SimCity 4 (SC4) is a 2003 simulation/city building computer game; the fourth installment in the SimCity series of games. It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly-owned subsidiary of EA.
Neighbor cities played a larger role than in the previous version of the game, SimCity 3000. For example, neighbor deals could be established, where a city could exchange resources such as water, electricity, or garbage disposal for money. In this version, the player may develop several dependent cities at the same time, eventually populating the entire region. Because of the new region feature, focus of the game shifted from building the largest city possible on its map to creating a functioning, varied, and aesthetically pleasing region, making small towns a practical possibility for the first time. Additionally, the simulated city can now be seen at nighttime as well as during daytime.
The functions of civic buildings have been overhauled in SC4. Facilities that had previously provided citywide coverage (educational facilities and hospitals) have now been modified to provide a more limited coverage, as it has been with police stations and fire stations in previous SimCity titles. This would require players to plan the best locations to effectively provide sufficient civic services to Sims (e.g. placing schools in or around residential areas). SC4 has also introduced a feature to adjust funding for individual buildings, allowing users to specify how much money should be spent to supply services in accordance to the population. Maintenance expenses for public utility facilities (power plants, water plants and garbage disposal services) were also introduced in SC4.
Zoning and building size have also changed. Rather than have a large area zoned and have roads ringing it, zones are automatically aligned towards roads to avoid the aesthetic frustration in earlier SimCity games, such as buildings and garages constructed facing the wrong way from the road. Buildings are now classified into several wealth levels, zone types and "stages" (building size and density), which are affected by the region's population and the city's condition; commercial buildings, for example, may be divided into services and offices, with the former typically in higher demand and better suited for less educated Sims. In addition, the game better simulates urban decay and gentrification; buildings originally constructed to occupy higher-wealth tenants can now support lower wealth tenants in an event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants. Also, for the first time in the series, buildings and lots can be constructed on slopes.
SimCity 4 can be used in conjunction with Maxis' popular game The Sims. Sims can be imported into the city where they will report what they think of the area they are living in. SC4 comes with 21 default Sims for those without a copy of the game. Moreover, SC4 has a control interface very similar to The Sims.
Unlike its predecessors, which used an engine based on 2D dimetric projection and sprites, SimCity 4 primarily uses a 3D engine to render its graphics. The landscape and moving props such as vehicles are modeled as fully polygonal 3D objects. Small buildings and props are drawn as flat images, which are pasted onto billboards - polygons with their surface normal facing into the camera. Larger buildings are modelled using a hybrid approach - a simple polygonal model defines the shape of the building, then textures are added to create detail such as doors, windows and rooftop clutter. Although a 3D engine is used, the camera in SimCity 4 is restricted to a fixed trimetric orthographic projection, giving a similar feel to older SimCity games. This is for performance reasons.
The game includes over three hours of background music (mostly library pieces) in MP3 format, ranging from four to seven minutes in length. The music is divided between that used in Region Mode and God Mode, and that used in the city view in Mayor Mode (see below). In addition, the game has a facility for players to use their own music in the game, also divided between the two views.
The second of the modes is the Mayor Mode, the fundamental mode of the game where the actual city building is conducted. The mode allows players to insert necessary structures and facilities, such as roads, civic buildings, zoning and power stations, for the city to attract its intended tenants and grow.
The final mode is the MySim mode which enables players to create MySims and closely assess citizens' needs. The mode primarily involves the deployment of Sims into the present city, where they will reside and provide feedback on the areas surrounding their home, commute and workplace.
Another common criticism of SimCity 4 is that the path-finding system the game uses to figure out which routes traffic will take between two points does not work as effectively as it could. Rather than finding the fastest route to the destination, the system works by finding the shortest path, which is most often not the same. A common example a player would encounter is a small, two-lane suburban street being used by thousands of routes, while a nearby six-lane highway that parallels the small street may be relatively deserted. User communities have created "pathfinding mods" that modify the simulated citizens' ability to find the best route. These can be found in several fansites (see third party fan and resource sites section).
SC4
The last official add-on was released on December 14, 2004.
Since the release of the LE and the BAT, the majority of add-ons in circulation consists of user-created content; most are buildings and lots, while others include cosmetic changes for terrains, custom vehicles and modifications in the game's behaviors. Both the skills of lot building and modding are also integrated at times, producing lots that are capable of affecting a city in a variety of ways.
The Modd Squad is a name coined for the SimCity 4 modification community, consisting of individual "BATters", modders, BAT teams, and BAT projects, aimed at releasing custom contents and modifications for SC4. The majority of the Modd Squad's public activities are based in a popular SC4 fan site, Simtropolis (see also External links), while others are conducted in separate fan sites and Internet forums.
The Modd Squad has unlocked many of the game's internals to modification, and has created a wide array of changes to the game. Their work has also permitted the development of more realistic user created plug-ins made with the LE and BAT. Third-party modifications have also been created to solve problems that were not yet fixed in official patches, add functionality to the game, or make the high learning curve slightly lower by modifying environment variables. Typical custom contents range from buildings, to transportation additions, to game-altering files and conversion mods.
Maxis received much criticism from online fan communities over both of these issues; more specifically, over their seeming denial of the existence of these issues. In the case of the Houston Tileset bug, the bug was not acknowledged until the release of the first patch. Furthermore, they never publicly acknowledged the existence of the bug that left many of the larger buildings out of the game, even though their own published list of buildings gave the players the names of the two dozen buildings that had never previously been seen.
Rush Hour provides a number of major transportation additions to the game. These additions include:
The expansion also includes a European contemporary building set, minor gameplay tweaks and new, larger service buildings suitable for larger cities.
One of the main features of Rush Hour is U-Drive-It, a mode where players can take control of cars, planes, and many other vehicles and drive them around the city. A set of missions have been included with the game that involve things such as rescuing cats with a fire truck and drawing images in the sky with a skywriting plane. This feature has some similarities to SimCopter and Streets of SimCity.
Another new feature in Rush Hour is the route query; with it, it is possible to check the routes the Sims use to get to their jobs, allowing the player to see directly where the Sims need to go and how they do it. However, the route query does have some flaws: often, the number of Sims reported to be working at a building differs from the number given by standard query; some impossible travel routes can be seen, such as cars "jumping" off highways onto adjacent buildings or going through structures; the data reported by the route query tool are also, more often than not, out-of-date.
In May 2006, French game developer Monte Cristo published a new city simulation game, City Life. It had basically the same concept as SimCity 4, but more advanced construction options and an entirely 3D graphics engine. City Life has noted that it is not intending to rival SimCity 4 and is simply bridging the gap between SimCity 4 and a future version, since fans have been waiting so long.
2003 computer and video games | City building games | Economic simulation games | Mac OS games | SimCity | Windows games
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