Stereoscopy, stereoscopic imaging or 3-D (three-dimensional) imaging is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. The illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye. Many 3D displays use this method to convey images. It was first invented by Sir Charles Wheatstone in 1838. Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. Modern industrial three dimensional photography may use 3D scanners to detect and record 3 dimensional information.
Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images. The easiest way to create depth perception in the brain is to provide to the eyes of the viewer two different images, representing two perspectives of the same object, with a minor deviation similar to the perspectives that both eyes naturally receive in binocular vision.
The principal advantages of side-by-side viewers is that there is no diminution of brightness so images may be presented at very high resolution and in full spectrum color. The ghosting associated with polarized projection or when color filtering is used is totally eliminated. The images are discretely presented to the eyes and visual center of the brain, with no co-mingling of the views. The recent advent of wider HD and computer flat screens has made wider 3D digital images practical in this side by side mode, which hitherto has been used mainly with paired photos or in print form.
Two separate images are printed side-by-side. When viewed without a stereoscopic viewer the user is required to force his eyes either to cross, or to diverge, so that the two images appear to be three. Then as each eye sees a different image, the effect of depth is achieved in the central image of the three.
Stereograms cards are frequently used by orthoptists and vision therapists in the treatment of many binocular vision and accommodative disorders *.
In the 1940s, a modified and miniaturized variation of this technology was introduced as the View-Master. Pairs of stereo views are printed on translucent film which is then mounted around the edge of a cardboard disk, images of each pair being diametrically opposite. A lever is used to move the disk so as to present the next image pair. A series of seven views can thus be seen on each card when it was inserted into the View-Master viewer. These viewers were available in many forms both non-lighted and self-lighted and may still be found today. One type of material presented is children's fairy tale story scenes or brief stories using popular cartoon characters. These use photographs of three dimensional model sets and characters. Another type of material is a series of scenic views associated with some tourist destination, typically sold at gift shops located at the attraction.
Another important development in the late 1940s was the introduction of the Stereo Realist camera and viewer system. Using color slide film, this equipment made stereo photography available to the masses and caused a surge in its popularity. The Stereo Realist and competing products can still be found (in estate sales and elsewhere) and utilized today. --RexLion 20:04, 28 June 2006 (UTC)
Low-cost folding cardboard viewers with plastic lenses have been used to view images from a sliding card and have been used by computer technical groups as part of annual convention proceedings. These have been supplanted by the DVD recording and display on a television set. By exhibiting moving images of rotating objects a three dimensional effect is obtained through other than stereoscopic means.
An advantage offered by transparency viewing is that a wider field of view may be presented since images, being illuminated from the rear, may be placed much closer to the lenses. Note that with simple viewers the images are limited in size as they must be adjacent and so the field of view is determined by the distance between each lens and its corresponding image.
Good quality wide angle lenses are quite expensive and they are not found in most stereo viewers.
The user typically wears a helmet or glasses with two small LCD or OLED displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games, but it can also be used to create a virtual display. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Performing this update quickly enough to avoid inducing nausea in the user requires a great amount of computer image processing. If six axis position sensing (direction and position) is used then wearer may move about within the limitations of the equiment used. Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost.
Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating what is called augmented reality. This is done by reflecting the video images through partially reflective mirrors. The real world view is seen through the mirrors' reflective surface. Experimental systems have been used for gaming, where virtual opponents may peek from real windows as a player moves about. This type of system is expected to have wide application in the maintenance of complex systems, as it can give a technician what is effectively "x-ray vision" by combining computer graphics rendering of hidden elements with the technician's natural vision. Additionally, technical data and schematic diagrams may be delivered to this same equiment, eliminating the need to obtain and carry bulky paper documents.
Augmented stereoscopic vision is also expected to have applications in surgery, as it allows the combination of radiographic data (CAT scans and MRI imaging) with the surgeon's vision.
Glasses containing liquid crystal that will let light through in synchronization with the images on the computer display, using the concept of alternate-frame sequencing. See also Time-division multiplexing.
To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through orthogonal polarizing filters. It is best to use a silver screen so that polarization is preserved. The projectors can receive their outputs from a computer with a dual-head graphics card. The viewer wears low-cost eyeglasses which also contain a pair of orthogonal polarizing filters. As each filter only passes light which is similarly polarized and blocks the orthogonally polarized light, each eye only sees one of the images, and the effect is achieved. Linearly polarized glasses require the viewer to keep his head level, as tilting of the viewing filters will cause the images of the left and right channels to bleed over to the opposite channel - on the other hand, viewers learn very quickly not to tilt their heads. In addition, since no head tracking is involved, several people can view the stereocopic images at the same time.
There are several commercial systems offering products like the above, and one can also put one together by oneself using instructions on the GeoWall Consortium site.
To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through circular polarizing filters of opposite handedness. The viewer wears low-cost eyeglasses which contain a pair of analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly polarized is extinguished by the right-handed analyzer; while right-circularly polarized light is extinguished by the left-handed analyzer. The result is similar to that of steroscopic viewing using linearly polarized glasses; except the viewer can tilt his head and still maintain left/right separation.
Real D Cinema System (used recently with the sterescopic Disney movie, "Chicken Little 3D") uses electronically driven circular polarizers that alternate between left- and right- handedness, and does so in sync with the left or right image being displayed by the (digital) movie projector.
Anaglyph images have seen a recent resurgence due to the presentation of images on the internet. Where traditionally, this has been a largely black & white format, recent digital camera and processing advances have brought very acceptable color images to the internet and DVD field. With the online availabilty of low cost paper glasses with improved red-cyan filters, and even better plastic framed glasses, the field is growing fast. Scientific images, where depth perception is useful, include the presentation of complex multi-dimensional data sets and stereographic images from (for example) the surface of Mars, but due to recent release of 3D DVDs, they are increasingly used for entertainment. Anaglyph images are much easier to view than either parallel sighting or crossed eye stereograms, although the later types offer bright and accurate color rendering, which is not quite obtainable with even good color anaglyphs.
Plastic glasses frequently have better contrast and much better focus through the red filter, due to the 250 nanometer difference in the wave lengths of the red-cyan filters. With paper glasses, the red filter is blurry when viewing a close computer screen or printed image. Plastic glasses can offer a compensating diopter power to equalize the red filter focus shift relative to the cyan. Only molded plastic glasses can provide this focus fix. As of January 2006, more than 3,000 educational, or scientific images were offered on-line in this and similar "compatible" formats.
More recently, random-dot autostereograms have been created using computers to hide the different images in a field of apparently random noise, so that until viewed by diverging the eyes, the subject of the image remains a mystery. A popular example of this is the Magic Eye series, a collection of stereograms based on distorted colorful and interesting patterns instead of random noise.
The best of these glasses flip up the filters when not viewing a 3D image. Cross viewing provides true "ghost-free 3D" with maximum clarity and color range.
Lenticular printing is a technique by which one places an array of lenses over a specially made and carefully aligned print such that different viewing angles will produce different angles, producing the illusion of three dimensions, over a certain limited viewing angle. This can be done cheaply enough that it is sometimes used on stickers, album covers, etc.
Another technique, for example used by the X3D company *, is simply to cover the LCD with two layers, the first being closer to the LCD than the second, by some millimeters. The two layers are transparent with black strips, each strip about one millimeter wide. One layer has its strips about ten degrees to the left, the other to the right. This allows seeing different pixels depending on the viewer's position.
This effect may also be observed by a passenger in a vehicle or low-flying aircraft, where distant hills or tall buildings appear in three-dimensional relief, a view not seen by a static observer as the distance is beyond the range of effective binocular vision.
Advantages of the wiggle viewing method include:
Disadvantages of the "wiggle" method:
Although the "wiggle" method is an excellent way of previewing stereoscopic images, it cannot actually be considered a true three-dimensional stereoscopic format. An individual looking at a wiggling image is not at all experiencing stereoscopic viewing, they are still only seeing a flat two-dimensional image that is "wiggling". To experience binocular depth perception as made possible with true stereoscopic formats, each eyeball must be presented with a different image at the same time - this is not the case with "wiggling" stereo. The "wiggle" effect is similar to walking around one's environment while blinking one eyes.
To illustrate the difference between true stereoscopic formats and the two-dimensional "wiggle" method, consider what happens when a stereophonic music CD is played through only one loudspeaker: It is no longer possible to hear the stereophonic audio signal since it is now only coming out of one loudspeaker. Flipping between the Left and Right audio channels of the stereophonic signal through the one loudspeaker, the listener is still only hearing a monaural signal. By listening to the stereophonic music CD through stereophonic headphones that deliver the proper audio signal to each ear, the listener can experience true stereophonic audio. Similarly, the only way to experience binocular stereoscopic depth perception when viewing stereoscopic images is to use a device (stereoscope, anaglyph glasses, polarized glasses, shutter glasses) that presents each of the two eyes with the corresponding Left or Right image.
In the 1980s stereoscopic photography was again revived but to a lesser extent when point-and-shoot stereo cameras were introduced. Because these cameras suffered from poor optics and plastic construction they never gained the popularity of the 1950s stereo cameras. This type of stereo camera typically is used with print film. Over the last few years they have been improved upon and now produce good images.
The beginning of the 21st century marked the coming of age of digital photography. Stereo lenses were introduced which could turn a digital or print film single lens reflex camera into a stereo camera. Although there are not any out-of-the-box digital stereocameras available, it is possible to create a twin camera rig, together with a "shepherd" device to synchronise shutter and flash of the two cameras.
The side-by-side method is extremely simple to create, but it can be difficult or uncomfortable to view without optical aids. One such aid for non-crossed images is the modern Pokescope™. Traditional stereoscopes such as the Holmes can be used as well. Cross view technique now has the Prisma HD viewing glasses to facilitate viewing.
A single digital camera can also be used if the subject remains perfectly still (such as an object in a museum display). Two exposures are required. The camera can be moved on a sliding bar for offset, or with practice, the photographer can simply shift the camera while holding it straight and level. A good rule of thumb is to shift sideways 30 to one for side by side or just 60 to one ratio if the image is to be also used for color anaglyph or anachrome image display.
In the wider image, taken from a different location, a single camera was walked about 100 ft (30m) between pictures. The images were converted to monochrome before combination.
Stereoskopie | Estereoscopio | Stereoskopie | Stéréoscopie | סטריאוסקופיה | Stereoscopie | Estereoscopia | Стереоизображение | Stereoskopia
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