article

is a game in the Resident Evil survival horror series. It was originally released in 1999 for the Sony PlayStation as last game in the core series released on the platform and was subsequently ported to the Sega Dreamcast, PC and Nintendo GameCube.

Although it is the third game in the series, the game is chronologically set around the events of the previous game, with the first half of the game occurring 24 hours prior to Resident Evil 2 and the second half taking place the day after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City and concludes with the final fate of the city and its infected population.

The game's storyline was later used as the basis for the movie Apocalypse.

Story


The story takes place two months after the mansion lab incident in the first title. The player takes control of former S.T.A.R.S. operative Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. During her escape, she encounters three surviving members of the Umbrella Biohazard Countermeasure Service, Carlos Oliviera, Mikhail Victor and Nicholai Ginovaef. Mikhail and (depending upon the players actions) Nicholai are killed by Nemesis, an Umbrella bio-weapon and Jill Valentine escapes with Carlos Oliveria.

Resident Evil 3 was the last core title in the series to be released for the PlayStation and it was also the final Resident Evil game to take place in Raccoon City until the release of the online-enabled Resident Evil Outbreak. The city's fate is decisively resolved in the game's finale. The U.S. President orders a nuclear bombardment of Raccoon City and a nuclear missile is launched at the city. At this point in the game, Jill must escape the city in less than fifteen minutes. Resident Evil 3 also is the first game in the series to talk about government investigation into the Umbrella Corporation, elaborated upon in the opening of Resident Evil 4.

Gameplay


The game takes place in Raccoon City and begins just a day before the events in Resident Evil 2 began (September 28). The story ends two days later on October 1. There are a number of inter-linking events between the two games.

The game's key feature is a new boss-like enemy: Nemesis, an experimental Tyrant model programmed by Umbrella to hunt down members of S.T.A.R.S. Nemesis has abilities similar to Jill's (he can run, use weapons, and has a dodge move), as well as being the first monster capable of using doors to pursue the player from one area to the next. The creature is encountered several times throughout the game, in set-pieces, boss fights, and occasional random encounters as the player explores the city.

In a departure from the game's two predecessors, the player cannot select a character to play. Instead, the game is played almost entirely as Jill Valentine, although there is a short section in which the player controls UBCS operative Carlos Oliveira where the player must retrieve a cure for the T-virus that is coursing its way through Jill's blood that was given from the Nemesis. However, many weapons are available throughout the game, all with their pros and cons.

There are some little improvements on the previous games. Resident Evil 3 incorporates an emergency dodging move that allows the player to dodge enemy attacks, or even push zombies away if the player hits the action button a split second before the enemy's attack connects. The player can also turn around a full 180 degrees by pressing the back button with the run button quickly, another method of escaping the enemy. Enemies can actually follow the player up or down stairs.

The game also features a unique ammunition creation system in which new ammunition can be created from gun powder through the bullet casing reload tool, or by combining different types of ammunition. Players can also shoot oil drums or bombs located in certain areas resulting in a small explosion that can kill nearby enemies. The game also incorporates a randomization feature in which item and enemy placement, as well as puzzle solutions and cutscenes, change during gameplay.

Another new addition is the Mine Thrower, an experimental weapon filling a role similar to CODE: Veronica's bowgun with flame rounds. The Mine Thrower can also use enhanced mine rounds which have the ability to follow enemies.

During certain points of the game, the screen will turn white and the player will enter a Live Selection mode, in which they're prompted to choose between one of two possible actions (not choosing either is also a third choice), each affecting the direction the story takes. There is only a limited amount of time to choose before the player will have to face the adversary.

Trivia


  • The movie theater near the diner (Cafe 13) is showing a movie titled Biohazard 4.
  • The remains of a T-103 Tyrant (Mr X) that was sent to prevent the U.S. Army from obtaining the G-Virus before the Umbrella Special Forces Unit can be seen in the Waste Treatment Plant (near the Paracelsus' Sword rail cannon).
  • Nemesis has a one-word vocabulary: "S.T.A.R.S.!"
  • The game begins 24 hours prior and ends 24 hours after Resident Evil 2.
  • The design of Nemesis was based on an earlier Tyrant design for Resident Evil 2; the trench-coated Tyrant model known as "Mr. X" that keeps getting back up in RE2 bears quite a resemblance to Nemesis.
  • R.P.D. officers were armed with Heckler & Koch MP5 submachine guns in the opening scene, but it was not available in the game.
The following is from the Biohazard 3: Last Escape Official Guide Book - Complete Conquest of Nemesis (Studio Bent Stuff, 1999, ISBN 4-7572-0613-5), Another Side of Biohazard (Capcom, 2001,ISBN 4-8465-2307-1) and Biohazard Archives (Capcom, 2005, ISBN 4-906582-31-1):
  • Mikhail and Nicholai were originally planned to be brothers (the Ginovaef brothers) in an early draft of the story.
  • The Japanese title, Last Escape, is a reference to the destruction of Raccoon City (the main setting of the previous games), which occurs at the end of the game.
  • According to interviews with series' creator Shinji Mikami and Hiroyuki Kobayashi, the game was originally conceived as a side story to the series titled Biohazard (Resident Evil) 1.9. It was only halfway during development that the developers decided to use the title Resident Evil 3 as they felt that the game was deserving of the title. Mikami later commented in an interview that he didn't want the title Resident Evil 3 to be used on the game. Another working title for the game was Biohazard 2.1 (as seen on storyboards of the game).
  • After completing the game, the boutique is unlocked. Obtainable is the costume of Regina from Dino Crisis, with a red wig as well.
  • Brad's white S.T.A.R.S shirt has S.T.A.R.S emblems on both shoulders. However when he becomes a zombie in Resident Evil 2, he only has a patch on the left shoulder, much like the white S.T.A.R.S shirt Chris Redfield wears in Resident Evil 1
  • In the minigame, Operation: Mad Jackal, if the player reaches their target, they meet a person who is slightly concealed by silhouette, but appears to closely resemble Chief Brian Irons of the RPD.

Differences between versions


There have been three ports of Resident Evil 3 since the initial PlayStation version for the following platforms: Sega Dreamcast, PC and Nintendo GameCube. The differences between them are minimal compared to other games. The Dreamcast and PC versions allow the player to choose Jill's outfit in the main game right from the start without going to the boutique. There are two additional outfits not in the PlayStation version. The "Operation: Mad Jackal" minigame is also available right from the start, with the added function of posting scores online on Capcom's official website (this feature has since been discontinued). The Dreamcast version also allows players to view their character's current health via a VMU. The GameCube version is a direct port of the PlayStation with no added content, with the exception of an increased framerate for FMV scenes.

Packaging art


Image:SLPS-02300.jpg|Biohazard 3: Last Escape
Sony PlayStation
Japan, 1999 Image:re3box.jpg|Resident Evil 3: Nemesis
Sony PlayStation
North America, 1999 Image:RE3PS1PAL.jpg|Resident Evil 3: Nemesis
Sony PlayStation
PAL, 2000 Image:T-1222M.jpg|Biohazard 3: Last Escape
Sega Dreamcast
Japan, 2000 Image:Residentevil3nemesisonoc1999.jpg|Resident Evil 3: Nemesis
Microsoft Windows
North America, 2001 Image:re3.jpg|Resident Evil 3: Nemesis
Nintendo GameCube
North America, 2003 Image:Japanesecoverofre3nemesisr.jpg|Biohazard 3: Last Escape
Nintendo GameCube
Japan, 2003 Image:Gcn residentevil3u pal.jpg|Resident Evil 3: Nemesis
Nintendo GameCube
PAL, 2003

Novelization


S.D. Perry's novelization of Nemesis was the fifth book in her series of Resident Evil novels. The novelization stays true to the game's outline in most respects, although the author choose to ignore some of discrepancies between the game and her previous novels, such as Jill's decision to stay in Raccoon City (instead of going to Europe like she did in City of the Dead) and the destruction of Raccoon City at the end of the story. One discrepancy that is explained in the book is the sudden existence of Raccoon's Mayor Warren. In the novel, it is explained that Mayor Warren is the former mayor, whereas Mayor Harris is the current mayor in Perry's series.

However, like Perry's novelizations, there are additional new materials and scenes not depicted in the game, as well as a few differences. The recurring novel-only character of Trent (a Perry original) befriends Carlos prior to his mission in Raccoon and provides him with information before setting off. The novel also suggest that Nicholai intended to kill Mikhail out of jealousy for outranking him and the injury Mikhail suffered was because of him. In the game, Jill and Carlos decides to leave Uptown through the cable car without Nicholai, believing that he died in a zombie attack, whereas in the book, they become aware of Nicholai's treacherous nature beforehand and decide to leave the city without him. The character of Murphy Seeker is missing in the novelization, although a new character named Randy Thomas serves a similar role in the novel. Tyrell Patrick (one of the Supervisors or Watchdogs, as they're referred in the novel) is renamed Ken Franklin and his backstory differs greatly from the official one.

The novelization ends the story with Nicholai getting killed by the Nemesis, while Carlos and Jill escape from the city without outside help. This is only one of three possible outcomes in the game.

1999 computer and video games | Dreamcast games | GameCube games | Windows games | PlayStation games

Resident Evil games

Resident Evil 3: Nemesis | バイオハザード3 LAST ESCAPE | Resident Evil 3: Nemesis

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Resident Evil 3: Nemesis".

Home Pageartsbusinesscomputersgameshealthhospitalshomekids & teensnewsphysiciansrecreationreferenceregionalscienceshoppingsocietysportsworld