article

Squirrel is a high level imperative/OO programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.

Language features


Syntax


Squirrel uses a C-like syntax

Factorial in Squirrel:

function factorial(x) { if (x == 0) { return 1; } else { return x * factorial(x-1); } } Random numbers using generators: function gen_random(max) { local last=42 local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { //loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = gen_random(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n");

Classes and inheritance:

class BaseVector { constructor(...) { if(vargc >= 3) { x = vargv*; y = vargv*; z = vargv*; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof this.getclass()) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print();

History


The language was made public in 2003 under the zlib/libpng license. It is developed and maintained by Alberto Demichelis.

See also


External links


Procedural programming languages | Programming languages | Object-oriented programming languages | Scripting languages

Squirrel

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Squirrel programming language".

Home Pageartsbusinesscomputersgameshealthhospitalshomekids & teensnewsphysiciansrecreationreferenceregionalscienceshoppingsocietysportsworld