The 7th Guest, published in 1993 by Virgin Games, is a video-based puzzle computer game, not unlike The Fool's Errand, and predating Myst. It was one of the first computer video games to be released only on CD-ROM. Seventh Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received a great amount of press attention for making video clips a core part of gameplay, for its unprecedentedly large amount of 3D rendered graphics, and for its adult—that is, horror—content.
Old Man Stauf built a house, and filled it with his toys.
Six guests all came one night, their screams the only noise.
Blood inside the library, blood right up the halls.
Dripping down the attic stairs, where the last guest did fall.
No one knows what happened next, no one is left to say,
But if you should see Old Man Stauf, get on your knees and pray!
The story revolves around a man named Henry Stauf. (Appropriate for a game of puzzles, Stauf is itself an anagram for Faust.) Stauf was a drifter and thief, robbing gas stations and grocery stores, until he became a murderer one night in the early 20th century, according to the opening introductory movie. He killed a woman named Grace Willet, who was coming home from choir practice. Stauf killed her with a blow to the head, took her purse, and ran, further secluding himself.
He arrived in the fictional town of Harley-on-the-Hudson, where the story takes place. He lived in isolation until one day he had a vision. His vision was of a doll so perfect that it had to be a gift. Voices spoke to him, telling him exactly what he needed to do. He carved the doll, whittling the haunting face until it was an exact replica of his vision. When he was done, Stauf went to town, to a bar. The owner had a daughter - he said his girl would love the strange doll, so Stauf offered it to the man. The bartender, in turn, offered Stauf food, and a place to stay - a workspace in which to fashion more of his magnificent toys. A simple transaction - the first of many. Stauf opened up a shop, because everyone wanted a Stauf toy. Every boy and girl in town, and all the neighboring towns. "A Stauf Toy Is A Toy For Life," people said. No two were alike. Everyone loved his unique toys. Henry Stauf grew wealthy. But then the virus came - and some of the children started dying, clutching their Stauf toys until the end. And there was one last vision, a new message from the voices, one last dream of a house that the wealthy toymaker was to build. A strange house, a house that scared people .... One night Stauf invited six guests to come to his mansion. He promised them things, their hearts' most secret desires...
The game begins with six prominent civic figures invited to come to Stauf's ominous mansion for the night with the promise that their hearts' greatest desires would come true if they did what he asked. He would not tell them what he wanted, however, only that it had something to do with another "very special guest" who hadn't arrived yet. They had to figure the rest out on their own by solving Stauf's games and puzzles. None of them knew, however, that Stauf was playing a deadly game of his own...
The idea of a mad toymaker using his creation to wreak havoc bears a resemblance to that of Halloween III.
The identity of the "7th Guest" is Tad, a young boy who sneaks into Stauf's house during the night and ends up trapped inside. Clues that Stauf gradually reveals to the 6 guests through his puzzles indicate that they should find the boy and bring him to Stauf.
It is ultimately revealed that Stauf and the House are turning into a demonic entity, using the souls Stauf has stolen from the town's children. Stauf needs the final soul, Tad's, to complete the transformation.
4 of the guests align themselves with Stauf, and attempt to capture Tad and bring him to Stauf so that Stauf will grant them their deepest desires. 2 of the guests align themselves with Tad, and try to help him evade the other guests and escape Stauf's clutches. In the end, the guests are killed either by each other or the house itself, with the final guest bringing Tad before Stauf only to have Stauf reward her with a quick death.
However, at this point Ego reveals himself, encouraging Tad to fight Stauf. After a brief spiritual skirmish, Stauf dissolves into a skeleton and is sucked into a hellhole, while Tad's spirit is freed and thanks Ego for helping him.
Towards the end of the game, it is revealed that the aforementioned Ego is, in fact, the spirit of Tad in an older guise, having been trapped in the Stauf mansion in his own personal purgatory and made to relive the events of the seven guests' gathering, with his only means of escape being the puzzles laying throughout the house. It is implied that, by the time chronicled at the game's prologue, Ego has spent several years -- possibly even decades -- trying to help Tad (and by proximity, himself) escape, but consistently failed to meet Stauf's challenges. Whether Ego was subjected to the same series of puzzles in his past incarnations as is presented in the game, is unknown.
The 7th Guest was the first game for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks: it came on 2 CDs. Removing some of the large movies and videos obviously wasn't an option, as they were essential to the gameplay. This game, along with LucasArts' Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common.
An official third installment was started at Trilobyte, but was never completed due to the demise of the company. Rob Landeros also attempted to create an official third installment, titled The Collector, in which the user does not return to the Stauf Mansion, but is instead taken to a musem in which Henry Stauf, now known as "Doktor Stauf", is the curator. The game was to be developed by Lunny InteractiveFor a time, they had a working demonstration available for public viewing. However, the demonstration has since been taken down, and the project is assumed to be dead. The design document for The Collector may still be found here [http://www.roblanderos.com/collector/
An unofficial third installment is in development as of this writing (Dec 2005), titled The 13th Doll *. It is being developed by fans of the original series, who became tired of waiting for an official third installment. The developers are spread out across the globe, but most are based out of Europe and the United States. When completed, the game will be available free of charge to the public.
Rob Landeros developed a game called TLC, Tender Loving Care but, to the dismay of Devine (who found out about its content well into development), had a considerable amount of adult themes. The company folded before TLC could be released. The interactive game was subsequently published by Aftermath Media. Before Trilobyte's demise they released two additional game titles, Clandestiny and Uncle Henry's Playhouse. The latter a comical twist of Henry Stauf's devious puzzles.
A third 7th Guest game was on the drawing board, but very little of it was worked on before the company went under. It is currently under development by fans world-wide calling the new installment The 13th Doll, soon to be released as public domain software.
1993 computer and video games | Adventure games | Mac OS games | CD-i games | DOS games | First-person adventures | Puzzle computer and video games | Virgin Interactive games | Windows games
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