Spacewar is one of the earliest video games for a digital computer. Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the ficticious "Higham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and by February 1962 had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
The hyperspace feature could be used as a last-ditch means to evade enemy missiles, but the reentry from hyperspace would occur at a random location and there was an increasing probability of the ship exploding with each use.
There were several optional features controlled by sense switches on the console:
Spacewar was a fairly good overall diagnostic of the PDP-1 computer and Type 30 Precision CRT Display, so DEC apparently used it for factory testing and shipped PDP-1 computers to customers with the Spacewar program already loaded into the core memory; this enabled field testing as when the PDP was fully set up, the field representative could simultaneously relax and do a final test of the PDP.
When the PDP-11-based GT40 vector graphics system was developed, Spacewar! was re-implemented to run on this system. As with the original version, gameplay was controlled by the front-panel toggle switches with four switches for each player controlling ship rotation left, ship rotation right, thrust, and weapons fire. It was quite common to see the paint worn off of the PDP-11 control panel above the eight switches used for Spacewar.
Because the missiles were launched with a velocity that was relative to the ship, a common ploy in this version of the game was to fire a missile while being whiplashed by a close approach to the sun. If the firing ship was pointing backwards along its orbital path, the fired missile had almost no absolute velocity and was simply left floating in space. If the opponent was not paying close attention, they would simply fly into such a lurking missile as they pursued and thereby be destroyed.
A second PDP-1 belonging to the Computer History Museum is currently on tour as part of the Game On exhibition. However, this PDP-1 is not operational.
On May 15, 2006, the museum presented The Mouse That Roared: A PDP-1 Celebration Event. The PDP-1 was demonstrated running Spacewar! as well as other programs, and members of the public were able to play the game using makeshift controllers. Further PDP-1 demonstrations will be scheduled on a biweekly basis on Saturday afternoons.
Over the years, many computer games have been inspired by Spacewar; some are known by the same name. Some are straightforward clones, but most have introduced additional variations to the game play, such as:
Arcade versions of Spacewar were released as the Galaxy Game (1971), Computer Space by Nutting Associates (1971), and Space Wars by Cinematronics (1977), the last being the most commercially successful.
Home versions have appeared for most computer and console systems, with some becoming quite elaborate, introducing a wide variety of gameplay frameworks around the basic one-on-one combat system at their core.
1962 computer and video games | Computer Game | Wargame | Simulation
Spacewar | Spacewar | Spacewar | Spacewar! | スペースウォー! | Spacewar | Spacewar! | Spacewar | Spacewar
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