Ryu (リュウ, 隆 in Japanese) is a video game character created by Capcom, and is the protagonist of the majority of the games in the Street Fighter series. As the protagonist and default character of Street Fighter and Street Fighter II (as well as many sequels and spin-offs), Ryu is the archetypical fighting game protagonist, and he has provided the basis for many other fighting game characters.
Ryu's basic appearance throughout the series, as shown in Street Fighter II, has him with brown hair, a red headband, a white gi and a black belt. When Ryu first appeared in the original Street Fighter, Ryu still had his gi, but he wore a white headband, had red hair, and wore red slippers. In the Street Fighter Alpha series, Ryu now has auburn hair, but still has the white headband, which hearkens back to his appearance in the first Street Fighter. In Street Fighter III, Ryu's look is mostly identical to his SFII look, but now has black hair. This makes him the only character in the Street Fighter series whose hair color changes periodically.
Ryu is the quintessential "basic" character in fighting games, with a lackluster, yet intuitive array of punches and kicks, and very basic special moves. This simplicty makes Ryu a favorite for beginner and intermediate players. Ryu is available in every single Street Fighter game, allowing players familiar with previous Street Fighter games to begin playing immediately, without having to worry about learning how to use a new character, however, there are a few tweaks in his moveset.
Ryu has a unique ability in Marvel vs. Capcom, where he is able to change his fighting style (and outfit), to those of Ken and Akuma. When giving his quote at the end of the fight, however, they are the same no matter which "mode."
Ryu is loosely based on a real-life karate practitioner, the late Yoshiji Soeno, nicknamed "the Tiger of Kyokushin", and founder of Shidokan Karate. In the 1970s, Soeno was the only warrior with the courage to challenge Reiba, the strongest Thai kickboxer in the world, and dubbed the "Dark Lord of Muay Thai."
While Ryu and Ken follow the same martial arts discipline, as the Street Fighter series evolved, the differences between the two characters was portrayed by their attacks: Ryu focused on technique while Ken opted for stylish unpredictability.
Ryu's normal attacks are slightly slower than Ken's, albeit straightforward. His special moves are more focused; Ryu inflicts damage with individual strikes rather than combinations. His Shoryuken does only one hit, so Ryu can effectively use this move at full power against airborne opponents, although Ken's is still much stronger since he follows the Shoryuu principle. Ryu can dodge projectiles at the start of his Tatsu Maki Senpuu Kyaku maneuver and knocks an opponent down with one hit.
Ryu focuses more on the Hadou principle of Goutetsu-style Ansatsuken, which translates to him being very skilled with his usage of ki - Ryu has the most concentrated Hadouken amongst all "non-lethal" Goutetsu-style Asatsuken users, and only the "lethal style" Goutetsu-style Ansatsuken user, Akuma, can match and/or surpass Ryu's Hadouken in both gauge and concentrate in certain instances. Ryu is the only student of Gouken's style of Goutetsu-style Ansatsuken capable of using the Shakunetsu Hadouken with the greatest of care—ensuring that the surge still burns bright with flames, but won't result in immolation.
Ryu and Ken's duality is comparable with two real-life philosophical approaches to karate, and Japanese martial arts in general. Do and Jitsu, or The path/way, and method/technique. One is more for personal development (See judo) and the other is more for practical application (see jujitsu).
Later games elaborate on the final battle between Ryu and Sagat. In this version of the battle, Sagat nearly beats Ryu into unconsciousness. So sure is he that he had won the fight that he offers the reeling Ryu a hand to his feet. Ryu, however, having such a strong desire to win, allows himself to be engulfed by the Satsui no Hadou and he strikes Sagat with such a powerful Metsu Shouryuken that it not only knocks Sagat unconscious but also marks his chest with a great scar. After regaining consciousness and discovering what had happened, Sagat swears vengeance on Ryu.
He encounters and fights Akuma on a secluded island, but Akuma was only testing him. He senses that Ryu has the same powers as he does, and tells Ryu about the Satsui no Hadou - a power that consumes the practitioners of their shared fighting style, driving them to win even when it means killing the opponent. Ryu refuses to unleash this power within, and Akuma uses his to smash the island, leaving Ryu stranded.
Sometime after escaping the island, Ryu battles Ken and loses. Ken realizes Ryu is not himself and has been deeply troubled since his last victory over Sagat. He gives him his red hairband as a reminder to stay focused, which Ryu was sincerely grateful for and wears in every battle from here on out. Soon thereafter a fan of his, named Sakura, comes up and expresses her desire to train under him. Ryu replies that he himself still has much to learn, but allows Sakura to take a picture of him and swears to make him accept her eventually.
Ryu continues to be troubled by what Akuma had told him, compounded by the his encounter with Rose, who has intricate ties to M. Bison. She tells him that he cannot defeat Bison unless he fights him at the cost of his soul. True to form, when Ryu confronts Bison, he is defeated despite putting up a valiant fight. Bison takes the semi-conscious Ryu and begins brainwashing him, using the revelation that the Satsui no Hadou - the dark power Ryu struggles to avoid using - is akin to Bison's own Psycho Power.
This scene is interrupted by the entrance of Sagat, Ken, and Sakura, each of them having followed Ryu for their own reasons. While Ken and Sakura distract Bison, Sagat challenges the brainwashed Ryu. (Different versions of this story coexist; in one version, Sagat is offered this battle as an enticement to stay with Shadoloo.) Sagat quickly notices the effects Bison's brainwashing have had on Ryu, and, at Sagat's urging, Ryu comes to his senses and helps Ken and Sakura force Bison to retreat.
Years later, Ryu enters the third Street Fighter tournament to further advance his fighting abilities. He defeats Hugo, but with a considerable amount of difficulty. The seemingly unstoppable Hugo puts on a grand fight and even withstands a direct Shin Shouryūken. Ryu also narrowly loses to Oro, but is able to conjure the strength deep inside to overcome the powerful master. The hermit is so impressed, that he takes an interest in Ryu and begins to train the young warrior.
The plan was to stage a jailbreak in order to gain the trust of Sagat (who was also in the camp and was in fact arrested along with Ryu, Ken, and Vega). The plan was to also "kill" Guile in order to make M. Bison think he won the war. While the plan works at first, suspicions about Ryu and Ken's loyalty to either side puts a damper on the plans. Ryu and Ken eventually help Guile and the Allied Nations to overthrow M. Bison and free the country, but decide that they would be better off staying in Shadaloo until they help get the nation back on its feet.
Since then, Evil Ryu has occasionally appeared in various Capcom games featuring Ryu. Nevertheless, Evil Ryu does not exist as a separate character and is only an alternate version of Ryu. Despite the brief brash and/or temptation from the Satsui no Hadou, canonically, Ryu rejected the Satsui no Hadou, and has made mass innovations to Gouken's style which helped him bring Gouken-Ryuu Ansatsuken up to par with Evil Ryu by Street Fighter III.
Like Akuma, Evil Ryu has a signature symbol that appears when he preforms the Shun Goku Satsu. Evil Ryu has had two different symbols: In Alpha 3, his symbol was Satsu, for "Murder," though it only appears in his ending, not during gameplay, and in Capcom vs SNK 2, the symbol was Metsu for "Destruction."
"In war, practice dissimulation, and you will succeed. Whether to concentrate or to divide your troops, must be decided by circumstances. Let your rapidity be that of the wind, your compactness that of the forest. In raiding and plundering be like fire, in immovability like a mountain. Let your plans be dark and impenetrable as night, and when you move, strike like a thunderbolt."
Computer and video game protagonists | Japanese computer and video game characters | Fictional karateka | Fictional martial artists | Street Fighter characters | Marvel vs. Series characters | SNK vs. Series characters
Ryu | Ryu | 隆 (ストリートファイター) | Ryu
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