Splinter Cell is a series of video games endorsed by American author Tom Clancy. The success of the series spawned a novel series in 2004 written under the pseudonym David Michaels. The protagonist, Sam Fisher is a highly trained agent of a black-ops division of the NSA, named "Third Echelon".
Splinter Cell, as a brand, is owned by Tom Clancy's company, Rubicon, and is licensed to Ubisoft to make the games. The characters of the game, as well as "Third Echelon" itself, was created by Ubisoft writer J.T. Petty.
In the fictional universe in which it exists, a "Splinter Cell" is an agent of Third Echelon of the National Security Agency (NSA) that is sent out into the world to exercise the use of the "Fifth Freedom": the freedom to do whatever is necessary to preserve national security and peace for the United States. They are elite intelligence-gathering forces consisting of a lone field operative supported by a remote team. The driving concept behind the development of this type of force is complete deniability: if the field operative is captured or killed, the United States government will deny knowledge of his actions or existence.
The first Splinter Cell in the Third Echelon was Sam Fisher.
The Splinter Cell series currently includes:
| Title | Year | Released for |
|---|---|---|
| Tom Clancy's Splinter Cell | 2002 | Xbox, PS2, GameCube, PC, Macintosh, Game Boy Advance |
| Tom Clancy's Splinter Cell: Team Stealth Action | 2003 | N-Gage |
| Pandora Tomorrow | 2004 | Xbox, PS2, GameCube, PC, Game Boy Advance |
| Chaos Theory | 2005 | Xbox, PS2, GameCube, Nintendo DS, PC, N-Gage |
| Essentials | 2006 | PSP |
| Double Agent | 2006 | Xbox, Xbox 360, PS2, GameCube, PC |
The storyline is similar in most of the games. Terrorists are planning an attack by weapons of mass destruction, usually by use of information warfare, and Sam Fisher needs to prevent that. The missions range from gathering intelligence to capturing or eliminating terrorist operatives.
Stealth is an absolute critical aspect of gameplay; shooting and killing any civilians or enemy units may result in mission failure or increased difficulty (as guards may arm themselves to better prepare for an attack). An alarm usually occurs if a non-player character spots a casualty, an unconscious person, or Sam Fisher himself. In the first two games, the mission is aborted after a set number of alarms have been triggered; sometimes only one will end a mission prematurely, depending on the mission. The third game features a new system, in which enemies move up to a new level of awareness for every alarm triggered. For example, after the fourth alarm is set off, enemies will fortify positions around the map and wait for you.
The smoothest way forward is to remain invisible, select non-obvious routes, and use diversion to pass guards. The game is a combination of problem solving and quick action. Attacks must be swift, silent and decisive to ensure success. What truly sets Splinter Cell apart from other games of its kind are its innovative multiplayer modes. Pandora Tomorrow introduced a two-on-two multiplayer mode, pitting two very differently equipped teams against each other. Chaos Theory further evolved that mode and introduced a co-operative mode. This mode plays out very much like the single player mode, yet features a myriad of moves that can only be performed by both players acting as a team.
The next game to be released, Double Agent, introduces a new morality factor. As the subtitle implies, Fisher becomes a double agent, assuming the identity of a wanted criminal and is recruited by a terrorist ring. The new mechanic is that Fisher may now encounter conflicting objectives between his superiors and the terrorist ring. For example, the terrorists may assign you to assassinate a person, while you may be instructed by the NSA to prevent said assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling your mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent.
J.T. Petty and Peter Berg left the project in summer 2005 and the project was shifted from Paramount Pictures to Dreamworks SKG *. Not long after, however, Paramount Pictures purchased Dreamworks. Since then, there has been no updated information on the film. Production is publicly considered to be stalled.
2007 films | Computer and video game franchises | Splinter Cell | Tom Clancy | Films based on computer and video games | Upcoming films | Fictional military organizations
Splinter Cell | Tom Clancy's Splinter Cell | Splinter Cell | Splinter Cell | Splinter Cell | Splinter Cell | 分裂細胞
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Splinter Cell".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world