Soul Edge (Soul Blade in Europe, North America and Australia) is the first installment in the Soul series of fighting games. It was initially released in the arcades in 1995. It was ported to the Sony PlayStation in 1996 where it is usually referred to as Soul Edge Version 2. This version was released in North America under the Soul Blade title. Soul Edge has been largely overshadowed by its sequel, Soul Calibur, which has been the moniker of the series since 1999.
Soul Edge is the name of the demonic sword, which the story revolves around.
It was the second 3D fighter to feature characters that fought with weapons, although putting weapons in fighters was not a new concept (Samurai Shodown is an example of a 2D fighter with weapons). Apart from the aesthetic benefits, giving the characters weapons allows for a greater diversity between them, meaning there is someone for every play style. One excellent concept of weapon-based combat implemented by Namco is the major factor that range has in gameplay. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks. All characters have moves that work at varying ranges though, so longer ranged characters can also hit surprisingly quickly and lesser ranged characters will get in the opponent's face within the blink of an eye if the enemy is careless.
The ported versions are known for their extra features, including new characters, weapons, new costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong was not featured in the arcade version of Soul Edge, and in home versions there was an RPG single player type mode titled "Edge Master" where the player could unlock various items including weapons for the default characters.
Now, ten warriors from around the world search for the sword for different reasons. Some for power, others for revenge; some believing it's a benevolent sword, searching for its support; while others knowing of its evil nature, seeking its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it.
There are also 2 characters who must be first unlocked to be playable:
One of the series' main attractions was that it was one of the first fighting games to feature detailed accounts of the individual fighters' motivations and common relations in their quest to achieve a common goal for varying purposes. Many players appreciate Namco's ability to introduce new characters to the series with interconnected storylines such that every character is linked to another somehow, with connections growing larger as the series progresses and the characters accomplish new tasks in the events of the story.
A year later, Namco released a fixed version of the arcade labeled "Soul Edge: Version II", upon the complaints of players who found the difficulty quite high, and the last boss "unbeatable". Among the changes made the system was updated with the addition of Air Combos and the difficulty was lowered. Also, all the characters received upgraded movelists (Hwang being the biggest since in Version I he was merely a Mitsurugi clone). On December 20th, version II was ported to the Sony PlayStation for the Japanese market as well; a port labeled Soul Blade came out in 1997 in the USA and Europe. The home version kept the original roster of 8 and added both Cervantes and Hwang as characters available at start. 2 other secret characters were included:
And along with them, 3 "alternative" outfits for Siegfried and Sophitia:
Making a total of 15 selectable characters (though 3 of the secret ones were 'copycats').
Character moves retain a feel of Namco's Tekken series. Each characters has in his or her arsenal one or two unblockable attacks, balanced however because of its slow execution. Also each character is capable of doing one or two Critical Edge attacks, which consisted of a long series of linked hits, which usually end in a strong high attack. These moves require the input of a special combination of two parts (they're activated by pressing "A+B+K" together, and if it connects, the player has the chance of extending the combo with a character-only sequence, who must be input during the attack). This attack depletes 1/3 of the Weapon Gauge when used.
To achieve a ring out (which is a forceable manuever that ejects the oponent from the arena and gains a automatic victory for round), the player must be knocked out by an enemy; the player cannot deliberately or accidentally ring out his/her own avatar.
"The heroes finally meet under the star of destiny." (gameplay demonstration)
"Welcome to the stage of history." (character selection screen - this tagline has been used in slightly varied form in each game in the series' select screen.)
"The legend will never die." (game over screen)
1995 arcade games | 1996 computer and video games | Arcade games | PlayStation games | Computer and video game franchises | Soul series games
Soul Blade | Soul Edge | Soul Edge | Soul Blade | ソウルエッジ
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"Soul Edge".
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