(commonly abbreviated SMW) was the first launch game for the Nintendo Super Famicom/Super Nintendo Entertainment System game consoles. It was first released on November 21, 1990 in Japan, then in August 1991 in the US and lastly on 11 April 1992 in Europe.
The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino.
Super Mario World contains a map screen on which the player moves, expanding this concept which was introduced in Super Mario Bros. 3. It features 72 courses laid out across the seven worlds, and 96 exits (some levels have more than one exit). Secret exits open up new routes on the overworld map, often leading to secret levels. When a player reaches the completion of the 96 "goals" the beginning screen will display a star next to the number "96" beside the file the goals were completed on. Something to consider, however, is the fact that the game cover states that it contains "96 levels," implying that the amount of stages and exits are equal; an episode of softscale false advertisement
The Yoshis appear in four different colors (green, yellow, red, and blue), each with slightly different abilities. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, three berries, a Super Mushroom, Fire Flower, Starman, or Cape Feather, they will become a fully grown Yoshi of the same color.
Also, enemies hit by fireballs from Fire Mario will turn into Coins which can be collected, rather than just dying --- the same goes if Yoshi spits a red-shell Koopa Troopa. Goombas which are jumped on can be picked up and thrown at other enemies like Koopa shells. Items can also be thrown upward, or set down gently instead of just being thrown or kicked forward or backward.
Each level in Star Road has two exits. The normal exit simply counts toward the total number of exits found; to properly complete it, however, the player must find the key and the keyhole (i.e the secret exit) in each level to complete the circuit around the Star Road and advance to Special World.
In Special World, there are eight additional levels of particular difficulty. In the American translation the levels are named with an expression from surfer lingo (in the following order: Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, Funky) whereas the Japanese original had other names. Completing all levels and Special World results in major graphical changes, reversible only by erasing the file on which it was completed. However, it does not affect any other files. Pirana plants become pumpkins, Koopa Troopas now wear Mario masks, and Bullet Bills become Pidgit Bills, and the entire world takes on a different color scheme, using more of an Autumn palette.
Using Star Road also allows more experienced players to complete the game in only 11 stages. However, the stages are more difficult as the switch palaces have been skipped.
In addition, with the augmented capabilities of the SNES, Super Mario World was a step forward for the graphics in Mario games. All of the objects and characters in the game moved from the flat sprites in the NES to a more three dimensional look. Super Mario World used the SNES's multiple background layers for parallax scrolling and other background effects, as well as occasional sprite scaling and rotation effects.
A copy of Super Mario World came with each Super Nintendo upon the system's release in Europe and America. Though this package deal was later dropped, it helped Super Mario World on its path to becoming one of the best-selling video games of all time internationally. A prequel was made in 1995 entititled Yoshi's Island featured Yoshi as the main protagonist. The sequel bears little resemblance to its predecessor due to Miyamoto's change in art style.
It has also been released for Game Boy Advance as Super Mario Advance 2. It was marketed heavily and became the best-selling Game Boy Advance game of all time so far (if discounting the combined sales of Pokémon Ruby and Sapphire).
There is also a NES unofficial (pirate) conversion by an unknown developer, created in 1995. The game ends after the first four levels present on the SNES version, but the later ones, although incomplete and/or buggy, are actually present on the ROM. It has been speculated that this was meant to be a full conversion, but something (a deadline?) stopped the development. Considering the limitations of the NES hardware, this conversion is quite impressive. [http://www.bripro.com/low/obscure/index.php?page=hko_smw
Less than a month after the game's American release, DiC produced an animated TV show based on the game, although some of the game's elements and names were renamed or changed.
Mario platform games | Super NES games | 1990 computer and video games | 1991 computer and video games | 1992 computer and video games
Super Mario World | Super Mario World | スーパーマリオワールド | Super Mario World | Super Mario World | Super Mario World
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"Super Mario World".
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