Shining Force: The Legacy of Great Intention, more commonly referred to as Shining Force, is a 1992 turn-based strategy role playing video game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some steampunk elements.
Shining Force: Resurrection of the Dark Dragon, is a 2004 remake of the game for the Game Boy Advance console. It includes a significant amount of changes (see below).
Dark Dragon, who was defeated years ago by the ancients, has returned to earth. As the people have forgotten about him, they are unprepared for the invasion. Hordes of evil monsters were cast into the land. Max and his "Shining Force" are going to become the last hope of good and fight fiercely against Dark Dragon and his followers
The game was first released in 1992 in Japan, and 1993 in North America and Europe. It's been re-released in 1999 for "Sega Archives form USA" (Japanese), in 2000 for Sega Smash Pack 2 and Sega's Greatest Hits 2, both for PC, in 2001 for "Sega Smash Pack for Dreamcast", and again in 2002 for "Sega Smash Pack Twin Pack" for the PC.
The game was remade in 2004 for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon. The changes included expanded plot, new playable characters, increasing difficulty level (starting considerably low, but increases whenever you finish the game and begins a new play), and some tweaks in the gameplay (including the ability of using "cards" in battle).
The gameplay is turn-based; each unit can both move and perform one action (attack, use a spell, use an item) on its turn. Some commands such as equipping or dropping items don't count as actions. The order of the turns is determined by the unit's agility score. Units can use offensive actions (such as attacking or using a BLAZE spell) only on units belonging to the other side, and they can use support actions (such as using a HEAL spell or a medical herb item) only on units belonging to the same side.
Like most video game RPGs, units can become stronger by fighting enemies and performing some actions. Those give the units experience points (EXP.), which allow them to gain levels. Like some other strategy RPGs such as Tactics Ogre or Final Fantasy Tactics, in Shining Force, enemy and ally units alike can gain experience points.
On Shining Force, each ally unit is represented by a character with its own background and personality, much like the Fire Emblem series. There are no "generic" units, except on the enemy side. Like what happens on most RPGs with a large cast of characters, however, many of these characters are left in mystery and give little or no contribution to the plot.
Each ally unit also have a class, which defines a set of abilities for that unit. Once a unit reaches level 10, it can advance to another class, called "promotion". A unit can be promoted at any level between 10 or 20; the longer you wait to promote a unit, the stronger it will be after being promoted.
Battle goals for the player (ally side) are fairly simple: either kill all enemies, or kill the enemies' leader. The enemy side wins when they manage to kill your leader, Max, or when you choose to escape the battle. Even if you escape or have your leader killed, however, you can recover your allies and fight the same enemy again. Since you always carry the EXP. and money gained, regardless of the battle outcome, the game is considerably easier than most strategy RPGs. There is no Game Over, and most of time, your army gets stronger even if your side is defeated.
Most games from the Shining Force series (with the exception of the Game Gear and Sega CD games) also possess an exploration mode, besides the regular battle mode. This gameplay mode is more similar to a traditional RPG game. In this mode, you play as the Shining Force leader (Max), and you can walk around, interact with people or the scenario, and set the members and equipment of your army.
In ages long forgotten... Light fought Darkness for control of the world.
Dark Dragon led the evil hordes of darkness.
The Ancients fought back with the Powers of Light.
Dark Dragon was defeated and cast into another dimension.
The Lord of Darkness vowed to return in 1,000 years.
Time passed, and Dark Dragon was forgotten by all.
Ten centuries of peace ruled the land of Rune.
Until the kingdom of Runefaust brought war to Rune.
Hordes of evil creatures ravaged the land.
Here and there, strongholds of Good still held out...
awaiting a Hero who could wield the Powers of Light!
After completing the battle in Alterone, the king asks to see you. He asks you to forgive him. Choose yes to progress. Once you do, he tells you to look inside a dragon's head within the castle, where you find a chain, which you must pull. It then opens a secret passage nearby, within which is a door. You go to the door, and the chapter ends.
You have entered the Manarina Academy. On the stairs in the front hall is Anri, the princess of Guardiana. After hearing about the invasion and her father's death, she runs off. Nova tells Max to comfort her. You then find her on an upper level. Once you talk to her, she joins. You then go down to Otrant, who tells you to gain the Orb of Light and use it at the Pool of the Ancients. Enter the cavern to start the battle.
LUKE (Warrior / Gladiator). Luke is a dwarf, and one of the young fighters of the Guardiana army, and will be one of your first comrades. He has a lot of respect for the older dwarf Gort. Dwarves are warriors with powerful attack and one of the highest defense in the game. However they are somewhat slow, and many times fail at keeping up with the pace of faster members of the team. They can use all axes and some swords.
KEN (Knight / Paladin). Ken is a centaur, and another of the young fighters of the Guardiana army. He is son of Thomas, who was, according to him, a great warrior and commander from Guardiana. Centaurs are balanced fighters, who can wield both lances and spears. Lances deal more damage, but spears have 2-square range. The greatest advantage of centaurs is their large mobility, which unfortunately diminishes when they are on mountains. In the Megadrive/Genesis version, he is extremely useful because of his incredible HP, and still quite good later on, even though his other stats are only useless; however, his stat growths have been significantly changed in the GBA version, making him a weaker character.
TAO (Mage / Wizardess). Tao is one of the young fighters of the Guardiana army, and will be one of your first comrades. She is an elf, and served the castle as a maid before becoming a mage. Their parents were also mages, and were killed by a monster called Cerberus. Mages are weak in physical combat, but they can use devasting offensive spells. They can equip rods. Tao's element of specialty is fire, and can learn up to BLAZE Level 4 spell. She also learns the SLEEP, DISPEL, and BOOST spells.
HANS (Archer / Bow Master). Hans is one of the young fighters of the Guardiana army, and will be one of your first comrades. As a hobby, he likes to draw cards to tell other people's future. As an archer, he can't attack from adjacent squares, but he can attack from 2 or 3 squares depending on the bow he is equipping.
LOWE (Healer / Vicar). Lowe is Max's childhood best friend. He is one of the young fighters of the Guardiana army, and will be one of your first comrades. His hobbies are eating (a lot), and bothering ladies with his (bad) lines. As a healer, he isn't a particularly effective physical combatant, but his specialty lies in healing your comrades' injuries, as well as enhancing their combat prowess. Healers can equip staves. He can learn 4 Levels of HEAL and DETOX, as well as 2 Levels of both SLOW and QUICK spells.
GONG (Monk / Master Monk). Gong is one of the Ancient Warriors who fought Runefaust, and will aid you if you talk to him in the hut beside the Western Ancient Gate. He seems to carry everything you may think about on his backpack. As a monk, he is the typical man of war and healing, being moderately effective in both attributes. He attacks with his bare fists. He can learn Level 4 HEAL, as well as the AURA spell. He prefers to fight bare-fisted.
MAE (Knight / Paladin). Mae is the daughter of Max's mentor Lord Varios. She resented Max until the day Kane killed her father. Since then, Mae acknowledged Max as a worthy student of her father. There is some debate over whether she actually loved Max or whether she came to accept him as a friend or perhaps brother-figure, since Varios was like a father to Max. On the GBA Remake, it's strongly implied that she really loved Max.
GORT (Warrior / Gladiator). Gort is an old dwarf who will join you if you talk to him in the pub, after the Runefaust Invasion. He seems to be far more experienced than Luke, having fought on many important battles.
KHRIS (Healer / Vicar). Khris is the princess' caretaker in Alterone. After Kane imprisoned Max, she released Max and joins the Shining Force. She lived most of her life in a monastery. Her specialty lies in healing your comrades' injuries, as well as enhancing their combat prowess. She can learn 4 Levels of HEAL, 2 Levels of AURA, as well as the SLOW and QUICK spells.
ANRI (Mage / Wizardess). Anri is the beloved daughter of King Guardiana and resided in Manarina as a student mage. When she learned that Kane killed her father, she joins the Shining Force. With only a rod, she is weak in physical combat; but her prowess lies in her ability to cast devastating magic spells. Her element of specialty is ice, and can learn up to FREEZE Level 4 spell. She also learns 2 Levels of BLAZE and BOLT, as well as the MUDDLE spells.
ARTHUR (Knight / Paladin). Arthur was a great knight who retired in Manarina as a mere laundryman. After Max gave him the fighting spirit, he joins the Shining Force. He seems to travel a lot and has a great deal of "trivia" knowledge. He wields light spears as well as heavy lances. Having stayed in Manarina allowed him to learn the Level 1 BLAZE, FREEZE, and BOLT spells, being the only centaur (not to mention lancer) to be able to do so.
AMON (Birdman / Sky Warrior). Amon is the wife of Balbaroy who was trapped at the Shade Abbey's Chapel of Light. After dispatching the undead monsters and saving Balbaroy, Amon decides to tag along and lead the Force to Uranbatol. She wields almost any type of sword, and like the dwarves, she is unable to use magic.
BALBAROY (Birdman / Sky Warrior). Balbaroy is Amon's husband, who's trapped at the Shade Abbey's Chapel of Light. After being dispelled of his cursed state, Balbaroy joins the Shining Force to Uranbatol. He wields almost any type of sword, and like the dwarves, he is unable to use magic.
DIANE (Archer / Bow Master). Diane is the red-haired princess of Bustoke, who will join you if you agree to rescue the men from the Bustoke Quarry. As an archer, she can't stand being in the front lines for so long, proving herself effective in the rear flanks. Her bow depends on her current class, and only needs a supply of arrows to be able to attack. She also cannot use magic.
ZYLO (Were Wolf / Wolf Baron). Zylo is the werewolf of Bustoke who went berserk after the Runefaust Invasion in their town. Since then he was locked away from civilization. After Max recovers the quarry and the alchemist made the Lunar Dew, Zylo will have a full recovery and will join the Shining Force. Zylo prefers fighting than thinking, and usually don't have much to say when you speak to him. He is a powerful fighter, able to hold his own without using any weapons. He also possess excellent mobility. In the Genesis/Megadrive version of the game, he's one of the best characters.
PELLE (Knight / Paladin). Pelle is a former Runefaust assassin, but after he saw Kane's evil deeds and was near death in the bridge to Pao, he resigned his post and joins the Shining Force after their victory against the Laser Eye. Pelle is the strongest paladin in the game. He wields light spears as well as heavy lances. He is unable to use magic.
JOGURT (Yogurt). Jogurt is a mere comically useless member, who joins you via a secret passage in the chapel of Pao. He can't use magic or weapons, and only has 1 point for most of his attributes. Enough said. If he manages to defeat enough enemies, he might drop a surprise. In the GBA version, he is called Yogurt, like his species. Curiosity: You can encounter him multiple times before he joins your party.
KOKICHI (Wing Knight / Sky Lord). Kokichi is the loony inventor in Bustoke, who's making finishing touches on a winged backpack enabling him to fly. He won't join you unless Max had seen his flight demo in Bustoke. If you did, he'll join you after the wagons have left Pao. He wields light spears as well as heavy lances.
VANKAR (Knight / Paladin). Vankar is the famed bouncer of Pao but was fired because of sleeping in duty. He will join you after the Pao wagons have left. He wields light spears as well as heavy lances, and is unable to use magic.
DOMINGO (Magic Creature). Domingo won't join you unless Max had the Domingo Egg from the Manarina robot and hatched that egg in the Item Shop in the second Pao. Domingo is extremely useless in physical combat (in the Genesis/Megadrive version, his attack does become decent), compensating for this with his ability to fly, his solid defense, as well as casting devastating spells, like 4 Levels of FREEZE, as well as learn the MUDDLE, DESOUL, and BOOST spells. If his magic points run out, you can use him as a wall, because most enemies only do 1 damage on him.
GUNTZ (Steam Knight / Steam Baron). Guntz is the armored assistant of the Rindo inventor. When the steam suit is finally fault-free, he joins Max's team in the second Pao. He wields light spears as well as heavy lances. He is unable to use magic, but can endure heavy hits and counterattack with heavy damage. For all it's worth, he's a living tank.
EARNEST (Knight / Paladin). Earnest is the lone survivor of Balbazak's invasion of Uranbatol. He is consumed by vengeance for Balbazak after the massacre of his family. He will join you once Max reaches the inner fortress of Uranbatol. He wields light spears as well as heavy lances, and is unable to use magic. His attack is higher than other centaurs, although his other stats aren't nearly as good.
LYLE (Assault Knight / Snipe Knight). Lyle is among the only adults who resided in Rudo. He will join you once you speak to him in his lone room in the tower. Being a typical long-ranged attacker, he can't stand being hit for very long, but his decent offense makes up for it. He is the strongest archer in the game. If you train him he will do an incredible amount of damage and have high hit points. His cannon needs a supply of arrows to be able to attack. He cannot use magic.
BLEU (Dragon / Great Dragon). Bleu is the last descendant of the Sacred Dragons. He joins Max after he has been revived of his fighting spirit when he saved Karin in Dragonia. He is a very versatile fighter. He cannot use magic, but he can fly, attack at great power and can resist heavy damage. Like every character you get, Blue starts off weak. In the Genesis/Megadrive version, he can be leveled to be the best character in the game, but he got toned down in the GBA remake.
MUSASHI (Samurai). Musashi is the hidden character from Prompt, who joins you once you locate the stone slab on the wall after King Kusuko imprisoned Max. He is an incredibly strong fighter. He cannot use magic, but he can attack at great power and can resist heavy damage. He wields the Katana, one of the most powerful swords in the whole game, though he can also be equipped with Hanzou's Doom Blade.
ALEF (Mage / Wizardess). Alef is one of Prompt's soldiers to attack the Ancient Tower. Yet they could not still stop Darksol, so she and Torasu joins Max after the Ancient Tower battle. Alef is the only character who can learn Bolt 4, arguably the most powerful spell in the game. She can also learn 2 Levels of BLAZE and FREEZE, as well as the DESOUL spells. However, she joins late enough in the game that she's not as good as she could be if she had joined earlier.
TORASU (Healer / Vicar). Torasu is one of Prompt's soldiers to attack the Ancient Tower. Yet they could not still stop Darksol, so he and Alef joins Max after the Ancient Tower battle. Torasu is the most powerful healer in the game; his Aura 4 spell fully restores the hit points of the entire Shining Force, and his Shield spell nullifies conventional magic. He learns 4 Levels of AURA, 2 Levels of HEAL, as well as the DETOX and SHIELD spells. However, he joins late enough in the game that he's not as good as he could be if he had joined earlier.
ADAM (Robot / Cyborg). Adam is a Robot of Ancient technology, together with Chaos. When Chaos was reprogrammed by Darksol, he prevents Adam and Max from creating the Chaos Breaker. Upon Max's victory over Chaos, Adam joins him to help him create the Sword of Legends. Being a robot, he's naturally unable to use spells, though he can endure heavy hits and counterattack with heavy damage. Adam joins the force incredibly weak and is the most difficult character to build up; however, he'll end up as one of the best fighters in the game if you take the time to build him up.
HANZOU (Ninja). Hanzou is the hidden character from Runefaust, who joins you once you locate the shuriken hidden among the bushes of Runefaust city. He is a formidable and agile fighter, and his command of Ninjitsu allows him to cast spells like SLEEP, DISPEL, DESOUL, and SHIELD. He also wields a Doom Blade, one of the most powerful swords in the whole game. However, he joins the Force three battles before the end and therefore is not nearly as good as the party members that most players have by this time.
In addition, on the Shining Force GBA revival:
Shining Force II: Ancient Sealing
1992 computer and video games | 2004 computer and video games | Tactical role-playing games | Fantasy computer and video games | Kemono | Sega Mega Drive/Sega Genesis games | Game Boy Advance games | Sega games | Shining Force series
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