Star Wars: Battlefront II is a first-person shooter/third-person shooter (interchangeable) video game developed by Pandemic Studios and LucasArts, and released in North America on November 1, 2005 for Microsoft Windows, Xbox, PlayStation Portable, and the PlayStation 2. There are several differences between Battlefront II and the original Battlefront, such as playable Jedi characters, new unit classes, space battles, story campaigns, as well as Revenge of the Sith content. The release date coincided with the release of Revenge of the Sith on DVD.
Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from Star Wars Episodes II through V. It is a story-based campaign which revolves around the 501st Legion as the unit evolves from the Old Republic clone troopers to Imperial stormtroopers. The storyline spans more than 16 new locations, many from Star Wars Episode III: Revenge of the Sith, including volcanic Mustafar and the space battle above Coruscant. Many maps that came from the original Battlefront were edited and improved, like the Naboo battlefield. Also included are battles from the original trilogy, such as fights aboard the Tantive IV, Princess Leia's blockade runner, shown immediately at the beginning of A New Hope.
In campaign mode, in addition to the basic tasks of capturing command posts and killing enemy troops, certain objectives must be met for a mission to be successful. These missions may include destroying a specific target, recovering an item, or keeping the opposing force from overrunning a position. In these situations, enemy reinforcements are unlimited and will continue to be deployed until the objective is completed.
While controlling troops, the most striking difference between the original and the sequel is the method of issuing orders. Unlike the original Battlefront, in which up, down, left, and right on the directional pad each issued a specific command to nearby groups, commands are now issued by using the targeting reticule to select a specific soldier and pressing the up button. The system chooses which command seems appropriate; for infantry troops, the up button toggles between "back me up" and "move out". In vehicles, the commands are either "get in" or "get out". An infantry trooper targeting a vehicle can order it to stop. Although the variety of commands is much more limited and issuing them is more complicated, the new aiming feature allows users to select the exact class of trooper they want to help them, as well as order vehicles to stop from a considerable distance. The number of troops at the player's command is based on the player's rank (see squad leader ranks below).
Hero points are another new feature, and are the key to unlocking advanced unit types as well as playable heroes. Hero points are awarded for positive in-game actions, such as kills, capturing command posts or destroying vehicles. In order for players to spawn as a special unit (see below), they must accumulate the required number of Hero points. Until that time, the special units will be greyed out on the spawn select screen. In addition, only a certain number of any particular unit are allowed on the board at one time.
By accomplishing certain objectives, players will be awarded medals that can earn bonus power-ups during gameplay, including more powerful weapons and increased stamina. The bonuses are usually temporary but can become permanent if enough medals are earned. When a player earns a certain total number of medals, the character will receive a promotion. With each new rank, the player may command a certain number of friendly A.I troops. Sergeant (20 medals) allows for one soldier to be controlled; Captain (100 medals) enables three soldiers; and General (300 medals) provides the opportunity for four controllable soldiers. However, "heroes" are unable to command A.I troops, with the exception of the assault modes.
On certain levels, there are three-way battles between the two normal factions and a third, neutral group. Although neutral sides are not controlled by the players outside of hunt mode (see below), some of these forces will shift their neutrality in certain locations.
Snipers — which consist of Battlefront II#Rebel Units, Imperial Scout Troopers, Battlefront II#Republic Units, and the Assassin Droid — specialize in long range combat. They have a sniper rifle, a deployable stationary auto-turret, a pistol, and thermal detonators. The pilots from the original Battlefront have been replaced by Engineers in ground battles. They are much stronger in combat with combat shotguns and feature special equipment and abilities, such as det-packs, ammo and health dispensers, repair and hijacking tools (fusion cutters), and the ability to walk over and disarm mines without detonating it.
When a player earns twelve points, a special unit for each faction is unlocked. The Republic's Jet Trooper can fly around with a jetpack and destroy enemies with EMP blasts, blaster pistols, or thermal detonators. Confederacy Droidekas feature weak armor, but they can morph into balls for travel and unfold to attack and defend themselves with a shield. This shield has been weakened from the original Battlefront. The Rebels' Wookiee Warrior (formally known as the Wookiee Smuggler) are slower but more defensive than most troops. They come equipped with time bombs, grenade launchers, the aforementioned recon droids, and a bowcaster (which fires simultaneous shots or one charged shot). Imperial Dark Troopers have been modified from the original Battlefront. They carry a brief use-only jetpack and an arc caster that can kill multiple enemies at once if charged up.
Players can now play as a Jedi, Sith, or a non-Jedi character (such as Boba Fett or Princess Leia). Each faction has a single character associated with any given battle map. There is only one map — Mos Eisley: Assault — in which every hero character is available; however, assault mode on Kashyyk, Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor, Rhen Var Citadel, Coruscant, Mygeeto and Naboo is available for download on Xbox. Additionally, there is a time limit associated with heroes, which is increased by defeating enemies and decreased by taking damage or killing a teammate. This time limit replaces a hero's health gauge, allowing them to potentially withstand more damage than a normal trooper. Moreover, each side may only have a single Jedi/hero on the field at any given time, and how they join the battle varies depending on the type of game being played or settings being used - generally, once a Jedi/hero is defeated, a certain amount of time must elapse or a certain number of points must be earned before that character is able to re-enter the battle.
All heroes and Jedi can use special abilities and instantly kill most enemies. Each Jedi or Sith carries some form of lightsaber, and also has special abilities generally utilizing the Force. These abilities include sprinting faster and longer than normal troopers, saber throw, blocking enemy shots using their lightsaber, high jumping, the "Force lightning" ability, the "Force Choke" ability, and telekinetic abilities such as "Force Push" or "Pull". Each of these abilities drains the Jedi's stamina bar as they are used. Other heroes have their own special abilities or attacks, which do not drain stamina- for example, Princess Leia can project a special protective shielding buff on nearby friendly soldiers, Jango Fett and Boba Fett carry flamethrower weapons, which can set enemy troops on fire, and General Grievous can grant nearby friendly battle droids a damage bonus (however, this ability requires the use of stamina). These other heroes also carry weapons such as blaster rifles, generally of a higher standard than normal troops'.
For ground vehicles, the four factions come equipped with various models of scout vehicles, medium assault vehicles, assault walkers, command transports, and mounts. Scout vehicles are quick and have little armor, whereas medium assault vehicles have superior armor and firepower. Assault walkers are more powerful than the medium assault vehicles, but slower. The command transports, however, are the most powerful vehicles in the game (only available as the Republic's AT-TE and the Empire's AT-AT). Additionally, players may use mounts and special craft, such as the tauntaun and the snowspeeder. All vehicles except the Tauntaun and scout vehicles have a critical hit area. A hit in that area will much more damage than a normal shot.
Each faction (Rebels, Empire, Republic, CIS) features four different types of starfighter — bombers, fighters, scout craft, and transports. Bombers are heavily armed and armored, but have extremely slow-firing weaponry which is ineffective against the swift-moving starfighters, however one hit from a bomber's primary weapon will usually inflict tremendous damage to a starfighter. Starfighters are medium sized all-purpose ships with a mix of firepower and speed. They are effective in attacking other small vessels, but can be used effectively against fixed targets, frigates and capital ships. They are all extremely similar and all feature proton torpedoes as secondary weapons (even the TIE Fighter). They lock on slowly but pack more of a punch against ship systems or frigates than the lighter rockets carried by scout fighters. Scout craft, or interceptors, are fast, fragile, lightly-armed dogfighters. They feature missiles which lock on quickly but do not hit hard, and their rapid-firing lasers are best used against multi-role fighters. Finally, transports have the most carrying capacity of all the vehicles. Tranports act as mobile command post, allowing players to spawn when the transport is landed. All transports have more armor and have a remote rocket position.
In space battles, capital ships such as Star Destroyers will appear. Each team has one capital ship. There are other ships around them, how many depending on the map, called frigates. The capital ships can be attacked from the outside and the inside by destroying several vital points throughout the ship. These missions were designed for strategic purposes and not just assaulting other units.
In hunt mode, players choose whether to be the hunter or the hunted. The hunted team must survive until the time runs out to claim victory, while the hunters must kill all the hunted to win. Neutral factions may be used in this gameplay variation.
In Galactic Conquest, the objective is to conquer several enemy planets, one battle at a time, to increase control over the galaxy. There are 4 different starting scenarios for galactic conquest (one for each faction). Galactic conquest consists of two stages. Stage one is the acquisition stage, where new fleets, bonuses, and new troop classes can be purchased by using credits accumulated by conquering planets. Stage two consists of moving a fleet (or, alternatively, skipping the turn). When a fleet attempts to occupy a space occupied by an opposing fleet, a space battle ensues. If a fleet attempts to occupy a space occupied by an enemy planet, a ground battle will occur. If both are present, then the space battle must be won to continue to the planet. Capturing planets earns the player credits, which are also earned each round from held planets. After each battle, a summary will appear, showing various statistics of the round. The first player's round ends, and the second player's round begins.
The 501st Legion is an elite Clone trooper/Stormtrooper unit who worked under the command of Darth Vader. They can be seen marching into the Jedi Temple as part of Order 66 in Revenge of the Sith. The campaign portion of the game puts players in control of the 501st, from their second battle on Mygeeto through the Battle of Hoth. (The 501st's first battle on Geonosis is the subject of the game's tutorial.)
The mission Changing of the Guard is Empire vs. Clones. In this storyline Kamino has been secretly growing a new Clone Army to help the Rebels fight back against the Empire. Darth Vader hires Boba Fett for his knowledge of the inner workings of the Clone Facility, and sends the 501st to Kamino to destroy the Cloning Facility and growing cylinders.
Another Xbox Live download was made available on January 31, 2006, with two new playable hero characters (Kit Fisto and Asajj Ventress) as well as four maps from the original Star Wars: Battlefront. Each of the new boards (Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel) has Conquest, Capture-the-Flag, and Hero Assault modes (including the two new characters). Rhen Var Harbor also has a Hunt mode where the native species are wampas. In addition, Hero Assault modes were also added to the following maps: Coruscant, Mygeeto, and Naboo.
In late March 2006, the game was added to the Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360. *
Lucasarts released a patch on February 15, 2006. The patch also included support for additional maps, and the modding tools were subsequently released on February 21. [http://forums.lucasarts.com/thread.jspa?threadID=104078&tstart=0
IGN also noted that the complex controls and graphics of space battles and all-hero battles can make online multiplayer games virtually unplayable. Moreover, IGN felt that Lag times and high ping rates can cause the action to become choppy, objects and players to disappear, and weapons to become ineffective. A related criticism from Electronic Gaming Monthly (EGM) is the longer load time needed between boards, which is also caused by more detailed graphics and larger maps than the original Battlefront.[http://www.keepmedia.com/pubs/ElectronicGamingMonthly/2006/01/01/1090078?ba=a&bi=9&bp=1 For the Playstation 2 version, many have complained about the lack of a patch to resolve most gameplay issues, as well as having a server with large amounts of AI without crashing.
Official criticism of the PSP version revolves mainly around the platform's ability to handle the game, rather than the game itself. Although the graphics were slightly stripped down to improve load times, EGM found Battlefront's controls to be too complex for the PSP's simple controls. EGM cited further problems with the game's slowdown in multiplayer mode.*
2005 computer and video games | PlayStation 2 games | PlayStation Portable games | Star Wars computer and video games | Windows games | Xbox games
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