A tessellation of space fills space with solids, e.g. polyhedra.
For example, we can have parallel layers, each with prisms according to a tessellation of the plane. In particular, for every parallelepiped, copies can fill space.
A uniform tessellation is one with a symmetry group that matches each vertex to each other vertex. This implies in turn that the neighborhood of each vertex is alike, i.e. that the same arrangement of cells and faces is repeated (possibly rotated) at each vertex. For example, layers of right prisms according to the three regular tessellations in 2D; that with square cuboids is in a way the most regular, especially with cubes, because then it is congruent in three independent directions.
The Andreini tessellations are tilings of three-dimensional space using Platonic and Archimedean solids such that all vertices are identical. They are special case of uniform tessellation.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Tessellation of space".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world