usually the entrance. They were also able to grab nearby pots and throw them as a means of defence, as well as catching thrown items and tossing them back at you.

Garo


Spirits from the dead. They can be called to a fight using Garo's Mask. They wear a long robe and fight similar to most of the sword-wielding enemies (i.e. Dinolfos). Keep your guard up, and wait for their strike. When they strike, they will often lose their swords, rendering them vulnerable to attack. One can avoid these formidable foes via not wearing the Garo mask. There are rumors that they appear at the ranch. Upon defeat, they will offer practical knowledge (and often obvious and repeated, much to the annoyance of players) , such as "That which was acquired in Ikana Castle shall open the way to Stone Tower. That is all I know". They also claim that they "die without leaving a corpse" because their bodies dissolve into green flames. There is another version of this enemy called the Garo Master that makes his appearance three times in the game, first is in the Stone Tower Temple, second in a dungeon near Ikana Canyon where the spirits of monsters defeated by Link gather, and the third is on the Moon. The Garo Master reveals the way to turn the Stone Tower Temple upside down and when he "dies without leaving a corpse", he pulls a bomb from beneath his robe that disintegrates his body and is a last ditch effort to injure Link.

Gel


Gels are simple green blob-like enemies with two eyes. Gels often hide between the tiles of dungeon floors, waiting to pop out and jump at adventurers. However, they are rather weak, usually dying to a single attack, and hardly causing even a full heart of damage. Gels first appeared in The Legend of Zelda, and continued to appear in A Link to the Past and Link's Awakening. A pair of similar enemies called "bit" and "bot" appeared in The Adventure of Link.

In Link's Awakening, the two different types of Gels behaved differently. The green Gels hid in the floor and attacked when Link got close to them. These moved in a jumping manner. The red Gels however, were different in that they were always visible and considerably slower than the green. If hit with the sword, the red Gels would divide into two small Gels. These could cause no damage, but attach to Link and slow him down so that other enemies would be able to hurt him.

Geldarm


The Geldarm is an imposing massive desert-worm found in the desert wastes of The Adventure of Link. Geldarms travel around, face-up vertically out of the sand in search of prey. When struck, they begin to recede back into the earth, eventually leaving the head exposed in the sand. They can then be killed by a quick sword thrust to the head.

Geldman


The Geldman, similar to the Geldarm, is a desert-faring creature, hiding just beneath the hot sands. When a foe approaches, the Geldman quickly surfaces and pursues, only to retreat back under the sand. The Geldman is featured in A Link to the Past.

Gibdo


These mummified creatures are a staple of many games in the Legend of Zelda series. Mindlessly shambling about for victims, the Gibdo is an undead creature that can withstand damage to a supernatural degree. In Oracle of Seasons, A Link to the Past, Oracle of Ages and The Minish Cap, if fire was used against a Gibdo, it would transmute into a Stalfos. In Majora's Mask the Gibdo would instead become a Redead. When the player acquires the Gibdo Mask in Majora's Mask, he/she could commune with them, and safely attack them.

Golden enemies


In Oracle of Seasons, Oracle of Ages and The Minish Cap, there are unique golden monsters that appear under special circumstances. While they appear as normal enemies except for their golden sheen, they are far tougher and stronger than normal specimens, requiring many more hits to defeat. Once all of them are defeated, something special happens.

Goriya


This doglike and porcine race closely resembles that of the Moblin. Whether or not these two races are in the same genetic family is unknown, but they are both commonly seen working to kill those who would oppose Ganon's forces. Goriyas are natural experts in the art of boomerangs, and thus boomerangs are their weapon of choice. They hurl them with deadly accuracy and speed at their intended targets. Some might think that the mini-boss in the trailer of Twilight Princess in the forest dungeon is one. Also, there are two Goriya serving as a mini-boss in Oracle of Seasons throwing one single boomerang between them. Defeating one of these would defeat the other as well.

Gomess


According to the official Zelda website, Gomess is a powerful vampire that hides in the darkest room of the Stone Tower temple, in Majora's Mask, surrounded by thousands of keese and carrying a huge scythe. To defeat it, you must first defeat almost all of the keese that protect it, and then shoot it with light arrows. An easier way to defeat it is to shoot a light arrow at it, making the keese flee. Gomess will most likely counter-attack, and Link should shield this. Then he can use his sword to attack. After several hits, the creature will die. It appears to be modeled after the Grim Reaper.

Guay


A flying creature similar to a Keese, but appears similar to a bird. Also may be caled a moby in the animated series.

Helmaroc King


The Helmaroc King, also known as the Monstrous Helmaroc King is a bird from The Wind Waker. He wears a hard metal mask which can be destroyed using the skull hammer. He serves Ganondorf in the Forsaken Fortress, and is also the one sent out to search for Zelda. His appearance is similar to a Kargaroc.

In The Wind Waker he appears early on being shot out of the sky by pirates while trying to capture the pirate Tetra. He drops Tetra and later captures Link's sister, The Wind Waker characters#Aryll, by mistake. It is later discovered that the Helmaroc King was bringing young, blonde, and pointy-eared girls to Ganondorf in an effort to find Princess Zelda. Ganondorf wished to find the princess so that he could steal her piece of the triforce.

When Link travels to the Forsaken Fortress to save his sister, the Helmaroc King throws him into the sea at Ganondorf's request. The bird might have won that time, but it was only a matter of time before it breathed its final breath.

Much later in the game, Link returns to the Fortress to attempt to save Aryll once again. He successfully finds and rescues his sister with the help of Tetra and her pirate crew. They all manage to escape quite easily, but Link does not have as much luck. In a vain attempt to stop the hero, the Helmaroc King began to attack the hero. Whether he killed Link or knocked him into the flooding chambers below mattered not as long as he stopped him from escaping.

Link manages to escape the flooding tower, but that wasn't the end of the Helmaroc King. Just when Link thought he was out of the blue, the giant bird came up and began it's final showdown with him. Though Link was beaten the first time quite easily, this time he was no pushover. Not only was he better prepared for the battle, but he also had improved his skills for this moment. Using his hammer, Link smashed the mask off of Ganondorf's servant, and began to damage the bird's face. In the end however, the bird could not win against Link, and was killed.

The Helmaroc King appeared once again in Four Swords Adventures. During this second appearance, he was yet again a boss that Link had to face at Mountain Pass.

The name of the Helmaroc King is most likely derived from Roc, a giant bird of Persian mythology. Roc may be a personified character that was the original owner of the "Roc's feather" and "Roc's cape" items in many of the zelda games, or the items could be directly from the giant bird. It is also based off of the Helmasaur King a boss from A Link to the Past, which was also has a mask that must be destroyed to beat it.

Hiploop


A raging insect creature that appears similar to a man-sized beetle, it attempts to ram its prey if it is stared directly into the eyes. It appears in Majora's Mask. Two hits from any weapon will defeat it. Later in the Stone tower Temple, the Hiploop will have a defensive mask on its face protecting itself. Link must use the hookshot to pull it off of Hiploop's face. Hiploop has also appeared in Link's Awakening and Oracle of Ages even Oracle of Seasons but has not been named in those games until Majora's Mask. They are similar to the Helmasaur race in A Link to the Past and The Minish Cap, in which the mask must be destroyed with a bomb in A Link to the Past and removed with the gust jar in The Minish Cap.

Iron Knuckle


A fearsome elite guard that was first seen in The Adventure of Link. Decked in layers of armor, these enemies are not to be trifled with unless absolutely necessary or if you have the skills and experience to do so. It is possible that the darknut was in mind when creating this creature, as there are many similarities in strengths and armor. The only difference between the darknut and the iron knuckle is the iron knuckle wields a massive axe that drains up to 5 hearts on Ocarina of Time and Majora's Mask. Iron Knuckles in OoT have 32 hit points each.

It has been proven that through a magical possession spell, people can become Iron Knuckles, donning the layers of armor, and gaining super-mortal strength. It is very hard and potentially deadly to break people out of this spell, such as Nabooru in Ocarina of time.

Onox, the antagonist of Oracle of Seasons bears a strong resemblence to the Iron Knuckle and in general, may have been one himself.

Keese


Keese are bats that are often found in caves and dungeons, but sometimes found on the overworld. They usually have black skin, and fly towards Link. Like the Octoroks, they have appeared in every Zelda game. (Though, officially, the bats in Adventure of Link are Aches.)

Keese can come in three forms. They can be just normal Keese, or in some cases, turn into Fire Keese or Ice Keese. The Fire Keese have the ability to set Link on fire, and in Ocarina of Time, they can set Young Link's Deku Shield on fire. The Ice Keese have the opposite effect. They can freeze Link inside an ice block, that slowly drains his health until breaking.

Vires are large human-shaped bat creatures, who fly and hop around the area, sometimes shooting fireballs. Vires will split into two Keese when hurt enough.

Leever


The Leever is a carnivorous species of cactus-like enemies that reside in many of the Zelda games. They generally burrow deep in the ground and inhabit beach and desert-like terrain and ecosystems. When they feel motion they will rise up out of the ground to attack unwary prey. When a Leever attacks in Ocarina of Time, it chooses a direction after emerging from the ground and continues in a straight line in that direction. If it misses its target, it will burrow back into the ground after a short while. Leevers exist in many colors, from bright red to blue, to mottled green, and generally always reside in packs; it is rare to see one Leever by itself. In Ocarina of Time, destroying many Leevers will result in a larger, purple Leever rising out of the ground to attack.

Like Like


Like Likes are cylindrical monsters that have the ability to suck in something as big as a human and consume items that they carry. They are present in nearly every Zelda game. They especially love shields, considering them a delicacy. When killed, they will usually drop the shield, although in Legend of Zelda, Oracle of Ages, and Oracle of Seasons it was gone for good after being eaten, forcing Link to buy a new one, or the player to reset the game. Like Likes are generally yellowish in color and dissolve into a puddle when killed, although sometimes they simply disappear when killed. Like Likes have been found in Hyrule, Koholint Island, Termina, Holodrum, and Labrynna.

In Ocarina of Time they could also steal Link's Goron and Zora tunics if he happened to be wearing one at the time. As with shields, the stolen tunics could be recovered by killing the offending Like Like. They also appeared in Super Smash Bros. Melee in crates and in adventure mode.

According to its trophy in Super Smash Bros. Melee,they have the title of Most Aggravating Enemies Ever. It is also suggested that their name originated in the Hylian proverb "Shield eaters and world leaders have many likes alike."

Rupee Like

Rupee Likes are a new species of Like Like, and are found in Four Swords Adventures and The Minish Cap. The Rupee Like dangles a Rupee or a Force gem above its body like an angler fish. It lies in wait completely invisible, looking merely like a single red, blue, or green Rupee lying on the ground, but if the player touches the Rupee or swings their sword or throws their boomerang or does any other action that would normally collect the Rupee, the Rupee Like strikes. When it swallows the player it slowly sucks Rupees out of them. The amount taken is determined by the color of the rupee on the Rupee Like (green 1, blue 5, red 20) If the player kills the Rupee Like, they get the Rupee the Rupee Like was dangling, and can also recover some of the Rupees that were eaten. Link can also use the Pegasus Boots to grab the Rupee before the Rupee Like has time to emerge from the ground.

Lizalfos


The Lizalfos race, as their name suggests, resemble bipedal Lizards with a long tail and a green hue to their skin. Their tongues are forked, and their mouths are filled with sharp teeth. They wear few if any clothes, usually only a loincloth and a few pieces of armour. They are about the same size and strength as an adult Hylian, and are considered an even match for one in a fair fight. Lizalfos are known for their love of hot climates, and are therefore most commonly found either on the fiery slopes of Death Mountain, or scattered around in the region of the Gerudo desert. They are usually only found in warm climates, as they are cold-blooded and depend on the environment for much of their heat. Therefore, outside of these warmer places they are unlikely to be at peak alertness, and in cold climates they slow down considerably. Inside their usual, warm places however, Lizalfos are remarkably nimble and swift, relying on their speed to evade damage as they are soft-skinned and easily brought down with a few strikes. Mostly they are either solitary, or group together into small clans. They are considered a barbarian species, and not widely welcomed into settlements of other races.

The Lizalfos are probably related to the Dinolfos although this is easily debatable due to the lack of information between the two species.

In The Adventure of Link, Lizalfos came in three forms: Orange, Red, and Blue. All three carried a shield that they could move to parry Link's sword. Orange Lizalfos attacked with a spear similar to the Ironknuckles, but a bit faster. Red Lizalfos attacked with a hammer that could only hit high, but was unblockable by Link's shield, unless Link has cast the Reflect spell. Blue Lizalfos could throw their hammers, and were arguably Link's most dangerous non-boss foe.

Lizalfos originated in The Adventure of Link and appeared in Ocarina of Time. They will appear again in Twilight Princess.

Lynel


The Lynel is a centaur-like race found in many of the 2-D games in the Legend of Zelda series. They come in a blue and red variety and are extremely difficult to kill in close combat (Apparently their hide and armor is designed to withstand a lot of punishment from all forms of weaponry.). Some Lynel are magically able to shoot beams out of the weapons they carry. In A Link to the Past, only a small number of Lynels appear near the entrance of Ganon's Tower in the Dark World variant of Death Mountain.

The Lynel has never been seen thus far in a 3-D Zelda game.

Moblin


Moblins are pig- or bulldog-like monsters that often reside in forests. Few games break away from this generality. They most often carry Spears, but are known to carry Swords as well. There are few individual Moblins—the only Moblins that are part of their game's storyline are the Moblin King ( Link's Awakening) and the Great Moblin ( Oracle of Ages, Oracle of Seasons), and a minor character called Moe who is referred to by a letter in The Wind Waker. They also appear in Ocarina of Time on the way back to the Forest Temple in the maze leading from the Forest Meadow.

Moblins were originally called 'Molblins' in the U.S. because of a mis-translation by Nintendo of America.

In The Legend of Zelda: The Wind Waker, Moblins witnessed a major graphical change, and are now pre-dominantly porcine in looks, and carry huge decorated spears and lanterns. Many Moblins are used as petty thugs to guard fortresses and the like. Also, when Moblins are shot with regular arrows in The Legend of Zelda: The Wind Waker, the arrows can be seen sticking out of the shot area until the arrows disappear. Moblins can be shot five times with arrows and with the sixth arrow they will die.

Moldorm


Moldorms are segmented worm-like enemies mostly found on Death Mountain. Moldorms do not travel in straight lines, but travel in arcs, switching direction often. A rare large Moldorm appeared in the Tower of Hera as the final boss of the light world in A Link to the Past and again in the first dungeon in Link's Awakening.

Mothula


Mothula was first featured as a boss in A Link to the Past. It was the boss of the Skull Woods Dungeon in the Dark World. It was vulnerable to several weapons but could be most easily defeated by using the Fire Rod. A second Mothula appeared in Ganon's Tower, as well.

In Wind Waker, Mothulas descended from boss status to being a regular enemy. These creatures have many attacks, from diving at the player, and shooting Morths, which, when attached to Link, slows down his progress tremendously. To defeat them, it is wise to use the boomerang to disable their wings, and then attack them while they are on the ground, avoiding the Morths they shoot. Not all Mothulas have wings, and Winged Mothulas appear later on in the Forest Haven and Savage Labrynth. A Mothula was the boss of the Poison Moth's Lair in Oracle of Seasons, possibly meaning that they originate from Holodrum. There is also evidence of them being descended from the Gohma due to the symbol in their eyes and the place they live. It can then be deduced that they are related to the Magtail.

Nejiron


A rock-like creature found on the path to Ikana Canyon in Majora's Mask. It's composed of gun powder, thus making it explosive. It hides underground and uses the element of surprise. It attacks by rolling, crushing Link and doing relatively minor damage. In fact, Link is invulnerable to this attack after getting the heart upgrade. It must be destroyed using the hookshot or a bomb; arrows and fire arrows don't seem to have any effect. However, if Link receives the upgrade from the Great Fairy in Woodfall, and equips the Gilded Sword, these creatures can be defeated by executing the quick spinning slash (360° rotation with the analog stick and sword button pressed) safely from afar. Also, these lumbering, rolling creatures are easily avoided. They are also noted to resemble Gorons.

Octagon (Hard-shelled Beetle)


Octogons are relatives of Octoroks but do not spit rocks. Instead they have a rubbery, elastic, hide covering their body which causes anything that strikes them to bounce off, effectively shielding them from many weapons. However, they would also be moved by the impact, making it a common tactic to simply deflect them into nearby holes rather than attempting to slay them outright. In A Link to the Past, there were two varieties. The first were the blue octogons which would take three hits to kill with Link's Uncle's sword. The second was the red variety which would take dozens of hits to kill with the same sword. The blue kind also appear in Four Swords Adventures. Link could either knock them into pits to kill them, stun them with the boomerang and slash them several times or use the Roc's Feather to jump over them and come down on them with his sword. An Octagon was the boss of the Mermaid's Dungeon in Oracle of Ages.

Octorok


Octoroks are land-dwelling squid creatures that launch rocks at people. For the most part, they've been land-dwelling animals, but when Ocarina of Time came out, Octoroks had changed into water-dwelling squid-creatures. However, in the beta version of Ocarina of Time, they were the same design as A Link to the Past's. Octoroks are one of the most common type of enemies in the Legend of Zelda series, along with Moblins and Zoras.

Strangely, although they were among the weakest of enemies in the videogames, in the Legend of Zelda cartoon show, Octoroks were portrayed as being formidable foes. Link rarely encountered them, and when he did, they put up a significant fight.

In Majora's Mask, Octoroks are essential transport methods. Link must freeze them with an ice arrow to gain entry to Ikana Canyon and to travel deeper into Great Bay Temple.

Octoroks have been in every Zelda game to date.

Peahat


The Peahat are a race of helicopter/plant-like enemies. They are vegetable-like in appearance and the "helicopter blades" are probably some sort of hardened mineral tissue that the Peahat developed as a protection to deflect weapons as well as a mechanism for flight. They are only active in the daytime, but can produce larvae at night if struck. They can be killed in some games when they are resting on the ground, and in other games, the roots must be struck underneath the blades.

A Seahat is a Peahat`s cousin. They have only been found in the Wind Waker so far. They only live in the Great Sea. They fly around the great sea and attack Link.

The Legend of Zelda: Ocarina of Time

The Peahats in this game are much larger than their counterparts from earlier games. They litter Hyrule Field, and attack whenever a traveler comes near. Their appearance has also changed from earlier games, having large blade-like propellers as opposed to the flower propellers they had. They do not attack during the night. But if the player attacks it while sleeping at night, it will send tiny miniature versions of its offspring to attack.

The Legend of Zelda: Majora's Mask

Peahats tend to dwell in underground areas, and are the same as the Ocarina of Time Peahats. They are commonly found asleep and behave the same as a Peahat in the night. There is only one Peahat to be found in the entire game.

The Legend of Zelda: The Wind Waker

Peahats are small and fly into Link to attack him with their blades. These can only be killed with projectiles, since the spinning blades act as a shield against a sword. Another way for the player to temporarily disable their shield is to knock them to the ground with the Deku Leaf and then destroy them with the sword. The game also features a variation of Peahats called Seahats, a flying sharkish fish creature who rushes at passers-by and shrinks when killed.

Poe


Poe is a ghost that roams in graveyards and other haunted locales in Hyrule and such other places freely. In most 2D Zelda games such as Link's Awakening, they were cyclops ghosts called Ghinis that fly around without a care. In Ocarina of Time, they float around and attempt to fly at Link to hit him with their lanterns, but disappear when they are targeted. Later in The Wind Waker, they would harass Link by burning him with their lamps or jump into his body and reverse Link's controls. Ghinis from the royal valley in The Minish Cap would stick to Link and diminish his energy just like a ReDead. In Majora's Mask, two specific Poes, named Sharp and Flat, play a key role in the flow of the game. Ocarina of Time and Majora's Mask also held four named Poes known as the Poe Sisters: Joelle, Beth, Amy, and Meg. Each was designated by a color and each held a torch: Red, Blue, Green, and Purple. In Ocarina of Time, the Poe Sisters haunted the Forest Temple, specifically in the art galleries. Meg's location was never found, as she appears when the other three are defeated. It is a possibility that Meg was hiding in the basement's art gallery that holds Phantom Ganon, as no other galleries appear in the temple. In Majora's Mask, the very same Poe Sisters were being held captive by the Ghost Hunter in Ikana Canyon, and could be fought for a Piece of Heart. If the Poe Sisters in that game are the same as those in Ocarina of Time, it is possible that the art-loving sisters are of Termanian origin.

Poes are ruled over by Jalhalla.

Pols Voice


Pols Voices are an unusual breed of rabbit-like enemies that have become common throughout many of the 2-D games of The Legend of Zelda series. They hop around rooms in search of prey and can only be killed by loud noise (in the Japanese Zelda no Densetsu, see below), thrown objects ( Link's Awakening), or in rare cases, bombs ( Oracle of Ages, Oracle of Seasons and Link's Awakening).

A passage in the manual for The Legend of Zelda states that Pols Voices hate loud noises, however for non-Japanese players, this has been a source of confusion. The only item in the game that produces a sound, the recorder, has no effect on Pols Voice. The passage actually describes a feature of the Japanese Famicom version of the game; if the player made a sound into the Famicom controller's built-in microphone, Pols Voice would be slain. Possibly to compensate for the NES's lack of any audio input, Pols Voices are also instantly killed by arrows, which pass through them (instead of disappearing upon impact), allowing the player to slay many Pols Voices at once. (Pols Voices in The Legend of Zelda are often found in long line formations for this reason.)

Pols Voices are instantly destroyed by playing musical instruments in the Game Boy Zelda games.

It should be noted that a possible meaning of the name "Pols Voice" refers to a common programming term "to poll." "Polling" means to collect data or a value from some source, often times hardware. So, essentially, the character Pols Voice actually "polls voice" from the microphone.

Redead


Redeads are gruesome zombie-like beings created by the magic of the evil being Ganondorf in the Legend of Zelda series. They were first spotted by the legendary hero Link, when he was at the Royal Family's tomb or when he arrived at Hyrule Market from his seven year slumber in the Temple of Time. Though they were widely believed to be actual zombies, created by killing then resurrected by Ganondorf. In truth, however, they were simply concentrated magic, made to do Ganondorf's wishes (though it is possible that the ones in the royal tomb were actual zombies).

Redeads employ certain supernatural methods to attack enemies/prey. If a Redead screams at its prey, they will become temporarily paralyzed. If a creature struggles hard enough, they can usually get out of this mental trap. If a victim comes too close to a Redead, paralyzed or not, the Redead will jump on top of the prey. They will then bite into the victim, draining its life energy. Struggling hard enough will allow the victim to throw off the Redead.

In Ocarina of Time, Link can play the Sun's Song on his Ocarina to temporarily freeze the ReDead and turn them light yellow. This provides quick escape if one is low on health, or an easy chance to slaughter the paralyzed ReDeads for what could be a bountiful reward.

See also: Gibdo

Ropes


Ropes are snakes that appear in several Zelda series games. In The Legend of Zelda, Ropes appear in several Underworld dungeons. They seem like ordinary snakes until you get in their line of sight, whereupon they rush at Link with overwhelming speed; depending on which sword you have the ropes take from one to two hits. In the second quest, a new kind of Rope appeared that flickered, took four hits to kill, and did significantly more damage to Link, but attacked identically to the weaker ones.

Ropes appear in A Link to the Past (mostly in the basement areas of Hyrule Castle), in Oracle of Ages and Oracle of Seasons, and The Minish Cap, all with the same basic characteristics

Skulltula


Normal Skulltula

A massive arachnid which hangs upright, suspended by a strand of silk from a ceiling surface. The face is covered by an impenetrable white skull shaped plate. When approached, a Skulltula lowers down to the ground, still hanging, and faces Link. It then shivers and rotates 180°, revealing its vulnerable hindside. Striking the face plate causes no damage, and sets the Skulltula into swinging back and forth. Skulltulas are killed by attacking the soft rear after their rotation. Skulltulas appear in Ocarina of Time. They also appear in dark places in Majora's Mask.

Gold Skulltula

Roughly the same size, but with a metallic gold faceplate, these creatures resemble Skullwalltulas, and most commonly appear attached to walls. A notable difference however, is that they commonly attach to unclimbable walls, requiring the use of a hookshot or a fall to obtain the tokens they leave behind. They can also appear in trees and boxes though, and when knocked loose will be on the ground. Gold Skulltulas also produce the telltale scratching sound, and are present in ''"The Legend of Zelda: Ocarina of Time" and "The Legend of Zelda: Majora's Mask."

Skullwalltula

A relative of the Skulltula, these creatures are slightly smaller, and are found against the sides of walls whose surfaces can be climbed. Contact with a Skullwalltula while climbing a wall cause damage and knocks Link of the wall. Skullwalltulas can easily be eliminated by attacking them once with a projectile such as a Deku Seed from a slingshot or an arrow. The presence of a Skullwalltula is announced by a constant scratching sound. Skullwalltulas appeared in The Legend of Zelda: Ocarina of Time.

Snapper


A turtle which would bite its prey with its sharp beak in Majora's Mask. Link would have to turn into Deku Link and dive and shoot out of a Deku Flower underneath Snapper's belly to kill him. It is also possible to flip them over either by pounding the ground with Goron Link, or with a bomb, leaving them helpless. Snapper was also a scaredy-cat mode of transportation for a sub-boss called Gekko who used him against Link in Majora's Mask.

Stalchild


At night as a child in Ocarina of Time in Hyrule field, as well as Ikana graveyard during the night in Majora's Mask, these enemies will appear. They are possibly the child form of the Stalfos (although Skull Keeta appears to be an adult and is Stalchild-like in design). They are the same size as Link and are slow, skeletal, soldiers of the past. They have two hit points each. If Link killed about ten of them in Ocarina of Time, a large stalchild, roughly twice the size of a normal one, will pop up with the same number of hit points (2). This pattern could continue on throughout the night and-with the aid of Cheating Devices-it was possible to keep Hyrule Field in an eternal night and create a monstrously huge Stalchild even bigger than Skull Keeta. In Majora's Mask, wearing the Captain's Hat acquired from Skull Keeta will allow you to speak to Stalchildren and pose as their Captain. If wearing the Captain's Hat, you can speak to Dampe (who walks ridiculously slow) during the day, he will shout "Aieeeeee! They're out, and it's not even night!" and he will flee with speed faster than the Goron roll.

Stalfos


Stalfos are living skeletons that carry swords and sometimes shields. They are found in most of the Zelda games in some form. In the original The Legend of Zelda (and also its remake BS Zelda), some carried important items which could be seen through their rib cage. In A Link to the Past, some could jump and throw bones. In Ocarina of Time, smaller, weaker Stalfos (called Stalchildren (singular 'Stalchild') would appear at night in Hyrule Field, as well as the larger kind from earlier games. It is said that if a normal human gets lost in the Lost Woods in Kokiri Forest, they turn into a Stalchild, Skull Kid or a Stalfos. The Wind Waker featured new types of Stalfos that would spin heavy, spiked war clubs. These Stalfos were vastly different in that they had to be broken apart, after which the player would attack their head, toros, or lower body. If their enorumous clubs were stolen, they would instead use one of their arms like a nunchaku.

A trailer for Twilight Princess show Stalfos once again armed with swords and shields, plus a new type of Stalfos was seen resembling a wolf. In Link's Awakening DX, Oracle of Seasons and Oracle of Ages, robed Stalfos were introduced who, unlike the normal Stalfos in those games, wielded swords.

In Ocarina of Time and subsequent games, they prove to be able fighters, both in the offense and defense. Locking on on one of them and taking them one after another is the best way to deal with groups of Stalfos. Ending fights quickly is essential, because taking too long will allow any Stalfos which has collapsed into a pile of bones to reassemble themselves again. Some more powerful Stalfos, especially Igos du Ikana and his two servants in " Majora's Mask", after been struck down, need light reflected upon them with the Mirror Shield, causing them to burn up in flames. Igos can also breathe out icy winds, as well as dislodge his head in battle, giving him the added ability to maul the player "remotely".

Takkuri


First appearing in A Link to the Past, a vulture-like buzzard that would circle Link and attack him was called the Takkuri. Takkuris are timid and fierce when looking for prey. Link would have to time his movement when it comes to fighting a fast, circling Takkuri.

In Majora's Mask, Takkuri would dive into Link and steal an item (sometimes a sword or bottle), and he would have to get it back by buying it at the Curiosity Shop in Clock town or playing the Song of Time to return to the first day. Takkuri is a persistent opponent, but can be defeated rather fast with either the fire or ice arrows (6 hits), and it will yield a huge rupee worth 200.

In The Minish Cap, a Takkuri seems to be no more than a maroon-colored Crow in appearance, and is just as easily defeated as a Crow is. However, the Takkuri would knock Rupees loose from Link's wallet upon impact, which would disappear quickly once lost. Aside from a specific scene where a Takkuri steals a quest-important key from Link, they do not seemingly steal items from Link in this game.

Tektite


A massive insectiod creature that appears in many Zelda games. The Tektite attempts to use its powerful legs to leap upon and devour unsuspecting prey. In some Zelda games, the Tektite was able to use its limbs to counter-balance itself upon water.

Wallmaster


Gruesome hands that live on the ceiling. These enemies are sometimes called "Clutch"; they are giant zombiesh hands with long fingernails that drop from the ceiling attempting to grab Link and send him back to the entrance of the Dungeon he is in. In the original Legend of Zelda, they came from the walls, as their name implies. These enemies, like Redeads, Stalfos, Like Likes, etc. tend to inhabit dungeons where the theme is the living dead, such as the Shadow Temple in Ocarina of Time or The Bottom of the Well in Majora's Mask. These creatures are related to the Floormaster, which looks the same, and the only difference is that these creatures live on the ground.

Wisp


Wisps are creatures similar to Bubbles that only have the ability to curse Link from using his items for a brief period of time. They appear in The Minish Cap in either red or blue colors, which signify both the speed at which the Wisps travel and the duration of the temporary curse it causes.

Wizzrobe


The wizard servants of Ganon. Wizzrobes can warp in random locations in a room and cast a spell like a ball of fire or a moon beam shot or a ball of ice at Link. Long distance weapons are the best tools when it comes to Wizzrobes.

In the Legend of Zelda, they appear in a yellow and a blue form. The yellow ones teleport around the room to position themselves around Link in the 4 cardinal directions, and fire a very strong magical beam (4 hearts from standard Link upon impact) that can only be reflected with the magical shield. It is strongly recommended to take them out as first, since they are often accompanied by their far tougher and far more mobile blue counterparts. The latter move semi-randomly (they do have a slight tendency of seeking Link out and bombard him with less strong beams), and as they are equally able to dish out damage as well as to take it, make sure to have at least the white sword, the magical shield, the blue ring to reduce damage by half, and preferably a lot of bombs and potion when taking blue Wizzrobes on.

In the subsequent games, they are a lot weaker and go down with their beams reflected back at them (Adventure of Link: "reflect" spell form the wise man in the town of Darunia required), a mere hit with any of the stronger weapons in A Link to the Past, and a bomb blast, arrows or fireballs from the magic rod in Link Awakening.

In Majora's Mask, unlike their earlier game counter-parts, they don no form of headgear. They disappear and warp to a different point in the room in the first bit of the battle, and eventually stop to take a shot at Link. It takes a while for them to attack. In the second part of the fight, they run around the room, swiftly. Eventually they stop, like before. They come in two types, Fire and Ice, and are weak to arrows charged with the opposite element. In this game, they are spelled with one Z rather than two.

In The Wind Waker, they have a more bird-like appearance and some of them have the ability to summon weaker enemies (such as Keese). There is also a Wizzrobe Mini-Boss that can summon tougher enemies, including other Wizzrobes, making it a very chaotic fight.

Wolfos


Gray Wolfos

First appearing in Ocarina of Time, the Wolfos are anthropomorphic wolves that attack Link with their claws and sometimes somersault backwards when attacked. One appeared as somewhat of a mini-boss in the Lost Woods, and Link could also meet them in the Forest Temple. Striking a Wolfos's tail will kill it in one hit.

White Wolfos

Completely white, cold-habituated counter-part of the Wolfos. They resemble Arctic Wolves. They are far larger than standard Wolfos and are slightly more defensive. In Ocarina of Time they appear only in the Ice Cavern and the Gerudo Training Ground and they are limited (Though in Ocarina of Time Master Quest there are many more in the Ice Cavern.) In Majora's Mask they are the same size as standard Wolfos.

If the player performs a thrust attack when a Wolfos rises and howls, it will be slaughtered immediately as there is a direct route to the tail.

Zol


The Zol is a monster found throughout various Legend of Zelda games. A zol is a larger version of a gel, and can often be distinguished by its red color. When cut with a sword, a zol will split into two gels. Otherwise, zols behave in a similar fashion to gels.

Zora


Zora, originally mistranslated as Zolas due to romanization issues, are enemies in The Legend of Zelda, and A Link to the Past. Since Zoras appear as a friendly, civilized race in Ocarina of Time and Majora's Mask, some fans have decided to differentiate the hostile and friendly Zoras by calling the hostile ones "River Zoras" and the friendly ones "Sea Zoras"(The same distinction was also used in Oracle of Ages.) Other people call the friendly ones Zoras and the evil ones Zolas.

See also


The Legend of Zelda villains

 

This article is licensed under the GNU Free Documentation License. It uses material from the "The Legend of Zelda series enemies".

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