TIE Fighter is the sequel to X-Wing, and the first game of the series that puts the player on the side of the Galactic Empire. A notable improvement is the flight engine, which supports Gouraud shading, an effect that makes curves and mass appear more realistic. There are many flight options added, like flight dialogues and messages, a message log, a list of objectives, ships' status and behaviour, a three dimensional heads-up display, a sub-target system, and other improvements. The HUD or targeting computer (showing a miniature polygon of the targeted vessel) was much lauded by players since it allows the player to see the target's relative orientation (and avoid dangerous head-on confrontations) and specifically target individual components such as weapons batteries. The ability to match speed with a target lets the player tail an enemy with less risk of collision.
The briefings are also richer. Apart from the standard schematic map, the player has the ability to talk via a dialogue menu to both an Imperial officer and a cloaked figure.
Instead of constantly fighting against the (universally sympathetic) Rebels, many missions deal with the elimination of pirates and other criminals, as well as civil wars, traitorous Imperials, and otherwise maintaining peace in the galaxy.
In addition to the standard mission briefing, there is a secondary briefing available in some missions, given by a mysterious figure who belongs to the Emperor's Inner Circle. This person briefs the pilot on the secondary and optional objectives. Successfully completing them doesn't alter the scenario or the overall success of the mission, but initiates the pilot in an Imperial "secret society." These secondary briefings also reveal significant plot points, such as evidence of Admiral Harkov's treason.
The story evolves in seven different systems, separated into seven tours of duty of five or more missions each.
The original game ends with the player preventing a coup against the Emperor and being personally rewarded during a large ceremony reminiscent of the Yavin celebration at the end of A New Hope.
In the early missions, the conventional TIE Fighters and TIE Interceptors were often equipped with a small load of warheads. While theoretically possible in the "real" Star Wars universe, that would also potentially compromise speed and protection.
In fact, by the fifth campaign, the new TIE craft completely replace the movie fighters. As a result, the gameplay ends up similar to X-Wing, since the player's side does not feature mass overwhelming attacks with expendable craft (as the Empire would do at the height of its power), and often the player does not have the benefit of wingmen. This can be partially explained by the player being part of a special task force headed by Thrawn, tasked with destroying the rogue Grand Admiral Zaarin.
TIE Fighter and the Defender of the Empire expansion pack introduce many craft that never again appear outside the X-Wing computer game series. Examples include space platforms, the Mon Calamari Light Cruiser (the regular Mon Calamari Cruiser is not used in the storyline missions (Actually, a common misconception) ), R-41 Starchasers, and T-Wings (although T-Wings are referenced in some StarWars novels).
The scenario ends abruptly, and no final knowledge of Zaarin's defection is provided. A second expansion pack, Enemies of the Empire, that concludes the plot was never released for sale, but is included in the Collector's CD-ROM (see below).
TIE Fighter Collector's CDROM (image above in info panel) — The first special edition was the TIE Fighter Collector's CDROM, released in 1995. This version offered enhanced graphics through high resolution SVGA, upping the game's previous 320x200 to 640x480. Additionally this edition included two expansion packs, the previously released Defender of the Empire and an exclusive pack called Enemies of the Empire. With the CD-ROM medium, LucasArts significantly redesigned several cinematic cutscenes and added a large amount of voiceovers for briefings and other areas.
X-Wing Collector Series — The second collector's edition came with the release of the X-Wing Collector Series package. This came with enhanced versions of X-Wing Collector's CD and TIE Fighter Collector's CD, along with a reduced version of X-Wing vs. TIE Fighter called Flight School.
X-Wing Trilogy — There was a third special release, called X-Wing Trilogy. This package offered the same releases of X-Wing, TIE Fighter, and X-Wing vs. TIE Fighter as the previous X-Wing Collector Series, but also added X-Wing Alliance into the bundle.
1994 computer and video games | 1995 computer and video games | Mac OS games | DOS games | Windows games | Star Wars computer and video games
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