SiN Episodes is the title of a series of episodic games for the PC that expand upon the 1998 computer game SiN. Developed by Ritual Entertainment, the first episode Emergence was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher, through Valve Corporation's Steam content delivery system. Ritual is also making use of Valve's Source engine technology to power the series.
Overview
Ritual intends to release an episode every six months that will cost $19.95
USD and take around four to six hours to finish.
[* Diginews.com interview and preview. URL retrieved 4 May 2006.]
One of Ritual's main aims with SiN Episodes is to offer interactivity, character driven gameplay, emergent AI, and a plot that reflects the choices made by players through an opt-in statistics system that aggregates play data to a database: future episodes will thus depend on the choices that are made by each player.
Technology
SiN Episodes is built on the Source engine, with additional technology added by Ritual.
- Community-driven outcomes: Ritual is considering using the trends of players to decide the plot development of the game in future episodes, a concept only possible with episodic development. If the majority of players make the same decision when faced with a choice, future episodes can be steered towards that outcome. Ritual explains, "if a feature is well-received by gamers, we might expand its role in the game, whereas aspects that aren't liked can be changed or phased out completely." At the same time they said, "we understand that it may be frustrating to not see 'your' outcome become a reality, so we’re still determining the extent to which this feature will be implemented."
- Vehicle damage zones: Half-Life 2 does not natively support multiple materials on a prop - in other words, a model can only be made out of one thing. If an object such as a vehicle includes glass it will behave like the metal covering the body, and if you add armour to a character it will behave like flesh, unless you set the entire character to be metal. Ritual has added technology to alleviate this and have different material types on the same model.
- Dynamic difficulty: SiN Episodes will adapt itself to the player's skill level. The system will change the skill, numbers and toughness of enemies, as well as make adjustments to ensure that all players will get the full six hour play time, regardless of how much faster than normal they might go. Indeed, Ritual claims that a proficient FPS player and a brand new FPS player started at the same time and, despite their widely different level of ability, finished within a small range of time of each other. A bug in the dynamic difficulty system prevented the game from ever easing up on some players, making it unforgiving. An update released through Steam on May 17 2006 resolved this problem.
[Steam News. Retrieved May 17 2006][* Patch Live, Bug Post-Mortem #1". Retrieved May 18 2006]
Episodes
1. Emergence
Released on
May 10,
2006,
Emergence is the first episode in the series and introduces the various characters that will play a part.
2. (Episode 2)
While no details have been released, it seems likely (with evidence given from a teaser at the end of Emergence) that this episode will see the player fight through a mutant-infested Freeport City.
3. (Episode 3)
4. (Episode 4)
5. (Episode 5)
6. (Episode 6)
Settings
- Freeport City: Freeport City is a bustling futuristic megacity with a population of 27,000,000. Described as a mix of New York, San Francisco and Tokyo. Areas that are featured in Emergence include the Freeport Docks, Sintek Supremacy Tower & Radek's hidden drugs lab on board a beached derelict oil tanker.
Characters
- Colonel John R. Blade (player): Colonel John R. Blade is the leader of HardCORPS, and is "obsessed" with bringing Elexis to justice.
- Elexis Sinclaire: Elexis Sinclaire is the CEO of SinTEK Industries, and wants to speed up Evolution. To do this, she has made a drug called "U4".
- JC Armack: "A HardCorps hacker with a secret to keep".
- Jessica Cannon: The newest addition to Blade's core team at HardCorps, Jessica is able to infiltrate most secure lockups with ease.
- Viktor Radek: Viktor Radek leads the Cartel, and is suspected of helping Elexis with U4 shipping.
Enemies
- SiNTEK grunts: A variety of SinTEK soldiers will be seen throughout the game, ranging from the basic foot soldier to ones equipped with jetpacks and beyond.
- Mob Grunts: Like the SiNTEK Grunts, but they work for the Mob. They are pretty much the same as the SiNTEK Grunts, except for different clothing.
- Mutants: Elexis' mutants return in the series.
- SiNTEK A.R.C. (Active Resonance Circuitry) Probe – Sentry Configuration: Utilizing micro silica celled processor, ARC Probe AI allows for rapid customization. Ideally suited for reconnaissance and security roles, ARC Probes have the processing power to also serve in more aggressive battlefield conditions as well. Secforces around the world have reconfigured ARC Probes to serve as remote negotiators, mines, hunters, and even hazardous material handling.
In a Sentry Configuration, ARC Probes make routine patrols, seeking out unauthorized activity; the Sentry Configuration comes armed with a low yield particle cannon that will deter criminal activity with minimum damage to the environment.
- SiNTEK Heavy Chaingunner: Representing some of SinTEK’s elite fighting force, the SinTEK chaingunner combines high damage with heavy armor. Though, not as mobile and agile as some of their lighter armed compatriots, the Chaingunner provides critical cover fire in combat and the sound of their guns spinning up can evoke fear in even the most battle-hardened veterans.
Weapons
- M90 Magnum Blade wields a modified version of the standard issue HardCORPS side arm. Equipped with an extended clip and a bored chamber, Blade’s magnum is capable of dropping even well armored foes. Custom balanced for Blade’s particular style, the Magnum is equally deadly at any range, making the weapon useful in almost any situation.
- Primary Fire – Custom crafted 9mm ammunition, capable of penetrating armor and shallow cover.
- Secondary Fire – D.U.A.G (Depleted Uranium Anti – Gen) Round. Rare but extraordinarily powerful, the DUAG rounds transform the magnum into a certifiable hand-cannon. The Magnum’s secondary fire uses depleted uranium rounds with a destabilizing antigen component. The result is a bullet that will kill most foes in a single shot and is capable of penetrating through all but the most hardened cover. Walls, Pillars, Pipes – None of these deter the raw killing power of the DUAG round.
- M590 Assault Rifle - The M590 is the latest and greatest in light ballistics technology. Made from a polycarbide alloy, the M590 is light and heat resistant, allowing for an unprecedented rate of fire. An onboard computer assisted scope makes the M590 an excellent long-range tool, and the outstanding automatic fire ensures you can keep the pressure on your foes in any firefight. When equipped with the RPG launcher, the M590 packs an additional explosive punch that can get you out of a tight situation.
- Primary Fire – Machine-lathed 9mm rounds, engineered to prevent jamming and assist in heat dispensation.
- Secondary Fire – G220 Rocket Propelled Grenades, exploding on impact these grenades offer the ultimate in deadly force.
- X-380 Prototype Scattergun - Stunningly lethal at short range, the Prototype Scattergun offers a the best means of assault in close quarters combat. The Scattergun is built upon a shotgun frame, but offers the benefits of a clip-based reload, getting you back in the action quickly. It bears a close resemblance to the Spas 12,Benelli M3 and Mossberg 590.
- Primary Fire – High yield shotgun shells offer impressive damage at close and medium range.
- Secondary Fire – Fragmentation Shells expel shards of superheated, high-velocity shrapnel. Larger in mass than the standard fire, the shrapnel offers more damage and the ability to bounce shots off of walls, making the Scattergun the perfect weapon for clearing dangerous corners.
- The G50 Incendiary Phosphorus Grenades - G50 Incendiary Phosphorus Grenades is light enough to be anywhere and used in tandem with any weapon. The G50 wields deadly damage in a wide spread area and is capable of confusing even the most sophisticated heat-seeking technology. Equipped with a time delay fuse, the G50 offers a strategic option for intense battles. Explosions release a super heated cloud of phosphorus plasma, igniting anything flammable within the blast radius.
Vehicles
- Poseidon Interceptor Vehicle: Aftermarket additions make the V8 Poseidon the vehicle of choice for SecForces across the globe. With a top speed to rival most consumer level vehicles, the Poseidon puts a quick end to most pursuits, and the unique chassis and frame design allow for the easy installation of ablative armor. The armor segmentation system allows body segments to absorb the impact of high yield explosives, allowing the car to keep running even when under heavy fire.
- GLG-20 SiNTEK Assault Chopper: The GLG-20 is the top of line in urban assault technology. Equipped with both a transuranic high speed cannon and multiple fast-loading bays of heat seeking missiles, the GLG-20 is designed to hunt and kill from above.
References
External links
- Official:
- Unofficial:
- Articles and press:
2006 computer and video games | Episodic games | First-person shooters | Ritual Entertainment games | Steam products | Windows games
Sin Episodes