Software componentry is a field of study within software engineering. It builds on prior theories of software objects, software architectures, software frameworks and software design patterns, and the extensive theory of object-oriented programming and object-oriented design of all these. It claims that software components, like the idea of hardware components, used for example in telecommunications, can ultimately be made interchangeable and reliable.
A simpler definition can be: A component is an object written to a specification. It does not matter what the specification is: COM, Java Beans, etc., as long as the object adheres to the specification. It is only by adhering to the specification that the object becomes a component and gains features like reusability and so forth.
Software components often take the form of objects (from Object Oriented Programming), in some binary or textual form, adhering to some interface description language (IDL) so that the component may exist autonomously from other components in a computer.
When a component is to be accessed or shared across execution contexts or network links, some form of serialization (also known as marshalling) is employed to turn the component or one of its interfaces into a bitstream.
The idea that software should be componentized, built from prefabricated components, was first published in Douglas McIlroy's address at the NATO conference on software engineering in Garmisch, Germany, 1968 titled Mass Produced Software Components. This conference set out to counter the so-called software crisis. His subsequent inclusion of pipes and filters into the Unix operating system was the first implementation of an infrastructure for this idea.
The modern concept of a software component was largely defined by Brad Cox of Stepstone, who called them Software ICs and set out to create an infrastructure and market for these components by inventing the Objective-C programming language. (He summarizes this view in his book Object-Oriented Programming - An Evolutionary Approach 1986.) Cox's attempt did not succeed because of the most obvious, yet fundamental, difference between silicon and software ICs. The former are made of atoms, so it is possible to buy and sell them through scarcity-based economics. The latter are made of bits which don't obey the same laws, which undercuts the incentive to provide them.
IBM lead the path with their System Object Model, SOM in the early 1990s. Some claim that Microsoft paved the way for actual deployment of component software with OLE and COM. Today, several successful software component models exist.
Software componentry, by contrast, makes no such assumptions, and instead states that software should be developed by gluing prefabricated components together much like in the field of electronics or mechanics. It accepts that the definitions of useful components, unlike objects, can be counter-intuitive. In general it discourages anthropomorphism and naming, and is far more pessimistic about the potential for end user programming. Some peers will even talk of software components in terms of a new programming paradigm: component-oriented programming.
Some argue that this distinction was made by earlier computer scientists, with Donald Knuth's theory of "literate programming" optimistically assuming there was convergence between intuitive and formal models, and Edsger Dijkstra's theory in the article The Cruelty of Really Teaching Computer Science, which stated that programming was simply, and only, a branch of mathematics.
In both forms, this notion has led to many academic debates about the pros and cons of the two approaches and possible strategies for uniting the two. Some consider them not really competitors, but only descriptions of the same problem from two different points of view.
It takes significant effort and awareness to write a software component that is effectively reusable. The component needs:
Object-oriented programming | Software architecture | Components
Compoñente de software | Komponent (informatyka) | Componente de software | Компонентно-ориентированное программирование | Компонентно-орієнтоване програмування
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"Software componentry".
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