Rise of the Triad: Dark War (shortened to ROTT) is a first-person shooter video game, first released on December 21 1994 by Apogee Software (later known as 3D Realms). The particular team involved referred to themselves as the "The Developers of Incredible Power". The shareware version, which contained different levels from the full version, was called Rise of the Triad: The HUNT Begins.
Although Rise of the Triad is based on (a highly enhanced version of) the Wolfenstein 3D engine, it was supposed to compete with Doom. Despite being the first game to include true level-over-level support, Doom's non-orthogonal, height-difference maps gained far more publicity. Rise of the Triad was originally intended to be a sequel to Wolfenstein 3D (initially with the formal title of Wolfenstein 3D Part II: Rise of the Triad *, but this idea was dropped early on. Some influences from this part of the development can still be seen, though. Appearances of the MP40 in the game seems to suggest that it took place during or after World War Two, as when the events of Wolfenstein 3D occurred. Also, many of the enemies in the game look like soldiers and/or officers of some sort, suggesting they may have been sprites intended for the Wolfenstein sequel.
In addition, players can wield a magic baseball bat (the "Excalibat"), a magical staff (the "Dark Staff"), enter a literal God mode for a short time (complete with invulnerability and the Godfire homing instant-kill weapon), or in a dyslexic gag, enter Dog Mode, in which they are shorter (although the player also gained invulnerability in this mode), and bite enemies. Dog Mode also allows the use of the devastating BarkBlast.
Another unusual feature, and one that probably harkens back to Apogee's Duke Nukem and Duke Nukem II, are the end of level bonuses. Depending on player actions, they can receive various bonuses at the end of each level. These are awarded for various achievements, such as picking up all the missile weapons, using all the healing items, or ending the level with only a shred of health. At the end of the game there are two special bonuses. The DIP (Developers of Incredible Power) bonus is awarded for finding all three hidden DIP balls in the game. The genocide bonus is awarded for killing/destroying every one of a particular type of enemy in the game. The bonus is received once for each enemy type which has been completely annihilated. Two rather humorous bonuses included the Democratic and Republican bonuses, of which there were two each. The Republican bonuses were awarded for acquiring all the missile weapons and for destroying all of the plants on the level, a jab at Republican environmental policy. The Democratic bonuses were awarded for not using handguns and for using all of the "shrooms" powerups on the level. There is also one other bonus, called the "Bonus Bonus", which is supposed to be very hard to obtain and requires that the player receive every single bonus that can be given in the game. Rise of the Triad is somewhat well known for one of its most unrealistic features, gibs. Gibs, short for giblets, rain down from the sky whenever an enemy explodes. These included chunks of charred flesh, and eyeballs. A "Ludicrous Gibs" mode can be activated via a cheat, propelling the carnage to new heights. This was a gamer favorite, and was later featured in 3D Realms' next first-person shooter, Duke Nukem 3D. The Quake series cemented the use of gibs as the remains of exploded characters, as opposed to characters merely shot to death. (Doom introduced the idea, with separate "explosion death" corpses for the zombies and the imp; Rise of the Triad brought it to fruition.)
Other features that were rather new to the genre at the time are hazards such as poison gas, spinning blades, moving walls, boulders, fire jets and spear racks that projected from the floor and walls. There are also levels that are played during the night, or with weather effects like fog, thunder and lightning.
Notably, one type of enemy can snatch missile weapons or armor away from the player if the player gets too close, and can use the stolen weapons. These same enemies sometimes beg for their life if players injured them enough. If left long enough, they appear to die, but get back up and start attacking if the player turns their back. Another type of enemy rolls and tumbles around when the player shoots at them, forcing the player to re-aim. Low Guards, the weakest enemy, sometimes play dead, waiting for the player to get close before becoming active.
The game has an easter egg related to various holidays. If the system date is set to the dates of the following, the loading screen will be changed.
In each case, a character on the loading screen will be wearing a hat related to the holiday. In addition, on Christmas, a rock rendition of God Rest Ye Merry Gentlemen is played in the first level.Also, when the player uses an elevator in the level, there is a chance the music will temporarily change to stereotypical elevator music.
| Name | Description |
|---|---|
| Normal | Standard deathmatch. Players compete for the most kills. |
| Score More | The same as normal, but rewarding more difficult kills. Killing with bullet weapons scores more than killing with missile weapons. Killing an airborne player scores more killing than one on the ground. Landing on another player and crushing them scores the most. |
| Collector | Players compete to collect as many triad symbols as possible. No weapons. |
| Scavenger | The same as Collector, but with weapons. |
| Hunter | One random player is chosen as "prey", and has no weapons. The other players (the hunters) must kill them for points. After a certain time, another player becomes prey, the previous prey becoming a hunter. |
| Tag | Based on the children's game. A random player is "it". They must tag another player by running up to them and pressing their use key to score a point. This player then becomes "it". |
| Eluder | Players must tag Eluders, which are moving triad symbols. |
| Deluder | Similar to Eluder, but the Eluders must be destroyed for points. |
| Capture the Triad | Essentially the same rules as Capture the Flag (for FPS games), with triad symbols in place of flags. It is probably the first computer or video game incarnation of CTF. |
There are many options that can be set for a multiplayer game, allowing a level of customisation similar to many later games. These include player attributes, and whether or not things like health, missile weapons or traps are spawned in levels.
There was an official retail addon level pack released by Apogee for ROTT entitled Extreme Rise of the Triad also released in 1995. The addon was produced by only two developers from the original team, that being Tom Hall & Joe Siegler. Generally the maps produced in this addon were considerably harder than the original game's maps due to tricks that Tom & Joe had learned in the editor since the release of the original. The Extreme ROTT CD also had several other goodies on it. There were some user made level editors, a random level generator from Apogee, maps, sound files, etc. It didn't sell very well, and had rather short shelf life. However, after the game came off of retail shelves, most of these materials were rendered unavailable. The levels ended up being released as freeware on September 1 2000. The remaining materials on the Extreme ROTT CD were released as freeware online as part of a "ROTT Goodies Pack" on February 15 2005.
There were a few other level packs released from Apogee. One was the 'Lasersoft Deluxe Shareware Maps'. They were identical to the released shareware packs, except that a shareware company back then named Lasersoft paid Apogee to design 6 exclusive levels for their shareware release of the game. After this company went out of business, Apogee released these levels in October of 1999.
Another was a level called 'Wolf3D', which was done by Joe as an exercise to see if he could replicate the level geography from Wolfenstein 3D in Rise of the Triad. As ROTT uses the same basic game engine, Joe theorized that it should be possible to do this. The Wolf3D level for ROTT copied the complete level geography from Episode 1 Level 1 of Wolfenstein 3D, down to the exact placement of characters, doors, secret areas, and artwork. Some of the adjoining levels to this were added, but not completely.
The final release from Tom and Joe was the 'Ohio RTC' pack. This is a four level multiplayer pack which was designed for a group in Ohio that was holding a game tournament called 'BloodFest 96'. It took place in February of 1996. After the tournament was over, the pack was released online for everyone.
The final level to be released by anyone from the original team was one level done by Joe Siegler entitled 'You & Spray'. Spray was an internal nickname given to the NME boss character by the developers. This was done by Joe as a gag in 1998, mostly as a personal exercise to see if he could remember how to still use the level editor. Joe has said that he initially didn't plan on releasing that, but after mentioning its existence online, he was cajoled into releasing it in November of 2000.
All of the levels in this section can be downloaded at the ROTT page on the Apogee website.
Some of the members worked on the bestseller first-person shooter Duke Nukem 3D. Others started their own companies, or left the computer games business. William Scarboro died of an asthma attack in August 2002 *.
Most of the alternate guards had to be cut due to technical limitations at the time. Originally the game was going to load both sets of guards into memory, then determine randomly which to place at each appropriate point. This had the side effect of making memory requirements much higher than normal for the time, so in order to conserve performance, the alternate versions of the enemies were removed.
Other cuts survived, like the ROTT Reject Level Pack (stages that were cut), some artwork (some can be found on the CD), and several other resources.
1994 computer and video games | Mac OS games | DOS games | First-person shooters | Linux games | Windows games | Apogee games | Cult computer and video games
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