Medusa V is a fictional world in the Warhammer 40,000 fictional universe. The world is the focus of the 2006 Games Workshop Worldwide Campaign; The Fall of Medusa V.
The original purpose of colonising the Medusa system was to provide a waystation and staging point for Imperial starships seeking to utilise the Warp phenomena known as Van Grothe's Rapidity. The system's great mineral wealth, discovered after the removal of the native alien species and the colonisation of Medusa IV and V, became one of the primary contributors to industry in its galactic subsector.
The presence of Van Grothe's Rapidity occasionally causes significant warp storms to flare up on occasion. These storms served to cut off external access to the Medusa system for varying periods of time, ranging from months to decades.
The world is orbited by three Imperial Navy spacedocks, which contribute heavily to the defence of Medusa V.
However, it was discovered that when the overlay was transversed in a certain way, instead of destroying the vessel, it would propel the vessel through the Immaterium at a significant speed, reducing transit times by a factor of several months. The relative stability of the Rapidity, combined with the rapid-like propulsion effect has been harnessed by the Imperial Navy and Rogue Traders, but the still-present danger has earned the overlay the moniker of Hell's Slingshot.
Being the larger of the two worlds, Medusa IV was marked for heavy colonisation, with the Adeptus Mechanicus Explorator fleet establishing many large cities, to be filled with civilian colonists (both willing and unwilling), siphoned from Hive Worlds across the Imperium. In contrast, Medusa V's settlement consisted only of a single continent, and was focused primarily around establishing mining regions.
The only people able to respond to the distress call were the inhabitants of Medusa V, whose minimal Planetary Defence Force recruited thousands of willing miners and workers, before commandeering numerous interplanetary freighters and heading for their sister planet. Over the next two and a half years, the hastily-raised Medusa V army was able to defend the final bastions of Imperial allegiance from the forces of Chaos. The Second Company of the Ultramarines, along with several members of the Imperial Inquisition, who deemed that Medusa IV could not survive. The world was sentenced to Exterminatus, although after much appeal, a one-week reprieve was granted to evacuate the few loyal Imperial citizens left on the planet.
Millions of civilians were saved before the Inquisition incinerated Medusa IV's atmosphere, converting the once lush world to a barren, airless rock. The refugees were relocated to Medusa V, where they were forced to undergo months of screening and purification to ensure that the Chaotic taint had not escaped the planet. They were housed in massive prefabricated cities, where they became a willing labour force, processing the raw ores and fossil fuels taken from Medusa V by its original miner-inhabitants.
As the Imperial forces planned to evacuate the planet, several events occurred, infinitely complicating the situation. Several cities of Schism refugees began to revolt against planetary authorities. Energy spikes were detected, first emanating from the dead world of Medusa VII, then on Medusa V itself, one in close proximity to the second-largest population centre on the planet. Imperial vessels travelling through the outer system were mysteriously attacked, just within sensor range of the planetary picket fleet. An investigating frigate squadron encountered only deal hulks. The Ordo Xenos reported a Tyranid splinter fleet in the subsector, which was apparently being drawn towards the expanding Rapidity. An Ork space hulk appeared near Medusa V, and then was lost by the Imperials. Unknown attackers began to attack farms on the northern edge of the main continent, looting all the machinery. In response, farmers began to abandon their crops in fear, in turn making a famine situation likely. Medusa V, on the verge of death, was about to erupt into chaos and war.
The Fall of Medusa V is the Games Workshop Worldwide Campaign for 2006. the campaign is scheduled to begin on the 5th of July, 2006, and will continue until the end of August. The campaign will primarily revolve around the Warhammer 40,000 miniature war game, although other games in the Warhammer 40,000 franchise will likely contribute to the results. Like the previous campaigns, the results will have an impact on the fictional and game play development of future versions of Warhammer 40,000, although it has been announced that regardless of the outcome, Medusa V will be destroyed.
The results of games played can be recorded on the "Fall of Medusa V" campaign website, where they will contribute to the overall outcome of the worldwide event. Similar to the Armageddon3 campaign, different regions of the world are to be assigned different geographical areas on the primary continent of Medusa V. Stores will also be hosting in game events to support it.
However, there are two main differences between The Fall of Medusa V and previous campaigns. The first is that instead of the storyline being a war between two major factions (such as the Imperium and Orks during the Armageddon campaign) and the other races assigned to fight alongside one of the two factions, each race has its own 'campaign objective', and victories by that race will contribute to the accomplishment of that objective. Secondly, no Event Codex will be released. Instead, the campaign material will be provided via the website, White Dwarf, and the Cities of Death Battlefield Codex.
As a worldwide campaign, players are assigned to one of nine warzones, determined by their geographical location. Any and all battle-reports, with attendant fluff, would susequently have an effect for their faction in the said warzone and for their faction in general.
The nine battlezones, with major objectives/landmarks/borders, are:
| Zone | Location | Objective(s) | Borders | Real-world area | Notes |
|---|---|---|---|---|---|
| Euryales | Central | Hive Eurayles (Capital) Guilliman's Scar Refugee Camp Alpha Vigilus prison complex | All but Tisiphone | Spain & Latin America | Significant proportion of Medusa V's population located here |
| Articus | Northwestern | Hive Zethus Hive Amphion Hive Alecto | Euryales, Telosia | Italy | Sector contains significant amount of industry; arctic conditions |
| Telosia | Northern | Hive Megaera Spaceport Deimos Hive Machavius | Articus, Euryales, Verdia | Northern Europe (except Germany & France) and South Africa | Spaceport is vital for evacuation; main staging point for incoming Imperial forces; major Necron presence detected |
| Verdia | Northeastern | Monastery of Madrigales Sybilla Secundus The Verdian Strip | Telosia, Euryales, Tisiphone, Edethor | Germany, Austria, Switzerland | Sector provides vast majority of Medusa V's foodstuffs; primary astropathic choir and external communications facility; rumours of major Chaos and Ordo Malleus activity |
| Tisiphone | Far Eastern | Hive Tisiphone Nazdreg's Hulk Charybdis Crest | Verdia, Edethor | Canada | Significant land transport infrastructure, major Ork presence detected, Tau presence suspected |
| Edethor | Eastern | Sybilla Tertius Edethor's Mouth Charybdis Crest Sybilla Quarantine Zone The Mortise Line Geryon Strip Mines | Euryales, Verdia, Tisiphone, Armida, Hydra | United Kingdom | Significant mining infrastructure, presence of major Eldar Wraithgate suspected, Tau presence suspected |
| Armida | Southeastern | Hive Stheno The Eye of the Emperor Baptiste's Wrath | Edethor, Hydra | France | Major rebel presence suspected in Baptiste's Wrath; tropical conditions |
| Hydra | Southern | Sybilla Primus Hell's Crucible Hydra Tooth Geryon Base Geryon Strip Mines | Perseus, Euryales, Edethor, Armida | USA | Sector contains significant amount of industry; major imperial air base and communications array present |
| Perseus | Southwestern | Hive Perseus Diamedes Mineral Extraction Facility The Mission / Refineries / Promethium pipelines | Euryales, Hydra | Australia and New Zealand | The refineries provide 76% of the promethium for Medusa V |
This year, a world will die... ("Year" is replaced with "Summer" or "Winter" in Northern and Southern Hemisphere-specific materials respectively)
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