Super Mario Bros. is a video game released by Nintendo in the fall of 1985. Universally considered a classic of the medium, Super Mario Bros. was one of the first side-scrolling platform games of its kind, introducing players to huge, bright, expansive worlds that changed the way video games were created.
Super Mario Bros. is considered by The Guinness Book of World Records as the best-selling video game of all time, and was largely responsible for the initial success of the Famicom and Nintendo Entertainment System, as well as ending the two year slump of video game sales in America after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred Mario, who eventually became Nintendo's mascot, and who was at one time more recognizable among American children than Mickey Mouse. To this day, Mario is one of the world's most famous fictional characters.
The game was succeeded by The Lost Levels in Japan, and Super Mario Bros 2 elsewhere worldwide.
Mario's primary attack is simply jumping on top of his enemies, which kills the mushroom traitors, known as Goombas (Kuribô in Japanese), and sends the turtle soldiers known as Koopa Troopas (Nokonoko in Japan) into their shells. Mario can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off of walls or other vertical obstructions and hit him. Jumping on enough enemies in succession, or kicking a shell into enough enemies in succession (combos), results in double points earned with each enemy killed, eventually earning Mario a 1-up, an extra life and another chance to pass the level. Some enemies, though, such as Spinys, can only be killed by fireballs or shell impact; stomping them will hurt Mario.
Aiding him in his quest are several powers. Mario can be hurt if he touches an enemy. If he takes a hit from an enemy as Super Mario or Fiery Mario, he simply reverts back to regular Mario and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life, and starts again. The point where Mario continues depends on how far he ran through the level before dying; either from the very beginning, or at an invisible "checkpoint" halfway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a star and become Invincible. While invincible Mario is impervious to the touch of enemy characters and most obstacles but will still die if he falls in a pit or lava.
The game consists of eight worlds with four levels in each world. Though each world is substantially different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon or underwater (or in the overworld with a unique challenge), the third is a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds, King Koopa throws hammers as well as occasional jets of fire breath. Bowser may be defeated in one of two ways; either by touching the axe at the edge of the bridge (thereby dropping Bowser into the lava), or, as Fiery Mario, throwing fireballs at him to defeat him directly and reveals what enemy is in disguise. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", which became a popular quote among gamers.
After beating the game, the player is given the option to start the game again in "'Hard' Mode," where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout, as opposed to the original size until world 5-3 and 60% after.
The game sold approximately 40 million copies worldwide, which still stands as a Guinness World Record. It has been estimated that this game, next to Tetris, is the bestselling game of all time. Although the game itself was very popular, its overall success can be largely attributed to the popularity of the NES itself. Super Mario Bros. was most often packaged with the NES console (usually in a dual cartridge with the shooting game Duck Hunt), just as Tetris was packaged with the Game Boy. Super Mario Bros. 3 is often cited as the best selling non-packaged game of all time.
Super Mario Bros. is often cited as the inspiration for many game designers; an example is the inspiration for the designers at id Software when they developed Commander Keen (Commander Keen actually began as a PC port of Super Mario Bros. 3).
Super Mario Bros. has also been critically acclaimed in retrospect; IGN named it #1 on their top 100 video games list twice (both in 2003 and 2005 ), and it is one of only two games (along with Elite) to receive a 10/10 score in Edge magazine's "retro reviews" retrospective series.
In February 2006, Electronic Gaming Monthly named Super Mario Bros. #1 on its list of the "200 Greatest Games of Their Time", as part of a 200-issue celebration. It beat many other Mario titles, including Super Mario Bros. 3 (14), Super Mario 64 (6), Super Mario World (88), and Yoshi's Island (83).
The game's popularity eventually led to dozens of sequels and spinoffs. There are three direct sequels to this game on the Famicom/NES platform:
In addition, there are further sequels bearing the term "Super Mario Bros." that weren't made for the NES:
Kondo's theme to Super Mario Bros. has also become a hit in the United States as a ringtone for cellular phones. In the late spring of 2006, the melody reached Number One on Billboard magazine's Hot Ringtones chart.
In Japan in 1986, Nintendo released a 60-minute-long anime feature directed by anime industry veteran Masami Hata, titled Super Mario Bros.: Peach-Hime Kyushutsu Daisakusen (The Great Operation to Rescue Princess Peach). This film has never been released in the United States and is a rare, sought-after collector's item among both anime and Mario fans. Nintendo followed it in 1989 with a three-part OAV series which featured Mario and friends acting out the stories of Issunboshi, Snow White and the Seven Dwarfs, and Momotaro.
Meanwhile in 1989, on the other side of the Pacific Ocean, Nintendo and DiC made The Super Mario Bros. Super Show for syndication on U.S. television. 65 half-hours of the series were produced. The series combined animated adventures with live-action sequences which starred Lou Albano as Mario; guest stars in the live-action sequences included Cyndi Lauper and Cher. Each half-hour show contained, along with the live-action sketches, two short animated stories featuring Mario and his friends along with one short based on The Legend of Zelda. This was followed in 1990 by a new series based on Super Mario Bros. 3 and in 1991 by another new series based on Super Mario World; both aired on NBC on Saturday mornings as part of The Game Master.
The game was then adapted into a live-action film in 1993. This film was produced by Hollywood Pictures and starred Bob Hoskins and John Leguizamo as Mario and Luigi respectively, and Dennis Hopper as King Koopa (Bowser).
As with many older arcade games, it isn't clear exactly when this game was released; while the arcade boards themselves are stamped "1985,"passport (December 29, 2001). Vs. Super Mario Bros.. Everything2. URL accessed 2005-11-21. the Killer List of Video Games and the MAME game listing list the game as having been released in 1986.
The game, which was only released in Japan, was a special promotional version that was given away by the Japanese radio station 'All Night Nippon' in raffles in 1986. The game borrows levels from Super Mario Bros., The Lost Levels (Japanese version), and Vs. Super Mario Bros. The enemies and the mushroom retainers at the end of Bowser's forts are replaced with Japanese music idols, famous recording artists, and DJs, as well as other people related to 'All Night Nippon.' It was published by Fuji TV, the same company that published Doki Doki Panic (which was later remade into Super Mario USA, a.k.a. Super Mario Bros. 2).
In December of that year, Nintendo also released a three-game multicart, including Super Mario Bros., Duck Hunt, and World Class Track Meet. This three-game multicart was only included in the "NES Power Set," a bundle including everything in the "Action Set" above, but with the Power Pad and the triple-game cartridge in place of the double-game cartridge.
In 1993, Nintendo released an enhanced SNES compilation titled Super Mario All-Stars. It includes all of the Super Mario games released for the NES/Famicom. The version of Super Mario Bros. included in the compilation had improved graphics, redrawn to match the SNES's greater graphical capabilities and a save game feature. Several glitches from the original NES release were also fixed.
This compilation also includes later Super Mario games, including Super Mario Bros. 3, the North American/European Super Mario Bros. 2 (known as Super Mario USA in Japan), and the Japanese The Lost Levels (known as Super Mario Bros.: The Lost Levels in North America and Europe). A later version of this compilation, sold only as a bundle with the SNES, also includes Super Mario World.
In 1999, Super Mario Bros. was released on the Game Boy Color, under the title Super Mario Bros. Deluxe. It featured simultaneous multiplayer, a Challenge mode and also included the Japanese Super Mario Bros. 2 (which was released on Super Mario All-Stars as The Lost Levels) as an unlockable. It also was compatible with the Game Boy Printer. However, the game did not feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places Mario/Luigi in the middle or off to the left of the screen so that player can see well.
In early 2004, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the Classic NES Series. Unlike previous re-releases, these versions contain no graphical updates; indeed, they are running in emulation. Super Mario Bros. was one of the best-selling of these rereleases; according to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game in June 2004, and the GBA's sixth-best-selling game overall. jajko
Differences between this and the original are that the screen images appear a bit squashed, due to the widescreen format of the GBA screen, and the high score is saved to the cartridge. In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units.
The game kept Minus World intact.
The game was ported to the Famicom Disk System. Since the game did not originally come with the Famicom, the FDS version (which cost about 500 yen) was a much better deal than the cartridge. It has also been confirmed at E3 2006 that Super Mario Bros. will be available for download on the Virtual Console service for the Wii.
Minus World is an infinite water level (with a layout similar to that of Levels 2-2 and 7-2). A result of a programming glitch, this level is sometimes claimed to be a myth. It does exist, although it can be difficult to reach. It is accessible in the World 1-2, a mostly underground level. To enter the Minus World, the player first reaches an area near the end of the level, where a pipe entrance leads back to the surface. Without entering the pipe but instead jumping onto the top of the pipe entrance, Mario must then destroy at least one block above him to the left of the rightmost block, which is to be kept intact. Next, Mario should be balanced as far past the pipe's edge as possible without falling, and facing toward the left (away from the wall). Next the player will attempt to duck-jump through the brick on the right. While holding down, the player presses the A button, resulting in Mario jumping while ducking. If successful, Mario's head will then hit the left edge of the rightmost block without destroying it, and Mario will move through the brick wall to where the level's warp zone is located. There, the first and third pipe lead to the Minus World. (Incidentally, the second pipe leads to World 5.)
Once Minus World is reached, it is impossible to escape, and Mario is destined to die by running out of time (assuming he survives the standard water-level obstacles as well). The reason for this is that the pipe at the end of the level leads to the very beginning, instead of dry land, and therefore, the level loops, or repeats itself. The name was created by a glitch, and since it is not a normal level, the name is literally (nothing)-1, creating the effect of -1.
Similar Minus levels can be accessed by jumping over the flagpole at the end of each level (a difficult goal, but completely possible to achieve), and allowing the flagpole to scroll off of the screen. Again, Mario (or Luigi) will be trapped in an infinite level until time runs out.
Technically speaking, the Minus World is World 36-1 (with "36" being the game's code for the space character, not to be confused with the idea of a 36th world). The game's default pipe layout virtually consists of one pipe which warps to World 5. This pipe layout is used in a warp zone located in World 4-2. When this layout is transposed to the warp zone of World 1-2, the first and third pipes point to nothing, resulting in World 36. World 36 was chosen because in warp zones with this warp pipe layout, number 36 would point to a blank tile, so no number would be shown above the then non-existent pipes.
World 36-1 in the Japanese Famicom Disk System version of the game is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game. This glitch has been fixed in the Super Mario All-Stars remake as well as in Super Mario Bros. Deluxe. Super Mario All-Stars changes the default pipe layout to remove the Minus World pipe.
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