The Sound Blaster family of sound cards was for many years the de facto standard for audio on the IBM PC compatible system platform, before PC audio became commoditized, and backward-compatibility became less of a feature. The creator of Sound Blaster is the Singapore-based firm Creative Technology, also known by the name of its United States subsidiary, Creative Labs.
It is interesting to note that these circuits were featured earlier in various popular electronics magazines around the world. For many years Creative tended to use off-the-shelf components and manufacturers' reference designs for their early products. The various integrated circuits had white or black paper sheets fully covering their top thus hiding their identity... On the C/MS board in particular, the Philips chips had white pieces of paper with a fantasy CMS-301 inscription on them; real Creative parts usually had consistent CT number references.
Surprisingly, the board also contained a large 40-pin PGA (Creative Technology Programable Logic) integrated circuit, bearing a CT 1302A CTPL 8708 serigraphed inscription and looking exactly like the DSP of the later Sound Blaster. Presumably, it could be used to automate some of the sound operations, like envelope control.
A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster. This card was identical in every way to the precursor C/MS hardware. Creative did not even bother to change any of the labeling or program names on the disks that came with the Game Blaster.
It is difficult to tell what microcontroller was used as "DSP" on the first Sound Blaster models, since not only did Creative stick a black label with a fantasy (C) COPYRIGHT 1989 CREATIVE LABS, INC. DSP-1321 inscription on the top, but also carefully scratched two thirds of the plastic surface underneath. Analysis of the device pinout suggests that it was an Intel 8051 microcontroller with a custom mask ROM. The labels on the FM synthesizer circuit and on the companion Yamaha 3014B digital-to-analog converter said FM1312 and FM1314 respectively, but luckily the manufacturer references remained intact below. Later models do away with the obfuscation, and the manufacturer's identity (and, usually, an Intel mask copyright notice) is retained on the DSP.
In spite of these limitations, in less than a year, the Sound Blaster became the top-selling expansion card for the PC.
The premature usage of the DSP word backfired at Creative when they finally included some real digital signal processing features in later Sound Blaster models and were obliged to coin a new term for them, ASP, for Advanced Signal Processing.
Sound Blaster 1.5 released in 1990 dropped the "C/MS chips". They could be purchased separately from Creative and inserted into two sockets on the board. This change was probably related to Philips having discontinued the design, and to the lack of enthusiasm among users; the chips could be bought mail-order from Creative until 1993.
Sound Blaster 2.0 added support for auto-init DMA, which assisted in producing a continuous loop of double-buffered sound output. A later revision, 2.01, increased the maximum playback rate to 45KHz (the same maximum as the Sound Blaster Pro, released around the same time).
Sound Blaster MCV was a version created for IBM PS/2 model 50 and higher, which had a MicroChannel bus instead of the more traditional ISA one. It was little used.
The Sound Blaster Pro was the first Creative sound card to have a built-in CD-ROM interface. Most had an interface for a Panasonic (Matsushita MKE) drive, prior to the popularity of IDE CD-ROM drives. After the release of the Sound Blaster Pro, Creative also began to sell Multimedia Upgrade Kits, typically including a sound card, Panasonic CD-ROM drive (model 531 for single-speed, or 562 for the later 2x drives), and a large selection of multimedia software titles on the revolutionary CD-ROM media.
Sound Blaster cards were also sold to PC manufacturers and third-parties. Many of these so-called OEM cards have different types of CD-ROM interfaces or other unusual features.
Creative offered such daughterboards in their Wave Blaster line. Finally, the MIDI support now included MPU-401 emulation (in dumb UART mode only, but this was sufficient for most MIDI applications). The Wave Blaster was simply a MIDI peripheral internally connected to the MIDI port, so any PC sequencer software could use it.
The Sound Blaster AWE32, introduced in March 1994, was a full-length ISA card, measuring 14 inches (356 mm) in length. The AWE32 included two distinct audio sections; one being the Creative digital audio section with their audio codec and optional CSP/ASP chip socket, and the second being the E-mu MIDI synthesizer section. The synthesizer section consisted of several sound processors, the most notable being the EMU8000 synthesizer chip and the EMU8011 effects processor.
Ironically, although the Vibra chip was designed to be lower cost and less functional, it actually has higher quality output than the chips on many of the older and more expensive AWE cards.
The AWE32's successor, the Sound Blaster AWE64 (November 1996), was significantly smaller, being a half-length ISA card (meaning it was only half the length of the AWE32). It offered similar features to the AWE32, but also has a few notable improvements, including support for greater polyphony. The 30-pin SIMM slots from AWE32/SB32 were replaced with a proprietary memory format which could be (expensively) purchased from Creative.
The main improvements were better compatibility with older SB models, and an improved signal-to-noise ratio. The AWE64 came in 3 versions: A Value version (with 512KB of RAM), a Standard version (with 1 MB of RAM), and a Gold version (with 4 MB of RAM and a separate SPDIF output).
Creative released many cards using the original AudioPCI chip, Ensoniq ES1370, and several boards using revised versions of this chip (ES1371 and ES1373), and some with relabeled AudioPCI chips (they say Creative on them.) Boards using AudioPCI tech are usually easily identifiable by the board design and the chip size because they all look quite similar. Such boards include Sound Blaster PCI64 (April 1998), PCI128 (July 1998), Creative Ensoniq AudioPCI, and Sound Blaster 16 PCI.
These cards were full-featured, but the features were limited in capability. MIDI, for example, was rather poor in quality and there was no ability to customize the sample sets beyond the 3 pre-made sets (2, 4, and 8 MB) included with the cards. The chips do not support hardware acceleration of any kind as they are entirely software-driven.
These cards do not support SoundFonts.
Sound Blaster Live! (August 1998) saw the introduction of the EMU10K1 processor, a 2.44 million transistor DSP capable of 1000 MIPS for audio processing. The EMU10K1 featured DirectSound acceleration, EAX 1.0 and 2.0 (environmental audio extensions, which competed with A3D before the demise of the latter), a high-quality 64-voice sample-based synthesizer (a.k.a. wavetable), and integrated the FX8010 DSP chip for real-time digital audio effects processing.
The Sound Blaster Live! featured higher audio quality than previous Sound Blasters, as it processed the sound digitally at every stage, and because of its greater chip integration that reduced the analog signal losses of older, larger cards. Sound Blaster Live! supported multi-speaker output, initially up to a 4-speaker setup (4 satellites and a subwoofer). Later versions of the Live!, usually called Live! 5.1, offered 5.1-channel support which adds a center channel speaker and LFE subwoofer output, most useful for movie watching.
The Sound Blaster Audigy (August 2001) featured the Audigy processor (EMU10K2), an improved version of the EMU10K1 processor that shipped with the Sound Blaster Live!. The Audigy could process up to 4 EAX environments simultaneously with its upgraded on-chip DSP and native EAX 3.0 ADVANCED HD support, and supported from stereo up to 5.1-channel output.
The Audigy was advertised as a 24-bit sound card. However with some controversy, the Audigy's audio transport (DMA engine) was fixed to 16-bit sample precision at 48 kHz (like Live!), and all audio had to be resampled to 48 kHz in order to be rendered through its DSP, or recorded from its DSP.
The Sound Blaster Audigy 2 (September 2002) featured an updated EMU10K2 processor, sometimes referred to as EMU10K2.5, and had an audio transport (DMA engine) that could support playback at 24-bit precision up to 192 kHz (2-channel only. 6.1 limited to 96 kHz) and recording at 24-bit precision up to 96 kHz, thereby overcoming the single biggest criticism of its predecessor. However, the DSP again was limited to 16-bit at 48 kHz, so all DSP effects had to be disabled to prevent harmful resampling.
The Audigy 2 supported up to 6.1 speakers and had improved signal-to-noise ratio (SNR) over the Audigy (106 vs. 100 decibels (A)). It also featured built-in Dolby Digital 5.1 EX (which is technically 7.1) decoding for improved DVD play-back.
The X-Fi (for "Extreme Fidelity") was released in August 2005 and comes in XtremeMusic, Platinum, Fatal1ty FPS and Elite Pro configurations. The 130 nm EMU20K1 audio chip operates at 400 MHz and has 51 million transistors. The computational power of this processor, i.e. its performance, is estimated as 10,000 MIPS (million instructions per second), which is actually about 24 times higher than the estimated performance of its predecessor – the Audigy processor. It is interesting to note that the processor’s computational power is optimized for the work mode selected in the software. With the X-Fi's "Active Modal Architecture" (AMA), the user can choose one of three optimization modes: Gaming, Entertainment, and Creation; each enabling a combination of the features of the chipset. The X-Fi uses EAX 5.0 which supports up to 128 3D-positioned voices with up to four effects applied to each. The X-Fi, at its release, offered some of the most powerful mixing capabilities available, making it a powerful entry-level card for home musicians.
Some drivers from the Audigy 2 ZS have been soft-modded by enthusiasts. These can be installed on Creative's older cards, including Sound Blaster Live!, Audigy, and Audigy 2. It has been claimed to offer improved sound quality, hardware acceleration of higher EAX versions in games, 64-channel mixing for Audigy 1, and an overall improvement in the card's performance. Several forum posts across the web have reported favourable results with this technique, excepting Live! users where the drivers only add the ability to use the newer software applications (i.e. the newer mixer applet). Comments on forums from developers of the software mod have said that Live!'s hardware is not capable of EAX3 nor 64-channels of hardware sound mixing.
Later, in 2004, Creative released updated drivers top-to-bottom for the Audigy through Audigy 4 line that put these cards basically at feature parity on a software level. As of 2006, the entire Audigy lineup uses the same driver package. This effectively ends the need for the modified drivers.
IBM PC compatibles | Computer peripherals | Creative Technology products | Sound cards
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