Replay Gain is a proposed standard published on July 12, 2001 to normalize the perceived loudness of computer audio formats such as MP3 and Ogg Vorbis.
Basics
Replay Gain works by first performing a
psychoacoustic analysis scan of the entire audio file to measure the perceived loudness and peak levels. The difference between the loudness and the target loudness (usually 89 dB SPL
*) is calculated; this is the
gain value. Typically, the gain value and the peak value are then stored in the audio file as
metadata, allowing Replay Gain–compliant audio players to automatically
attenuate (or in some cases
amplify) the output so that such files will play back at similar loudness to one another. This avoids the common problem of having to manually adjust volume levels when playing audio files from different
albums that have been mastered at different levels. Another benefit of Replay Gain scanning is that the peak information can also be used to prevent loud songs from
clipping.
Replay Gain implementations usually involve adding metadata to the audio without altering the original audio data. While the Replay Gain standard specifies an 8-byte field in the header of any file, many popular audio formats utilize tags for Replay Gain information. FLAC and Ogg Vorbis utilize the REPLAYGAIN_* comment fields. MP3 files usually utilize ID3v2 or APEv2 tags.
Legacy audio players do not support Replay Gain metadata. An alternate way of implementing gain correction that supports such players is to either directly modify the volume of the scanned file or to create a new copy of the file with the volume modified. In the latter case, the process may not be perfectly reversible.
Although the standard is formally known as 'Replay Gain', it is also commonly known as 'ReplayGain' or 'replaygain'.
Track gain vs. Album gain
Replay Gain analysis can be performed on individual tracks so that all tracks will be of equal volume on playback. Analysis can also be performed on a per-album basis. In album gain analysis, an additional peak value and gain value, which will be shared by the whole album, will be calculated. Using the album gain values will preserve the volume differences within an album.
On playback, assuming the metadata method is used, listeners may decide if they want all tracks to sound equally loud (track gain) or if they want all albums to sound equally loud (album gain).
Replay Gain–compliant audio players
Implementations of Replay Gain scanners
- AACGain: Directly modifies original file and writes undo information as metadata.
- flac and metaflac: Encoder can optionally generate metadata. Tagger generates metadata.
- foobar2000: Generates metadata through included plugin.
- iVolume: Replaces the
iTunNORM metadata tag value (optionally on a per-album basis), which is used by iTunes and iPods for Sound Check volume normalization. OS X only.
- LAME: Encoder writes metadata to LAME tag
- MediaMonkey: Analyze Volume calculates RG values and writes them into the files as tags and into its library database
- MP3Gain: Generates metadata. Can directly modify original file and write undo information as metadata. *
- MPCGain: Generates metadata which is stored in the file header.
- VorbisGain: Generates metadata.
- WaveGain: Generates a new copy with Replay Gain applied.
Alternatives
- Peak amplitude is not a reliable indicator of loudness, so consequently peak normalization does not offer reliable normalization of perceived loudness. RMS normalization is a little more accurate, but care must be taken not to introduce clipping, either by guaranteeing appropriate headroom or by using hard or soft limiting. (Replay Gain itself is an elaboration on RMS normalization.)
- With audio level compression, volume may be altered on the fly on playback, but the dynamic range will be compressed. Although this is beneficial in keeping volume constant at all times, it is not always desirable.
See also
External links
Replay Gain | Replay_Gain | 回放增益
Computer and telecommunication standards