"Sonic 1" redirects here. For Sega's Master System and Game Gear game, see Sonic the Hedgehog (8-bit). For the upcoming game, see Sonic the Hedgehog (2006 game).
Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. It was released on June 23, 1991 in North America for the Sega Genesis, later included as one of the games in the Sega 6-Pak. The European Sega Mega Drive version was released later in June 1991 and the Japanese Sega Mega Drive version was released on July 26, 1991.
This game was the first game to propel the Genesis into mass popularity in North America. After it was released, it eventually supplanted Altered Beast as the bundled game with the console. The game featured many novel elements which contributed to its popularity and helped to promote the uptake of 16 bit consoles.
Sonic the Hedgehog added the element of speed to the standard platform formula and introduced other unique elements as well, such as the loops, springboards, hi-speed devices, and rings now permanently associated with the game series.
The gameplay centered around elements that exploited the increased performance of the Genesis console. It is notable for being both simplistic and engaging for players.
At the time of its release, Sonic the Hedgehog was one of the fastest platformers that had yet been released. Sonic could run, jump and roll at significantly higher speeds than most platformers of the time. Unlike other platformers, the game's levels were designed to encourage the player to progress quickly. Springs, slopes, high falls and loop-de-loops were all available to both boost and challenge the player to reach high speeds. This was all accomplished without any slowdown in framerates, adding to the experience.
In addition to the rings, a special barrier shield can be found in some item monitors which will protect both Sonic and the rings he collected for one hit. However, neither the shield nor rings will protect Sonic against instant death, either by getting crushed (by a trap or between a wall and a moving platform), drowning, running out of time or falling into a bottomless pit.
Progress through the game is made easier by special checkpoints called lamp posts. When Sonic passes a lamp post, its color changes and next time he loses a life, he restarts at that point rather than the very beginning of the act.
Distributed through the levels are power-ups inside monitors, which can either be rolled into or jumped on to collect the item inside. These include the previously mentioned shield, a 10-ring bonus, an extra life, temporary invincibility (accompanied with a temporary change in music), and "Super Sneakers" which give a temporary speed boost and increase the tempo of the music for the duration of the speed boost. The item monitors have become another long lasting feature in the series, though they have later been changed to bubble-like containers.
Hazards Sonic will come across along the way include a wide variety of "badniks" - animals trapped inside mechanical bodies which are released the moment Sonic hits them, rows of sharp spikes (some instantly lethal), cliffs, elaborate death traps, and the threat of drowning underwater.
The game features no game saves. This means that the game has to be restarted from the beginning when the player runs out of continues or turns off the system.
Soundwise, the game takes full advantage of the onboard Zilog Z80 and Yamaha synthesizer sound chip. Sonic The Hedgehog is filled with sound effects, with chimes, bops and beats following the player through the levels. Many sounds play on top of one another and most of the game's sounds were unique and of higher quality than earlier 8-bit sounds.
Besides detailed sound and animation, Sonic the Hedgehog is especially renown for its dynamic music, composed by Masato Nakamura, a member of the popular J-Pop band, Dreams Come True. Utilizing 8-bit stereo sound, the music is rich and varied throughout each level. Particularly notable are the game's recognizable main theme and the music to Green Hill Zone. Sonic the Hedgehog's soundtrack is still highly popular in remixing communities on the internet.
At the end of Act 3, Dr. Robotnik appears with a wrecking ball that swings back and forth trying to hit Sonic, who must avoid it by standing on two platforms and jumping over it. He can destroy it by jumping off of the platforms and into Robotnik's 'Eggmobile' (or sometimes called the 'Egg-O-Matic') 8 times. After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.
This Zone is so famous in the Sonic series that it reappears in later games such as Sonic Battle and Sonic Adventure 2. Even Sonic Advance 3's Sunset Hill Zone has a remix of Green Hill Zone music. Perhaps the greatest tribute to the Green Hill Zone was the unlockable 3D remake in Sonic Adventure 2.
Almost each subsequent game in the Sonic series would then begin with a tropical themed zone.
At the end of Act 3, Dr. Robotnik attacks with an improvement to his craft that shoots fireballs on one of the two platforms Sonic can stand on, briefly setting it on fire. Sonic must hit Robotnik while his fireballs and the lava roll between the platforms. This zone also has many shortcuts, and walls that you can bust through for rings and shields.
At the end of Act 3, Dr. Robotnik attacks with a spike-equipped craft that slowly removes the blocks Sonic stands on. Sonic must attack it when it descends to remove a block. Sonic must score multiple hits each time, or he will soon find himself without anything to stand on!
At the end of Act 3, Dr. Robotnik does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with poison-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To beat the level, Sonic must climb to the top without dying or drowning. Robotnik's craft can be destroyed; however, this is extremely hard without use of cheats and is not required to complete the level, nor does it offer any sort of bonus. Like the other bosses in the game, it takes a full eight hits to destroy this vehicle — an extremely dificult feat to accomplish, but by no means impossible.
There are few enemies here, most of which cannot be destroyed by Sonic. The most prominent foes are smart walking bombs that will explode a short while after Sonic approaches them. The greatest hazards are the fake bottomless pits into which Sonic can fall to his death. Fans, descending stairways and seesaws hanging in thin air make navigation harder.
At the end of Act 3, Dr. Robotnik shoots spiked mines onto three seesaws. The mines detonate soon after, but Sonic can use the seesaws and the mines to either shoot the mines at Robotnik or use the seesaws to propel himself towards Robotnik. Act 2 of this zone is also Sonic's last chance to get a Chaos Emerald (see below).
The game originally had a sound test, but the short schedule meant this had to be scrapped. Yuji Naka decided to replace the test with the "SEGA!" chant used in TV advertisement, which took 1/8 of the 4 megabit cartridge. GameSpy
In addition to this, the European version of the game played at about 90% speed of the NTSC version, a problem that has been fixed for the remaining Mega Drive Sonic Games, but not for Sonic the Hedgehog's apprences in any of the collections (Sonic Jam or Sonic Mega Collection).
On the back of the box for the American version of Sonic the Hedgehog, there is text at the very bottom of the package that says, "You never know.. Sonic may be the world's next SUPER hero..", a reference to Nintendo's Super Mario Bros. Sega had put this on the box because at the time Nintendo and Sega were business rivals. Also, note that the word 'SUPER' is capitalized, which is also a reference to "SUPER Mario Bros".
There was also a version of Sonic the Hedgehog released for the Sega Master System and the Game Gear, which loosely followed the design of the Genesis version, although with some different zones and a level map.
Although its Genesis counterpart was extremely popular in the United States, Sonic the Hedgehog only received lukewarm responses in Japan. Sonic wouldn't catch on in that locale until Sonic Jam.
The game was later re-released for the Sega Saturn in 1997 as part of Sonic Jam, for the Nintendo GameCube in 2002 as part of Sonic Mega Collection (including all three revisions), and on the PlayStation 2 and Xbox in 2004 as part of Sonic Mega Collection Plus. This would mark the first time many players were able to experience the final Japanese version of the game.
A J2ME conversion for mobile phones running Java was released by I-Fone in 2006. This version, "Sonic the Hedgehog Part 1", includes only the first three zones, with the remainder to be released as "Sonic the Hedgehog Part 2" at a later date. This version mostly follows the Mega Drive version, but some features have been removed, most notably the Special Stage.
The main villain, Doctor Eggman, has always been called that in the Japanese titles. However, in the European and American versions, his name is localized to Doctor Ivo Robotnik, and has stayed that way until Sonic Adventure, where it has been changed to Doctor Eggman. However, as of Sonic Adventure 2, in Japan, it appears that his real name has been retconned to Doctor Ivo Robotnik, although he's still more commonly called by the nickname Doctor Eggman.
The game was converted into a Famicom game called Somari by a group of software pirates in Hong Kong. The game, which is mostly playable, replaces Sonic with a character who appears to be Super Mario wearing Sonic's shoes.
A pirated version of Sonic the Hedgehog that was widely pirated in Asia has all of the SEGA logos removed.
Sonic the Hedgehog is confirmed to be one of the Genesis titles available for Nintendo Wii's Virtual Console serviceGameSpot.
At an Xbox 360 press conference at Grauman's Chinese Theatre on May 9, 2006, Peter Moore announced that Sonic the Hedgehog will be available on Xbox Live Arcade by the end of the year. Currently, it has the working title Sonic the Hedgehog High SpeedGameSpot Game Page.
It has been announced that an enhanced version of this game will appear on the Game Boy Advance in November 2006 as part of the celebrations of the original game's 15th anniversary. It will include a new save feature and the Spin-Dash move Sonic got in later games.Planet GameCube
According to several programers and hackers, the reason why Knuckles the Echidna could not be placed into Sonic the Hedgehog like he was in Sonic the Hedgehog 2 was that the palette colors of Knuckles' sprite would have, in fact, completely altered the palette scheme of the entire game. Therefore, instead of a Knuckles in Sonic 1 feature, fans were treated to a full version of the Blue Sphere game. This replaces a now discredited theory that Knuckles's gliding on conveyor belts in Scrap Brain would freeze the game.
Recently on Simon Wai's Sonic 2 Beta website, hacks have been made that have Knuckles and Tails implemented instead of Sonic. They both can use their ablilities from the other games. In the ROM hacking community, creating a patch that allowed the gamer to play as Knuckles in Sonic the Hedgehog was considered the "Holy Grail of ROM Hacking." On September 11, 2005, Stealth created a hack that allowed you to do just that called Knuckles the Echidna in Sonic the Hedgehog. The hack circumvents the palette problem by using the two existing red colors in the palette.
Computer and video game franchises | Sonic the Hedgehog games | Sega games | Sega Mega Drive/Sega Genesis games | 1991 computer and video games | Mobile phone games | Game Boy Advance games | XBLA 360 games
Sonic the Hedgehog (juego) | Sonic the Hedgehog | Sonic the Hedgehog | Sonic the Hedgehog (16 bit) | Sonic the Hedgehog | Sonic the Hedgehog (spel)
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