The Sega Game Gear is a handheld game console and was Sega's response to Nintendo's Game Boy. It is the third commercially available color handheld console, after the Atari Lynx and the Turbo Express.
Work began on the console in 1989 under the codename "Project Mercury", and the system was released in Japan on October 6, 1990. It was released in North America and Europe in 1991 and in Australia in 1992. Support for the Game Gear was dropped in early 1997.
Sega had taken a similar approach when developing the Mega Drive/Genesis, basing it on Sega's 16-bit arcade hardware. This enabled direct conversion of popular games. Likewise, because of the similarities between the Master System and the Game Gear, it was possible for Master System games to be written directly onto ROMs in Game Gear cartridges. Similarly, an adapter called the "Master Gear" allowed Master System cartridges to be plugged in and played on the Game Gear. The reverse (playing a Game Gear game on a Master System console) was impossible due to the Game Gear's aforementioned larger color palette.
The Game Gear was not very popular in Japan, where it was released to a generally apathetic audience, with build quality issues plaguing it early in its service life. Another problem was battery life; while better than earlier color backlit systems, its 5 hour battery life still wasn't as good as the Game Boy (due to that system's monochrome screen, lack of a backlight, and less powerful hardware).
Although its color backlit screen and ergonomic design made it technically superior to the Game Boy, the Game Gear did not manage to take over a significant share of the market. This can be blamed partly on the perception that it was too bulky, and on its somewhat low battery performance: the device required six AA batteries, and the backlit screen consumed these in five hours( six on the later versions). External and rechargeable battery packs were sold to extend the devices' battery life. However, Sega's biggest problem was that it failed to enlist as many key software developers as Nintendo, so the Game Gear was perceived as lacking as many games. Indeed, the Game Gear did suffer from some of the same key problems that plagued a similar handheld released earlier, the Atari Lynx. Back then, rechargeable batteries had strict limitations such as ones where the battery needed to be discharged before recharging it, since Ni-Cd batteries were the mainstream type of rechargeable batteries during that era, and that Ni-MH and Li-Ion batteries would not become mainstream until after the Game Gear phased out. Most gamers don't take extensive care of rechargeable since there wasn't much market for Ni-Cd batteries compared to the latter battery types.
The blue Game Gear sports edition, identical to the standard Game Gear, except in body color, was released in 1993, with the game World Series Baseball. Another specialty edition was a red Coca-Cola-themed Game Gear unit, released to the Japanese market, which came with a game entitled Coca-Cola Kid.
Although it was a moderate success, the Game Gear did not manage to achieve the commercial success that Game Boy did, in that when it went off the market it was not replaced by a next-generation successor. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, such as the preceding Atari Lynx. Support ended in 1997, but Majesco released a core version of the Game Gear in 2000 for a reduced price. A short-lived successor, the Genesis-based Sega Nomad, was even less successful, and was never released outside the USA, Canada and Brazil. Though its success has been arguably surpassed by the Sony PSP, the Game Gear is still the longest running handheld console not made by Nintendo.
The Majesco Core Game Gear differed slightly from the original Game Gear in that it was black and had a purple start button rather than dark grey and a blue start button, the logo on the front of the unit was no longer in color, and it did not support the television tuner accessory.It also had a somewhat better speaker that doesn't distort as much when played loudly. It was part of Majesco's strategy of eking profits from products with margins too slim for the original manufacturer to pursue, and was accompanied by Majesco's licensed reissue of several classic Game Gear cartridges. Majesco-reissued cartridges are distinguished by having no plastic case, and a Majesco Sales logo on the label, as well as the current games ratings system, which differs slightly from the one formerly used by Sega. The Majesco logo was not prominent, and these were marketed under the Sega name.
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