Simplex noise is a method for constructing an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with a lower computational overhead, especially in larger dimensions. Ken Perlin designed the algorithm in 2001Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.). (pdf) to address the limitations of his classic noise function, especially in higher dimensions.
The advantages of simplex noise over Perlin noise:
Whereas classical noise interpolates between the values from the surrounding hypergrid end points (ie: North South East West in 2D), Simplex noise divides the space into simplexes (ie: n dimensional equilateral triangles) to interpolate between. This reduces the number of data points. While a hypercube in dimensions has corners, a simplex in dimensions has only corners.
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