Riven is the sequel to the highly successful computer game Myst. Directed by Robyn Miller and Richard Vander Wende and produced by Rand Miller, Riven was distributed initially on five compact discs and later released on a single DVD-ROM with a 14 minute making-of video. The Myst style of gameplay in which the player clicked on objects within prerendered still images and videos was maintained in this sequel, however it was enhanced with many animated scenes. It is widely regarded by players of Myst and other adventure games to be the most beautiful and difficult game in the Myst franchise. A book called From Myst To Riven chronicled the game's development after unexpected mainstream success with Myst.
The name "Riven" could also be interpreted as having some connections with the number five. The word has five letters in it. In addition, the "V" in "Riven" is slightly larger then the other letters in the word when seen in-game or on its box art to show its emphasis. "V" is the Roman numeral for five. The complete title of the game, "Riven : The Sequel to Myst", is also made of five words.
The number five in general is so significant to the game, that a whole now-defunct site was devoted in detecting references of five in the game scenery, scenario, even the title and the package itself *.
Riven's name is unique in the series in that it is the only game which isn't called Myst or Myst (number).
Although Riven is the sequel to Myst, it ties up many loose ends in the novel, The Book of Atrus. Riven starts right where Myst left off, in the basement of K'veer in D'ni where Atrus was imprisoned at the end of Myst. The player once again takes the role of the Stranger, Atrus's friend. Atrus needs the Stranger's help, as his wife Catherine is trapped on the Age of Riven, written by his mad father Gehn who has proclaimed himself God of Riven and rules over its inhabitants.
Because Atrus needs the Stranger to link to Riven, free Catherine, and trap Gehn, he equips the Stranger with a Trap Book, a book that "appears to be a linking book back into D'ni" but is "actually a one man prison." Atrus tells the Stranger that s/he must trap Gehn in this book, find Catherine, and then "signal" him, and without much more explanation sends the Stranger into the dying world of Riven to accomplish these tasks.
The stranger proceeds to accomplish the tasks set by Atrus. Catherine is found on a small island in the 5th age, which is only accessible by a Linking book from Gehn's 233rd age (headquarters). Catherine is released and Atrus is summoned. Whilst summoning Atrus the 5th age begins to collapse. Catherine and Atrus escape into another age and the Stranger falls into the void.
According to the Miller brothers, the original scripted ending would have been much longer and more difficult to create.
The game introduces a great deal of information on the culture and language of D'ni. The D'ni language was first used in this game, both in written form and spoken by characters (poorly by Cho, a Rivenese person trained to speak basic D'ni phrases). The system of D'ni numerals and a system of symbols used for describing colors are also introduced, and it is necessary for the player to learn and apply them to complete the game.
Unlike Myst, the point of the game is not to travel to Ages, solve puzzles, return to the hub, and then go on. Almost all of the action takes place on Riven and its five islands. Most of the action consists of solving puzzles in order to access all of the islands through bridges and maglevs. Riven being a game in the Myst series, the player will find linking books which let him/her link to other worlds.
Riven includes the following Ages:
The Riven Descriptive Book appears in Tomahna at the start of Exile, but the black Gateway Image suggests Riven has been completely destroyed by that time (about ten years after the events in Riven). The Book is labelled with the D'ni numeral Five, the first time the descriptive book's cover is clearly seen (as opposed to the linking books seen throughout the game of Riven), as Atrus is continually writing in the book during the Myst and Riven games.
Imagery and objects from Riven (most notably the Moiety dagger and the star fissure telescope) reappear in places in realMYST, Ages Beyond Myst and End of Ages.
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Riven | Riven- il seguito di Myst | Riven | Riven: The Sequel to Myst