Space Invaders is an arcade video game designed by Toshihiro Nishikado in 1978. It was originally manufactured by Taito and licensed for production in the U.S. by the Midway division of Bally. Released (at first in its native Japan) in 1978, it ranks as one of the most influential video games ever created. Though simplistic by today's standards, it (along with other contemporary games such as Pac-Man and Breakout) was one of the forerunners of modern video gaming.
Meanwhile, the aliens would shoot back at the player, raining a hail of deadly rays and bombs that the player would have to dodge lest his cannon be destroyed. The player's cannon could be destroyed three times (the player had three lives), and the game would end after the player's last life was lost. Occasionally a bonus spaceship would fly across the top of the screen which the player could shoot for extra points.
As the player destroyed an increasing number of aliens, the aliens began marching faster and faster, with the lone remaining alien zooming rapidly across the screen. Shooting the last alien in the formation rewarded the player with a new screen of aliens, which began their march one row lower than the previous round.
Video games had existed prior to Space Invaders, and the game Pong by Atari was already a few years old when this game was released. But Space Invaders captured the attention and imagination of the public in a manner paralleled by few games before or since. Its science fiction based action and futuristic setting appealed to a public in the midst of Star Wars mania. The game's design included a touch of horror, as it gave players the illusion that they were in a desperate battle to save the world from alien invaders... a battle that they would eventually lose, as endless waves of electronic aliens would sweep down until they were overwhelmed. The simple background soundtrack to the game, which gave the impression of a beating heart, increased the tension and kept players coming back for more.
Space Invaders used an Intel 8080 as its processor, running at 2 MHz. Graphics were implemented through a 1 bpp framebuffer mapped from the main CPU address space. All sound effects were implemented individually with discrete electronics.
In the upright version the actual output of the game was displayed mirror-image on a black and white monitor which sat recessed in the game's cabinet. The image was projected (automatically) to a plastic panel which the player saw. Behind the reflective panel was a lunar landscape which gave the game an impressive background setting. It is interesting to note that there were two major uprights. There was the original Taito upright which utilized joystick control, but most people in America are familiar with the Midway licensed version which used directional buttons and arguably had inferior artwork on its bezel, sideart, and moon backgrounds.
Since the actual video game console itself had a monochrome video image, Taito added color by coating the reflective screen with colored bands. It should be noted however, that the very first version of the game in Japan ("T.T.", or "Table Top" Space Invaders) was a cocktail table with purely black and white graphics (i.e., no color overlay). There was also a version of the game in which the graphics were converted to actual RGB color.
Space Invaders had no hardware for the generation of random numbers, so the seemingly random point values awarded by the UFO actually utilized a hash function based on the number of shots that the player had fired in the current invasion wave. It did not take long for experimenters to determine that the maximum 300-point value could be achieved every time if the player shot the wave's first UFO on the 23rd shot, and subsequent UFOs at 15-shot intervals thereafter. *
Another important tactical element of the arcade game is that it is impossible for the players' spaceship to be harmed by an invader dropping an attack from the lowest line on the screen before the invader invades.
This phenomenon led to the first outcries against video games by groups of concerned adults, who felt that the content of video games was a corrupting influence on children. In the case of Space Invaders, the issue was not usually the highly abstract and stylized violence, but with the fact that the game could not be "won" in any familiar sense. As framed by the critics, the player is powerless to do more than to delay an inevitable defeat. They suggested that the game taught an unwholesome life lesson, inculcated defeatism, and possibly was intended to put the United States at a disadvantage in its economic rivalry with Japan by undermining the competitive spirit of American youth. In Japan, Space Invaders caused a coin shortage until the Yen supply was quadrupled*.
Space Invaders became very popular in part due to its new style of gameplay. Up until its release, video games were timed to a clock, and once a player's time was up (plus possible bonus time), the game ended. With Space Invaders, the game ended only when the player had exhausted the three allotted "lives" or when the invaders landed on the bottom of the screen: a person could therefore play for as long as their skill level allowed.
pg. 79 Space... (Canadian National Exhibition (CNE), AUGUST 29th - SEPTEMBER 2nd NATIONAL CIRCUIT)
SPACE INVADERS / MIDWAY LICENSEE, USA / TAITO MFR., JAPAN
Entry Fee: $ 25.00 Contestants: 23 Median Score: 7,810
1st Place (NEW RECORD)
Set: ERIC FURRER, MALE, AGE 12, TORONTO, ONTARIO, CANADA
Score: 1,114,020
Play Time: 38 Hours, 30 Minutes
Particulars: TOTAL OF 4 BASES, 111 SCORE ROLLS (0000 - 9990)
Pauses: (7) 15min., excluded from play time
Prize: 500.00 DOLLARS & STRATFORD T-SHIRT AND VIDEO GAMING TROPHY
2nd Place (NEW RECORD)
Set: CORY GRAHAM, MALE, AGE 17, GREEN BAY, WISCONSON, UNITED STATES
Score: 98,390
Play Time: 3 Hours, 12 Minutes
Particulars: TOTAL OF 4 BASES, 9 SCORE ROLLS (0000 - 9990)
Pauses: None
Prize: 100.00 DOLLARS & STRATFORD T-SHIRT AND VIDEO GAMING TROPHY
3rd Place (1980 RECORD)
Set: GAIL HENSHAW, FEMALE, AGE 15, BUFFALO, NEW YORK, UNITED STATES
Score: 23,710
Play Time: 59 Minutes
Particulars: TOTAL OF 4 BASES, 2 SCORE ROLLS (0000 - 9990)
Pauses: None
Prize: 50.00 DOLLARS & STRATFORD T-SHIRT
Space Invaders spawned a large number of imitators, as other video game manufacturers sought to cash in on its successful formula, and released many arcade games featuring variations of the same theme: attacking aliens from outer space. One such example was a game called Pepsi Invaders, made by Atari at the request of Coca-Cola for their Atlanta employees. Taito released several sequels to Space Invaders in the arcades over the years:
The release of Pac-Man in 1980 broke the mold of "alien invader" games, and it opened the way for more creativity and originality in the video gaming industry. But the legacy of Space Invaders lives on, and action-based science fiction games continue to pay homage to the original shoot-em-up video game.
Enemies based on Space Invaders also appeared in Bubble Bobble games. To top it off, Bubble Symphony featured both a giant Space Invader guarded by aliens who move just like in Space Invaders as a boss and cameo appearances by the player controlled spaceship as a companion for the main characters.
Super Space Invaders was a Space Invaders clone for a range of systems including the Amiga, Master System and Super Nintendo Entertainment System featuring greatly upgraded graphics and sound, along with additions to the gameplay such as power-ups and advanced forms of aliens. Despite this, it was given average reviews at best, and sold very poorly.
Space Raiders (Space Invaders: Invasion Day in Europe) was released in 2001 and is a 3D version of space invaders. Rather than a laser at the bottom shooting up, the player is a human shooting forward at aliens in the street: a prime example of how much games have changed over the years.
Space Invaders, Space Invaders Part II, and Return of the Invaders were re-released in October 2005 as part of Taito Legends for the PlayStation 2, Xbox, and PC. The other three arcade Invader games, Space Invaders DX, Super Space Invaders '91 and Space Invaders '95: Attack of the Lunar Loonies are scheduled for re-release in the Fall of 2006 as part of Taito Legends 2 for the same platforms.
Space Invaders has also inspired a form of street art, championed in particular by a French artist named "Invader". He is anonymous. Using ceramic tiles, Invader cements together mosaic images inspired of traditional Space Invaders aliens, bonus spaceships, and variations on those themes, sometimes including characters from the Pac-Man series, Super Mario series, and other video games. Most of the mosaics tiles are small and others are as large as murals. The mosaics are cemented onto building walls, lamp post bases, and other structures. The form has spread throughout the world since the 1990s, among more than 30 cities over 5 continents, Invader is still in activity. Some of the thousands of individual Invaders have been documented with photographs on Invader's website.
In 1979, a group of Australian performers calling themselves Player (1) released a song entitled "Space Invaders", using sound effects from the game. Player (1) never put out an album, but this song can be found on a few 1980's collections. It was also released as a 7" record in Australia only, backed with a second possibly-related song entitled "A Menacing Glow in the Sky".
In 1980, a novelty singer named Uncle Vic released another song entitled "Space Invaders", which likewise included sound effects from the game, ending with the lyrics speeding up faster and faster until the invaders "crash" down at the end. This song can only be found in novelty collections, for example Dr. Demento's album Dr. Demento's Mementos.
In 1980, the American/British band The Pretenders recorded an instrumental track called "Space Invader" on their first album. The end of the song featured sounds of game play from the arcade game
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