The simple network management protocol (SNMP) forms part of the internet protocol suite as defined by the Internet Engineering Task Force. The protocol is used by network management systems for monitoring network-attached devices for conditions that warrant administrative attention.
A master agent is a piece of software running on an SNMP-capable network component (say, a router) that responds to SNMP requests made by a management station. Thus it acts as a server in client-server architecture terminology or as a daemon in operating system terminology. A master agent relies on subagents to provide information about the management of specific functionality. Master agents can also be referred to as Managed objects.
A subagent is a piece of software running on an SNMP-capable network component that implements the information and management functionality defined by a specific MIB of a specific subsystem (e.g., the ethernet link layer). Some capabilities of the subagent are gathering information from managed objects, configuring parameters of the managed objects, responding to managers' requests, and generating alarms (or traps).
The manager or management station is the final component in the SNMP architecture. It functions as the equivalent of a client in the client-server architecture. It issues requests for management operations on behalf of an administrator or application, and receives traps from agents as well.
The SNMP protocol operates at the application layer (layer 7) of the OSI model. It specifies (in version 1) five core protocol data units (PDUs):
Other PDUs were added in later versions, including:
Typically, SNMP uses UDP ports 161 for the agent and 162 for the manager. The Manager may send Requests from any available port (source port) to port 161 in the agent (destination port). The agent response will be given back to the source port. And the Manager will receive traps on port 162. The agent may generate trap from any available port.
Version 1 has been criticized for its poor security. Authentication of clients is performed only by a "community string", in effect a type of password, which is transmitted in cleartext. The '80s design of SNMP V1 was done by a group of collaborators who viewed the officially sponsored OSI/IETF/NSF (National Science Foundation) effort (HEMS/CMIS/CMIP) as both unimplementable in the computing platforms of the time as well as potentially unworkable. SNMP was approved based on a belief that it was an interim protocol needed for taking steps towards large scale deployment of the Internet and its commercialization. In that time period Internet standard authentication/security was both a dream and discouraged by focused protocol design groups.
Simple Network Management Protocol version 2 (RFC 1441–RFC 1452), also known as SNMP v2 or SNMP v2p, revises version 1 and includes improvements in the areas of performance, security, confidentiality, and manager-to-manager communications. It introduced GETBULK, an alternative to iterative GETNEXTs for retrieving large amounts of management data in a single request. However, the new party-based security system in SNMP v2, viewed by many as overly complex, was not widely accepted. Community-Based Simple Network Management Protocol version 2, or SNMP v2c, is defined in RFC 1901–RFC 1908. In its initial stages, this was also informally known as SNMP v1.5. SNMP v2c comprises SNMP v2 without the controversial new SNMP v2 security model, using instead the simple community-based security scheme of SNMP v1. While officially only a "Draft Standard", this is widely considered the de facto SNMP v2 standard.
User-Based Simple Network Management Protocol version 2, or SNMP v2u, is defined in RFC 1909–RFC 1910. This is a compromise that attempts to offer greater security than SNMP v1, but without incurring the high complexity of SNMP v2. A variant of this was commercialized as SNMP v2*, and the mechanism was eventually adopted as one of two security frameworks in SNMP v3.
In practice, SNMP implementations often support multiple versions: typically SNMPv1, SNMPv2c, and SNMPv3. See RFC 3584 "Coexistence between Version 1, Version 2, and Version 3 of the Internet-standard Network Management Framework".
snmpwalk -c public punch system SNMPv2-MIB::sysDescr.0 = STRING: Cisco Internetwork Operating System Software IOS (tm) C2600 Software (C2600-IO3-M), Version 12.2(15)T5, RELEASE SOFTWARE (fc1) TAC Support: http://www.cisco.com/tac Copyright (c) 1986-2003 by cisco Systems, Inc. Compiled Thu 12-Jun-03 15:49 by eaarm SNMPv2-MIB::sysObjectID.0 = OID: SNMPv2-SMI::enterprises.9.1.187 DISMAN-EVENT-MIB::sysUpTimeInstance = Timeticks: (835747999) 96 days, 17:31:19.99 SNMPv2-MIB::sysContact.0 = STRING: wikiuser SNMPv2-MIB::sysName.0 = STRING: punch SNMPv2-MIB::sysLocation.0 = STRING: test SNMPv2-MIB::sysServices.0 = INTEGER: 78 SNMPv2-MIB::sysORLastChange.0 = Timeticks: (0) 0:00:00.00
A lot of data about the performance, load and error rates of network elements like routers and switches can be gathered through SNMP. There are a number of tools which gather this data on a regular basis and which can produce various kinds of graphs from it. Such graphs can be interpreted by network adminstrators to evaluate a network's performance, identify (potential) bottlenecks and help in (re)designing a network.
Example tools of this type are Multi Router Traffic Grapher and Cacti.
The SNMP agent associated with the proxy policy is called a proxy agent, or commercially a proxy server. The proxy agent monitor non-SNMP Community with non-SNMP agents and then converts the objects and data to SNMP compatible objects and data to be fed to an SNMP manager.
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It uses material from the
"Simple Network Management Protocol".
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