Super Mario Bros. Deluxe (often shortened as Super Mario Bros. DX and abbreviated SMBDX) is an update of the original 1985 Famicom/NES hit game Super Mario Bros. The update was distributed in 1999 for Game Boy Color. The game was left relatively unmodified from the original NES version; it omitted the graphical updates of the Super Mario All-Stars version. The only differences were an on-cart save feature, a world map, and the ability to play as Luigi at any time.
Gameplay
This game features the same exact gameplay as
Super Mario Bros.. This mode is retitled
Original 1985 and features three save slots. After the player has beaten the game in Original 1985, it will upgrade to hard mode. Hard mode is denoted by the title above the save slot; regular mode will show World 1-1, while hard mode will show World 1*1 (just like Super Mario All-Stars). Hard mode features a few big changes: all Goombas become Buzzy Beetles and the wide "falling platforms" in the underground worlds are shortened. In this version, the worlds of the "second quest" are known as the "Star Courses".
Other modes
The game also features Challenge and Versus modes (competitive multiplayer). Challenge Mode is exactly the same as Original 1985, but includes a hidden a Yoshi egg and five red coins to collect in each and every stage, as well as a set point total to achieve. Versus mode is two-player only. Versus mode features white and red blocks that are flipped when the player hits a block. White blocks are transparent, with only a single outline, while red blocks hinder and impede the player. Players attempt to flip the blocks red to impede their opponent. The race ends at the flagpole.
Toy Box
A
Toy Box and
Photo Album are included as well; the Toy Box featured various Toads sitting around a table. Each Toad would have different things for the player to try, such as a title screen editor and various printouts for the
Game Boy Printer. These printouts can range from black Nintendo and Mario logos to the full logos, thse are all in black and white. The Photo Album unlocks pictures as the player reaches certain achievements in the game. These pictures can also be printed via the
Game Boy Printer.
Unlockable modes
After earning 100,000 points in Original 1985 mode, the player unlocks "You Vs.
Ghost" mode (titled "You Vs. Boo" in the North American release), a race against the character in eight different levels. The Boo progressively turns different shades (Green, Blue, Pink, and Black) as the player continuously races and beats him.
After scoring over 300,000 points in Original 1985 mode, the player unlocks The Lost Levels, which is renamed For Super Players (the byline for the Japanese version of Super Mario All-Stars version of the original The Lost Levels that America did not recieve.''). This version is not an exact port. The differences include:
- Mario and Luigi are identical (rather than the subtle playing differences).
- Fantasy World and the letters [A-D worlds are not accessible without a cheat device such as a GameShark.
- It omits the updated graphics from the original Super Mario All-Stars version
- Pallet changes:
- Same colors for enemies like red Piranha Plants and pink Bloopers (the All-Stars version colored them lightly pink)
- New sprite for Poison Mushrooms (slightly based on the All-Stars edition, but however changed from the original Famicom version.
- Eyes on any of the mushrooms, cloud, and the platforms are no longer made from small mushrooms are missing.
- Colors are slightly changed on the poison mushroom.
Development
Differences
There are some major visibility differences. The first notable difference is that only twelve 16 x 16 tiles are visible on the screen laterally, due to the smaller resolution of the Game Boy Color. The NES version had all sixteen tiles visible at once. Nintendo could have chosen to either pixelate Mario smaller or show fewer tiles; they opted for the latter option. To compensate, the player can press up and down to see below and above the screen. While some players were annoyed at this change, others have seen this as an increased challenge to not be able to see the entire screen at once. The change most noticeably makes it harder to see flying Bloopers above and below the screen.
Luigi's colors were changed from white and green to green and brown. Other minor details were removed such as the name of the character and current level on the top menu of the level game screen. Mario or Luigi can also move back a bit further than they could in the original NES version. Controls are also much smoother than in the original NES version.
Critical reception
The game was very well-received by both critics and fans.
GameSpot gave the game a 9.9
[Davis, Cameron. Super Mario Bros. Deluxe for the Game Boy Color review. GameSpot. January 28, 2000.], hailing it as the "
killer game" for the Game Boy Color.
IGN went further, giving it a perfect 10 out of 10
[Harris, Craig. IGN: Super Mario Bros. Deluxe Review. IGN. July 21, 1999.].
Super Mario Bros. Deluxe also has an aggregate rating of 93.8% on
GameRankings [GameRankings - Super Mario Bros. Deluxe]. It was partially due to the high quality of the port, especially the inclusion of the
Lost Levels, that led to severe criticism when the
Super Mario Bros. Classic NES Series version was released, which had no extras or unlockables. Of that version,
IGN mused that the version didn't "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10
[Harris, Craig. IGN: Super Mario Bros. (Classic NES Series) review. June 4, 2004.]
References
External links
1999 computer and video games | 2000 computer and video games | 2001 computer and video games | Mario platform game remakes | Game Boy Color games
スーパーマリオブラザーズデラックス