Strife, published in 1996, is a computer game developed by Rogue Entertainment and published by Velocity, based on the Doom engine from id Software. Strife added some role-playing game elements and allowed players to talk to other characters in the game's world.
The world is a comprehensive environment, not divided into levels like most other 3D shooters of the time. Instead, the player travels from a cental hub-like area in the city between various levels which will stay the same as when the player left them.
The player can talk to NPCs and some decisions affect the future gameplay. The game also has several paths to follow (for example, at one point the player can kill Macil, the rebel leader, or decide to still trust him), and can result in one of 3 different endings.
Even though the game brought many improvements to the Doom engine, it was released too late and could not compete graphically with other games that were being released at that time, including id Software's Quake.
A source port of Strife using ZDoom as a base now contains the code necessary to run Strife. This allows high resolution video modes, better mouselook, and expanded modability. The game was reverse engineered by the ZDoom team. Strife can also be played in the source port program Vavoom. Another source port has also been made by Kaiser based on guesswork entitled SvStrife.
Doom | First-person shooters | 1996 computer and video games | DOS games