Magic/magick and sorcery are terms referring to the influencing of events, objects, people, and physical phenomena by supernatural, mystical, or paranormal means. They can refer to cultural complexes of beliefs and practices that believers can resort to in order to wield this type of influence; and also, to similar cultural complexes that seek to explain various events and phenomena by supernatural means.
Likewise, sorcery was taken in ca. 1300 from Old French sorcerie, which is from Vulgar Latin *sortiarius, from sors "fate", apparently meaning "one who influences fate." Sorceress appears also in the late 14th century, while sorcerer is attested only from 1526.
Magic is commonly divided into white magic (healing, divination and other benign magic) and black magic (malicious or harmful magic).
From the point of view of adherents of Christianity, the terms "magic" and "wizardry" connote beliefs which are held to be false beliefs or heresy. In this sense, the term 'magic' is typically outdated, although in the direct quotation of religious scripture it may have some limited usage in modern times.
Originally referring to the older Zoroastrian Magi (i.e. sages, priests), the term "magic" became a negative term, and among the followers of the Judaic religion was recorded into Western history with its denigrating meaning. In times of antiquity, practitioners of other religions were accused of practicing magic (though the adherents of Christianity and Islam were never accused of this on any large scale).
In the Middle Ages, what we now call "the sciences" began to develop, partially through alchemy. Alchemy attempted to codify specific methodology for the mechanical achievement of tasks which most considered to be important, such as the healing of illnesses and the making of wealth (gold etc). Whereas religion advocated a faith-based deference to matters of spirit, alchemy played a significant role in developing human curiosity about the natural world into a systemic structure of beliefs and practices. It is from alchemy that our modern concept of wizardry and magic come from; as a kind of melding of spirituality and methodical and professional investigation into the mysterious or "arcane."
In the world of classical antiquity, much as in the present time, magic was thought to be somewhat exotic. Egypt, home of hermeticism, and Mesopotamia and Persia, original home of the Magi, were lands where expertise in magic was thought to be prevalent. In Egypt, a large number of magical papyri, in Greek, Coptic, and Demotic, have been recovered. These sources contain early instances of much of the magical lore that later became part of Western cultural expectations about the practice of magic, especially ceremonial magic. They contain early instances of:
There were other, officially proscribed varieties of Christianized magic. The demonology and angelology contained in the earliest grimoires assume a life surrounded by Christian implements and sacred rituals. The underlying theology in these works of Christian demonology encourages the magician to fortify himself with fasting, prayers, and sacraments, so that by using garbled versions of the holy names of God in foreign languages, he can use divine power to coerce demons into appearing and serving his usually lustful or avaricious magical goals. Not surprisingly, the church disapproved of these rites; nevertheless, they are Christianised, and assume a theology of mechanical sacramentalism.
In the XIII century, astrology had some great names: in England Johannes de Sacrobosco, in Europe the Italian Guido Bonatti from Forlì.
Renaissance humanism saw a resurgence in hermeticism and other Neo-Platonic varieties of ceremonial magic. The Renaissance and the Industrial Revolution, on the other hand, saw the rise of scientism, in such forms as the substitution of chemistry for alchemy, the dethronement of the Ptolemaic theory of the universe assumed by astrology, the development of the germ theory of disease, that restricted the scope of applied magic and threatened the belief systems it relied on. Tensions roused by the Protestant Reformation led to an upswing in witch-hunting, especially in Germany, England, and Scotland; but ultimately, the new theology of Protestantism proved a worse foe to magic by undermining belief in the sort of ritualism that allowed religious rites to be re-purposed towards earthly, magical ends. Scientism, more than religion, proved to be magic's deadliest foe.
Alongside the ceremonial magic followed by the better educated were the everyday activities of folk practitioners of magic across Europe, typified by the cunning folk found in Great Britain. In their magical practices astrology, folklore, and distorted versions of Christian ritual magic worked alongside each other to answer customer demand.
A further revival of interest in magic was heralded by the repeal, in England, of the last Witchcraft Act in 1951. This was the cue for Gerald Gardner, now recognised as the founder of Wicca, to publish his first non-fiction book Witchcraft Today, in which he claimed to reveal the existence of a witch-cult that dated back to pre-Christian Europe. Gardner combined magic and religion in a way that was later to cause people to question the Enlightenment's boundaries between the two subjects.
Gardner's newly publicized religion, and many others, took off in the atmosphere of the 1960s and 1970s, when the counterculture of the hippies also spawned another period of renewed interest in magic, divination, and other occult practices. The various branches of Neopaganism and other Earth religions that have been publicized since Gardner's publication tend to follow a pattern in combining the practice of magic and religion. Following the trend of magic associated with counterculture, some feminists launched an independent revival of goddess worship. This brought them into contact with the Gardnerian tradition of magical religion, and deeply influenced that tradition in return.
Aleister Crowley preferred the spelling magick, defining it as "the science and art of causing change to occur in conformity with the will." By this, he included "mundane" acts of will as well as ritual magic. In Magick in Theory and Practice, Chapter XIV, Crowley says:
Although some current practitioners of magic prefer the term Pagan, Neopaganism is more precise for scholarly reference to most current rituals and traditions (though both are technically correct, as Neopaganism is but a particular subset of Paganism). Wicca is one of the more famous traditions within Neopaganism, a magical religion of witchcraft with influences including the Golden Dawn and Crowley.
Wiccans and other followers of modern religious witchcraft use magic extensively. However, they do not all subscribe to Aleister Crowley's definition of what that is, nor use it for the same purposes. Ruickbie (2004:193-209) shows that Wiccans and Witches define magic in many different ways and use it for a number of different purposes. Despite that diversity of opinion, he concludes that the general result upon the practitioner is a positive one.
Many more theories exist. Practitioners will often mix these concepts, and sometimes even invent some themselves. In the contemporary current of chaos magic in particular, it is not unusual to believe any concept of magic works.
Related to both magic and prayer is religious supplication. This involves a prayer, or even a sacrifice to a supernatural being or god. This god or being is then asked to intervene on behalf of the person offering the prayer.
The difference, in theory, is that prayer requires the assent of a deity with an independent will, who can deny the request. Magic, by contrast is thought to be effective:
A possible exception is the practice of word of faith, where it is often held that it is the exercise of faith in itself that brings about a desired result.
Another well-known magical practice is divination, which seeks to reveal information about the past, present or future. Varieties of divination include:
Necromancy is another practice involving the summoning of and conversation with spirits of the dead (necros). This is sometimes done simply to commune with deceased loved ones; it can also be done to gain information from the spirits, as a type of divination; or to command the aid of those spirits in accomplishing some goal, as part of casting a spell.
Varieties of magic can also be categorised by the techniques involved in their operation. One common means of categorisation distinguishes between contagious magic and sympathetic magic, one or both of which may be employed in any magical work. Contagious magic involves the use of physical ingredients which were once in contact with the person or thing the practitioner intends to influence. Sympathetic magic involves the use of images or physical objects which in some way resemble the person or thing one hopes to influence; voodoo dolls are an example.
Other common categories given to magic include High and Low Magic (the appeal to divine powers or spirits respectively, with goals lofty or personal as accords the type of magic). Manifest and Subtle magic typically refers to magic of legend rather than what many individuals who practise the Occult claim to use as magic, where Manifest magic is magic that immediately appears with a result, and Subtle magic being magic that gradually and intangibly alters the world.
Academic historian Richard Kieckhefer divides the category of spells into psychological magic, which seeks to influence other people's minds to do the magician's will, such as with a love spell, and illusionary magic, which seeks to conjure the manifestation of various wonders. A spell that conjured up a banquet, or that conferred invisibility on the magician, would be examples of illusionary magic. Magic that causes objective physical change, in the manner of a miracle, is not accommodated for in Kieckhefer's categories.
When dealing with magic in terms of "traditions," it is a common misconception for ousiders to treat any religion in which clergy members make amulets and talismans for their congregants as a "tradition of magic," even though what is being named is actually an organized religion with clergy, laity, and an order of liturgical service. This is most notably the case when Voodoo, Palo, Santeria, Taoism, Wicca, and other contemporary religions and folk religions are mischaracterized as forms of "magic" or even "sorcery."
Examples of magical, folk-magical, and religio-magical traditions include:
Although indigenous magical traditions persist to this day, very early on some communities transitioned from nomadic to agricultural civilizations, and with this shift, the development of spiritual life mirrored that of civic life. Just as tribal elders were consolidated and transformed into kings and bureaucrats, so too were shamans and adepts devolved into priests and a priestly caste.
This shift is by no means in nomenclature alone. While the shaman's task was to negotiate between the tribe and the spirit world, on behalf of the tribe, as directed by the collective will of the tribe, the priest's role was to transfer instructions from the deities to the city-state, on behalf of the deities, as directed by the will of those deities. This shift represents the first major usurpation of power by distancing magic from those participating in that magic. It is at this stage of development that highly codified and elaborate rituals, setting the stage for formal religions, began to emerge, such as the funeral rites of the Egyptians and the sacrifice rituals of the Babylonians, Persians, Aztecs and Mayans.
Officially, Judaism, Christianity and Islam characterize magic as forbidden witchcraft, and have often prosecuted practitioners of it with varying degrees of severity. The traditional theologies of these religions have held that the apparent effects of magic are either delusional or the result of fallen angels manipulating nature on behalf of the sorcerer, hence witchcraft has often been seen as a type of pact with demonic beings.
Unofficially, Jewish and Christian mystics have practiced varying forms of magic for hundreds of years. Jewish folk stories often feature wonder-working rabbis and sages as protagonists, whose powers more or less resemble magic.
However, whereas performing miracles in Islam is reserved for a prophet ("Nabi"), some schools of thought within Islam believe in a form of metaphysical training in which the seeker can obtain the power to perform miracle-like events (called "keramat"). This is however not regarded as magic but rather psychic power. During the golden age of Islam, there was an influx of Hermetic and Chaldean thought due to the translation of many texts into Arabic. Magic based on angels, properties of the 99-Names of Allah, verses from the Quran, and the power of the Arabic letters became accepted as an alternative to sorcery between the ninth and thirteenth centuries. One of the most famous books of this era was the Shamsu al-Ma'aref al-Kubra, by Ahmed al-Buni. This book was later banned by orthodox Muslims as heresy, but continues to be read and studied. This kind of magic was called, instead of Siher (Sorcery), Ilm al-Hikmah (Knowledge of the Wise), Ilm Shem Yah (Study of the Divine Name), and Rouhaniat (Spirituality). For example, in Islamic tradition, as well as in Judaism, King Solomon, could communicate with the animal kingdom. That is believed to be God given, a miracle and not regarded magic. But then we read of a mysterious person in the circle of people around Solomon by the name of Asef ben berkhia, who is said to have been able to outperform the angels with his knowledge of the Divine Names. Magical power through Divine blessings ("keramat" e.g.) is therefore attainable by man; it is iktisabi, to put it properly.
Many Muslims, especially during the middle ages, believed in topics such as flying carpets and the esoteric sciences such as Alchemy and Astrology, where a student under the proper master (pir) could obtain this knowledge. The Persian scientist Biruni, for example, is said to have been famed for his knowledge of using Astrology to foretell the near future with astrolabes.
Such magic may be inspired by real world beliefs and practices, but may also be an invention of the writer's. Furthermore, even when the writer uses real practices, the effect, strength, and rules of the magic will normally be what the writer requires for the plot. There may be a well-developed system in fictional magic, or not, but when the writer does not systemize the magic, there is always the difficulty of ensuring that it is not merely used when convenient for the writer.
A common motif in fictional magic is that the ability to use it is innate and often rare. In J. R. R. Tolkien's Middle-earth, it was limited to non-humans — even Aragorn, whose hands heal, has some elven blood — but in many writers, it is reserved to a select group of humans, as in J. K. Rowling's Harry Potter books, Katherine Kurtz's Deryni novels, or Randall Garrett's Lord Darcy universe. This is often a secretive or persecuted group.
It is by no means impossible, moreover, for fictional magic to leap from the pages of fantasy to actual magical practice; such was the fate of the Necronomicon, invented as fiction by H. P. Lovecraft, who described it so well that there have been several attempts by modern authors to produce it as a grimoire.
In science fiction plots (especially the "hard" variety), while magic tends to be avoided, often extraordinary facts are portrayed that do not have a scientific basis and are not explained in that fashion. In these cases the reader might find it useful to remember Arthur C. Clarke's "Third Law": Any sufficiently advanced technology is indistinguishable from magic.
Magic has been portrayed in numerous games, in which magic is a characteristic available to players in certain circumstances.
Sorcerors and sorcery are a staple of Chinese wu xia fiction and are dramatically featured in many martial arts movies.
The Sorceress of Grayskull was a major character in the mid-1980's cartoon series "He-Man and The Masters of the Universe" and its counterpart show, "She-Ra: Princess of Power." The Sorceress was the guardian of Castle Grayskull and served as an advisor and guide to the characters of the shows. In the 1980's cartoon series, the voice of the Sorceress was provided by Linda Gary. In the late 1980's film version of Masters of the Universe the Sorceress is played by acress Christina Pickles.
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