Rogue is a dungeon crawling computer game dating from 1980. It inspired a class of derivatives known collectively as "roguelikes". Some of the popular members of this gaming genre include Hack, NetHack, Larn, Moria, ADOM, UltraRogue and Angband.
Rogue was extremely popular in the early to mid-1980s in colleges using UNIX systems. Monsters were represented by capital letters (such as Z for zombie), and as such there were 26 types. Each dungeon level had a 3 room by 3 room grid, or a deadend hallway where a room should have been. Later variations include "mazes" in the place of rooms as well. While the graphics are archaic by today's gaming standards, the strategy necessary to play and succeed is more complex than many RPGs of the 1990s and 2000s, and the game is still quite playable. With an assortment of potions, scrolls, wands, weapons, armor, and food, there are many ways to succeed and many ways to die. Maximizing one's character's survival potential is always a challenge. Also unlike many games, it is nearly impossible, except at advanced stages, that a player can become so powerful that the gameplay becomes uninteresting. It can be played by beginners and long-time players with equal enjoyment.
In Rogue, the player assumes the typical role of an adventurer of fantasy games such as Dungeons & Dragons. The game starts at the top level of an unmapped dungeon with a myriad of monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor on level 26, and return to the top. Until the amulet is retrieved, the player cannot go back to earlier levels. Rare was the adventurer who would again see the light of day. Levels have progressively harder monsters. Unlike most adventure games when it was first created, the dungeon layout and the placement of objects within it are randomly generated, so every time it is played exploration is equally risky.
In the original, all the aspects of the dungeon, including the character and the monsters were represented by letters and symbols, making it appropriate for a dumb terminal. Later ports of the game allowed replacing the characters with graphical tiles. The basic movement keys (h, left; j, down; k, up; and l, right) are the same as the cursor control keys in the vi editor (see also HJKL keys). Other game actions also used a single keystroke- q to quaff a potion, w to wield a weapon, e to eat some food, etc.
The original authors of Rogue were Michael Toy, Glenn Wichman, and Ken Arnold (of Jini and JavaSpaces fame). Rogue was one of the first widely used applications of the screen control library curses. Originally written on Unix, rogue was ported by its original authors to many platforms, including the PC, Macintosh, Amiga and Atari ST. After attempting to sell these versions on their own, they eventually handed marketing over to established video game publisher Epyx.
Numerous freeware clones now exist for modern operating systems such as Microsoft Windows, Mac OS X, Palm OS, Linux and BSD-derived variants.
(Ken Arnold purposefully added a new feature to each release of rogue that would break rog-o-matic to see what the authors would do to compensate.)
1980 computer and video games | Cult computer and video games | Open source games | Roguelikes | Unix games
Rogue (Computerspiel) | Rogue | Rogue (jeu vidéo) | Rogue (videogioco) | ローグ | Rogue | Rogue
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