The fictional campaign setting of Ravenloft for the Dungeons & Dragons fantasy role-playing game is divided geographically into a number of domains.
Originally formed by an adventurous natural werewolf by the name of Nathan Timothy. Son of Eowin Timothy, a powerful werewolf from Mordent, Nathan was always compelled to wander. On some level, he seemed to believe that he might escape the Demiplane of Dread through his wanderings. Being a natural werewolf and raised as a monster, he left a trail of murders in his wake. When there was nowhere left to explore, he entered the Mists. They obliged him with a domain of his own: Arkandale.
Arkandale is riddled with small, sharp hills and thick forests. The land is abundant with game animals and wolves, and Arkandale is (was) well known for the furs its settlements produced. These small villages are clustered around the Musarde River, which cuts a broad swath across the domain. Captain Nathan Timothy pilots his paddleboat, the Virago, up and down the river as a merchant.
Note: Nathan's son, Alfred, is the darklord of Verbrek, to the south.
When the Grand Conjunction occurred, the Dark Powers seemed unimpressed with the evil Nathan exhibited. His curse was to be unable to leave the river, lest he begin entering a helpless, comatose state. Unlike most darklords, Nathan learned to live with the curse, even coming to enjoy the river all the more. While he was not a good man, and was still a ruthless werewolf, his evils were no longer so dramatic or pervasive that he waranted a domain of his own. His son, Alfred, however, was indulging in worship of a Wolf God, and making ruthless sacrifices and decisions for no reason greater than his own sense of hatred and desire to be a monster. When the Grand Conjunction (Or Great Upheaval) was finished, Verbrek had absorbed Arkandale. Nathan Timothy was released from his curse, and remains captain of the Virago as of 755 Barovian Calendar. His travels now take him all over the core, and he is famous for providing a safe ride and gregarious company. Then again, no one would hear from anyone who disappeared on his ship...
Barovia is loosely based on real-world Transylvania, and more closely related to the stereotypical Hollywood depiction of that place. The country is mostly mountainous (the Balinok range) and covered in dense woods. The climate is cold with frigid winters.
Strahd von Zarovich remains the darklord of Barovia, inhabiting the castle Ravenloft, close to the original village of Barovia (otherwise unnamed), the de facto political centre of the land. Other large settlements include Zeidenberg, Immol, Teueldorf, Vallaki and Krezk.
The population is 98% human, with native Barovians and the lower-class emigrees from Gundarak, the Gundarakites. The Vistani, though a one percent minority, are influential due to their compact with Strahd.
The most popular language, Balok, shows patterns of Slavic influence.
Bluetspur is a Lovecraftian domain, a bleak, storm-wracked, blasted wasteland with no life on the surface.
Deep within the ground, massive cities of insane architecture sprawl in all directions, teeming with tortured slaves and their masters; the hideous, unspeakably inhuman illithids (known as"mind flayers" for their powerful psionic talents and their penchant for eating brains). For the will of their insane ruler, the Illithid God-Brain, these twisted beings perform malicious bio-engineering experiments, all for the purpose of breeding a superior slave race.
The darklord of the domain, referred to as the Illithid God-Brain, was once a human psionicist, who betrayed his city and willingly fused with the Elder Brain in hopes of becoming the ultimate psionicist. His curse is that he is now trapped within a 30ft-long egg-shaped mass of brain tissue, unable to experience the outside world except by draining the minds of free beings, and even that degenerated exposure only lasts until the victim's mind disintegrates into the insane morass.
Borca is a nation ruled by noble poisoners, filled with poverty-crushed peasants, and ruthless social climbers. Loosely modeled after real-world Italy during the time of the Borgia family's rule, Borca is also the birthplace of the Church of Ezra. The ruler, Ivana Boritsi, is eternally young and beautiful, but her touch is death. Likewise, Borca is a land of pastoral beauty that is rotten and foul beneath the surface.
Borca was created when Camille Dilisnya murdered her husband in a jealous pique and then left Mordent to avoid mob justice. Granted her own domain by the Mists, Camille was blessed with the ability to craft any poison she could imagine, though she was not immune to them, herself. She also suffered under a horrific curse: anyone who she trusted completely would betray her. She ruled her nation with an iron hand and married several times, though each of her husbands was unfaithful and she eventually murdered them. Ivana's father, Klaus Boritsi, was poisoned with a contact concoction which merged his skin with the chambermaid he was having an affair with.
When Ivana fell in love with a young bard named Pieter, Camille was incenced at her daughter finding love when it had eluded her for so long. Camille disguised herself as Ivana and seduced Ivana's one true love. She then claimed he had seduced her, and succeeded in proving in Ivana's eyes that all men were evil. Ivana took the lesson to heart, and killed Pieter by saturating her own body with a virulent poison. Two years later, she assassinated her mother and became the new ruler of Borca.
During the Grand Conjunction in 740 Barovian Calendar, Borca absorbed neighboring Dorvinia, ruled by Ivana Boritsi's cousin Ivan Dilisnya. Born on the same night and sometimes called "the Dark Twins," the cousins had long corresponded and considered themselves close friends. After their countries merged and they were forced to become co-rulers, however, they grew to loathe one another.
Cavitius is a domain in the Burning Peaks cluster ruled by the demigod Vecna. Most of the domain is a desert which saps the life force of anyone who sets foot in it. The only settlement in the domain is Citadel Cavitius, where undead are leading citizens and the living have no rights.
Cavitius is constantly at war with Kas the Destroyer's domain of Tovag, but neither side ever gains an advantage.
Liffe is a small island in the Nocturnal Sea. It is ruled by a Baron Lyron Evensong, a bard from Krynn whose curse is to spend 100 years trapped in his study for every day that goes by in real time. The three settlements in Liffe are Armeikos, Moondale, and Claveria.
The Carnival is not a true domain but bears many resembelances to it. Isolde is not a great villain but a Chaotic Good Outsider called a Ghaele, or Greater Eladrin, who willingly entered the mists seeking an enemy of hers, a powerful Incubus (believed by many fans of the setting to be the Gentleman Caller). As with all Outsiders of Good or Evil Alignment, Isolde emits an aura of energy which disrupts the fabric of Ravenloft, an effect which is known as the Twisting. In a manner reminiscent of the effects of l'Morai, the Twisting causes anyone effected by it to develop bizarre deformities based around past deeds of evil and negative personality traits, whilst at the same time developing one or more mystical abilities. For example, a shy sorceress who keeps her mouth shut even when her advice or ideas could help her friends might lose her mouth, causing her to feed and drink by taking fluids in through her nose, whilst still being able to cast spells with verbal components and developing telepathy in the process. The Twisting affects everything within 300 feet of Isolde and she cannot halt it, though she may accelerate it. It takes anywhere between 6 and 13 cumulative days spent in the Carnival for the Twisting to affect a person, though once they have left the Carnival the effects vanish, taking a month for each day spent at the Carnival.
Like a typical Darklord, however, Isolde has suffered from entering Ravenloft; her superiors refused to allow her to enter the Demiplane of Dread at first, and as a consequence for entering she was entrapped within a mortal shell (stripping her of most of her powers, such as her Alternate Form ability) and told that she could never leave Ravenloft. She is dedicated to both fighting evil and capturing and punishing her nemesis, but the Dark Powers toy with her in the same way they do with all true darklords; wherever the Carnival goes, magical flyers announcing their presence precede it. She ensures that the Carnival never spends more then one week in a single area, as she is afraid what the Twisting would do if she stayed in one place over long.
None of the Carnival members know that Isolde is a Ghaele, though many of them believe her to be a kindly guardian spirit sent by Blind Marie. The only one who has a clue to the truth is a malignant scholar called Professor Pacali, who runs the Hall of Horrors. He knows that Isolde is an Outsider, but mistakenly believes her to be a Fiend of some sort, due to manipulation by Isolde's Incubus enemy and a copy of Van Richten's Guide to Fiends.
Notable members of the Carnival are:
Home to a twisted fey sorceress and her husband, now transformed into a monster called the Avanc, which roams the black water of Lake Kronov.
This Island of Terror is located within Tepest, and draws some inspiration from The Lady of the Lake of Arthurian legend.
A feudal fantasy nation ruled over by the lich-king Azalin Rex, Darkon is the largest domain in Ravenloft. Physically, it takes up the northern third of the main continent, the Core, and its population easily exceeds that of any other single domain. Politically, Darkon is stable but not very influential, with its various nobles kept in check by Azalin's machinations.
In a real sense, Darkon's history is Azalin's history. After being driven out of his original homeland and finding himself in Ravenloft, Azal'Lan (originally a title meaning simply "Wizard King") was briefly befriended by Strahd von Zarovich, the darklord of Barovia. They were experimenting with a few magic spells to help each other escape until eventually Azalin gave up, and wandered into Darkon. After escaping, Azalin found himself the master of a sprawling domain that reflected his cruelty, his obsession with order, his cunning, and his greatest frustration: the inability to learn new magic.
Due to Azalin's desire for unswerving loyalty, Darkon has the most obvious and unique curse in Ravenloft. After spending from one to three months within its borders, anyone not native to Darkon loses all memory of their original homeland, instead believing themselves to have always lived in Darkon. Additionally, they lose all personal desire to leave the country, though some do so anyway out of necessity or circumstance. The lost memories return upon leaving the domain.
Azalin's desire to escape Ravenloft lead to the disastrous Grand Conjunction in 740 Barovian Calendar, nearly destroying the Demiplane of Dread. His next escape attempt resulted in the equally catastrophic Requiem, destroying his physical form and turning the capital city of Darkon, Il Aluk, into a city of the undead, now called Necropolis. For the five years of Azalin's disappearance, Darkon itself was known as Necropolis due to the influence of that city's darklord, Death. Azalin was restored to his body and his throne in time, and now plots a third escape attempt, the details of which are unknown.
Darkon is one of the few domains of Ravenloft to accept demihumans such as elves and dwarves as equal citizens, and one of the few to embrace arcane magic openly. Darkon is often considered decadent by its neighbors, appropriate enough as Azalin encourages his citizens to debase themselves as a means of salving his own ego.
Davion can only be accessed through the Nightmare Lands. The portal to Davion there is one of many dreamspheres found throughout the domain.
Modelled after Renaissance France, Dementlieu is ruled by the charismatic and manipulative Dominic D'Honaire. It is considered the cultural heart of the Core. The language spoken is a sort of 'French' "Mordent"
Dominia is an island ruled by Dr. Dominiani (Also known as Dr. Daclaud Heinfroth), a psychiatrist and cerebral vampire who seeks to find a cure for madness by inflicting it on others, observing the effects and searching for treatments. The island is home to his renowned Asylum for the Mentally Insane.
Before Dominia's formation, Dr. Dominiani was an assistant to Duke Nharov Gundar of Gundarak. The Doctor was directly responsible for the Duke's death, and temporarily held the position of Darklord of Gundarak until Barovia and Invidia moved to annex the territory.
A small, mountainous realm north of Barovia and northeast of Borca before the Grand Conjunction, Dorvinia was ruled by Ivan Dilisnya, who gained the domain when he fled into the mists for poisoning his sister and her husband, and trying to kill their newborn child.
Dorvinia was centered around Mt. Gries, a misty, ragged mountain covered with evergreens that stretched into its valleys. Civilization existed in the form of three riverside villages, Lechburg, Ilvin, and Vor Ziyden.
During the Grand Conjunction, Dilisnya was in close proximity to the darklord of neighboring Borca, his own cousin Ivana Boritsi. Due to their similarities and proximity, their domains merged, and Dorvinia was absorbed into Borca. While Ivana still holds the majority of power, Ivan is no doubt a major part of the evil in the land.
Falkovnia is ruled by Vlad Drakov, a mad tyrant with a love of impaling as an execution method (an obvious reference to the Wallachian voivode Vlad Ţepeş, although Drakov also shows echoes of Hitler and Stalin).
Falkovnia produces much of the Core's grain and wheat, which Drakov uses to fund his war machine. As absolute ruler of Falkovnia, everything is his property, including the population, which are branded with the mark of a hawk on their foreheads shortly after birth (perhaps a reference to Italian fascism symbols).
Drakov has attempted to invade Darkon, the vast domain to the north, no less than four times since Falkovnia was formed, and every time his army reached the border, an army of undead creatures rose to stop them. Every man in Drakov's army who fell rose to fight for Darkon. The domains around Falkovnia (Borca, Richemulot, Dementlieu, and Lamordia) have signed a mutual defence treaty in the event that Drakov invades any of them, although he believes that they are not worth invading, being run by women and fops.
G'Henna is a starving land of religious zealotry, where the populace slave to produce food to be sacrificed to their false deity; Zhakata the Destroyer. Their religion states that Zhakata has two forms, the Destroyer- to whom they sacrifice all of their food, receiving only enough to keep themselves alive, and the Provider- the opposite of the Destroyer, the arrival of whom the G'Hennans pray for ferverently. Cruelly ironic, Zhakata- like the Wolf God worshipped in Verbrek- does not exist. Generations of G'Hennans have starved themselves to death in hopes of attracting the Provider, but this will never happen.
Ghastria is a dull, gray domain, ruled by a darklord who literally is gray, in a pastiche of The Picture of Dorian Gray. The domain is infested with undead ghasts and ghouls and with monstrous carrion crawlers. No food produced here has any flavour whatsoever. The domain is the core's leading producer of Umbral Gray, an element used in paintings to add a smoky, misty effect but which is also lethally poisonous; however, the darklord has discovered that by mixing carrion crawler venom with Umbral Gray, you eliminate the strong flavour, thus making it much more useful as a poison.
The darklord is also the political lord, his curse being that he cannot feel any form of emotion (this has the physical effect of leaving him a dull gray in colour) unless he first shows a living being his self-portait, which sucks the life from them and leaves him with emotions until the effect wears off. He always plans great things to do when he regains his emotions, but he lacks the self drive to do them; thus he never gets anything accomplished. His right-hand man, the Baron Camar D'Marosso, is beginning to transform into a ghast, and it is likely he will soon earn his own domain.
Ghastria was a domain in the second edition of Ravenloft, and hasn't been translated into the third edition.
Har'Akir and the rest of the Amber Wastes cluster is the theme for the fifth issue of the Fraternity of Shadow's Quoth the Raven netzine.
Hazlik initially banned the practice of arcane magic in his nation, making its use punishable by death through torture or experimentation, but he reversed his policy after the Grand Conjunction and even founded a wizarding academy. His long-term plan with this reversal is unknown, but it is suspected to relate to his desire for vengeance.
Hazlan's population is divided into two distinct human ethnic groups: the Mulan and the Rashemani. The Rashemani make up over ninety percent of the population and serve as a worker caste to the aristocratic Mulan. The Mulan keep the Rashemani in line by fear and force, keeping them ignorant and poor enough to prevent uprisings and treating them as veritable slaves. Though Hazlik himself is Mulan, his hatred for his own people is well known; he bears no great love for the Rashemani, however, and so leaves the social structure unchanged.
This small pocket domain is always found within another domain, and moves. It consists of a large old house with an attached stone tower.
The darklord for the house is actually the house itself, which has fused with the spirit of Mara, a woman who was murdered there. Because Mara was entombed in a wall (where she eventually died), she became intensely lonely. As a result, the house will not let any visitors leave until one of them sacrifices himself or herself to placate her unquenchable loneliness.
The house will manifest its true nature gradually. First of all, neither doors nor windows will open, not even with magic; strange noises will begin to be heard. Then, the walls may begin to bleed, or messages such as "Mara is lonely" will appear in random places. If the walls are attacked, they bleed, too; if enough blood is shed, the house can form a blood elemental with it. No amount of hitting will cause the house any damage. Lastly, the house will begin to pulsate noticeably, with a distinct heartbeat. Furniture may move and attack, and planar rifts may surge open from the ground, releasing horrible creatures. In the end, Mara will make it clear that she has singled out one of the visitors for sacrifice, and she will not let the others out of the house until this is done. True to her word, the house will release the remaining visitors if this occurs. However, no matter how many people are sacrificed, none are ever enough to sate Mara's loneliness, and the process repeats itself whenever new visitors arrive. It is suggested that if one of the visitors sacrifices himself or herself willingly, then the house's destruction might be possible.
As of its last, consistent sighting (according to maps of the Core circa BC 755-758) signal that the House is located in south-western Borca.
I'Cath is a small domain ruled by Tsien Chiang, a powerful sorceress from Kara-Tur who hates all men.
Invidia is ruled by Gabrielle Aderre. A cruel and manipulative half-vistana, she mothered Malocchio Aderre, considered the prophesied Dukkar who would bring about the destruction of Ravenloft, from her union with the Gentleman Caller. Gabrielle is an enchantress that draws from her vistana heritage. Gabrielle became a darklord after willingly allowing her mother to be ripped apart by beasts.
Kalidnay is a domain taken from Athas (Dark Sun setting). It is ruled by the High Priestess Thakok-An, whose defining crime was the voluntary sacrifice of her family in order to transform her Sorcerer King into a dragon. Instead of transforming, the Sorcerer King was put into a deep sleep, and half of the city's population was killed as Kalidnay was added to Ravenloft as an island of terror.
-- Thakok-An and Kalid-Ma's gender are up for debate as they are two versions of this dark domain's origin. -Duce
Kartakass is the most musical domain in Ravenloft, and all native bards originate from or have been trained there. İt lies in the south of the Core.
A domain with lush forests, it contains only two major settlements: Skald and Harmonia. It is crisscrossed with the rivers that originate from the Musarde River, which flows in from Sithicus and disappears into Hazlan. The domain is bordered by Barovia in the north, Hazlan in the east, and Sithicus in the west. South of this domain lay the mists. Wedged between Barovia and Kartakass lies Forlorn, a mostly empty domain.
Kartakass is infested with Wolfweres (wolves that transform into humans and humanoid-wolf hybrids), the darklord being the Meistersinger, Harkon Lukas. This fact is unknown to outsiders- who regard the country as simply being the homeplace for bards and a particular potent alcoholic drink called Meeklebrau. The natives suspect that the very numerous wolves of the land are more than they appear to be but the literal truth about them is rarely whispered. The figurative truth is, however, lent voice in song by the wolfwere bards themselves, who never tire of recounting the tales of the cunning of Grandfather Wolf over and against the stupidity of Grandfather Boar and the feebleness of mankind.
Keening is ruled by Tristessa, a drow banshee who perpetually seeks her dead daughter. The daughter, born with spider's legs, was killed by her fellow drow and Tristessa was staked to the ground and left to die in the hot sun. Vistani and others occasionally leave babies for Tristessa, but because she lacks the physical requirements to care for a baby (such as the ability to nurse a child), all of her surrogate babies die of starvation.
In 3'rd edition D&D Ravenloft, Tristessa was not a Drow, but an Arak Sith, one of the breeds of dark fey native to the Shadow Rift (And, as of the new version, the original inhabitants of Arak's mountains). When she discovered the worship of the Spider Queen Lolth, she became the head priestess of a cult in her honor. The followers of this cult began to change in appearance: instead of their normally bone-white skin, they became similar in appearance to the Drow.
Lamordia is ruled by Adam, also known as the Creature, an extremely intelligent and nimble flesh golem, based on Mary Shelley's Frankenstein. Adam is the most successful creation of Dr. Victor Mordenheim in his research into the creation of life, albeit the one that caused him the most grief. Adam mangled the doctor's wife Elise and appearantly murdered their adopted daughter Eva.
The two are intextricably bound together: Dr. Mordenheim has Adam's hit points, and in return Adam shares the doctor's constant anguish.
Usually hidden from sight, Adam is often thought to spend most of his time on Devil's Island, part of the archipelago known as the Finger.
Markovia is an Island of Terror (a free-floating lesser domain) situated in the Sea of Sorrows and based on the H.G. Wells novel The Island of Doctor Moreau. The domain's sole inhabitants are Dr. Frantisek Markov and his unique Broken Ones (tormented humanoids created by twisting animals with Markov's surgical methods). Dr. Markov is based on Dr. Moreau, and so his obsession and is to always attempt to create humans from animals, but to never succeed fully; his creations are inhuman looking and will slowly degenerate back into mere mindless beasts.
Dr. Markov can transform into any animal shape he chooses (although his face remains the same), and his curse is that he can never assume human form, only those of beasts. Normally, he stays in the shape of a gorilla.
Mordent is the setting of the module The House on Gryphon Hill. After one of Strahd and Azalin's many attempts to escape the Demiplane of Dread, they found themselves in Mordent. After the events involving the Alchemist and the Apparatus, they were sent back, and Mordent was added to the demiplane as a new domain.
Mordent is ruled by the ghost of Sir Godefroy, a cruel and brutal aristocrat who murdered his wife and daughter and framed the act as an accident. Their ghosts rise every night to haunt and consume him eternally.
Necropolis is the domain formed during the Grim Harvest. At first, it included all of Darkon, but with Azalin's return, it only includes the area around the former city of Il Aluk. The only inhabitants of Necropolis are undead, due to the deadly shroud of negative energy throughout the domain. The darklord of Necropolis is a negative energy elemental named Death.
Elena has discovered that the Shadowborn is held within Shadowborn Manor, but is unable to reach it. Her descent into irredeemability is quickened by her chaplain Theokos, who is in reality a Gelugon (an insectile greater Baatezu Devil). Theokos is detailed in the Book of Sorrows PDF netbook at www.kargatane.com.
The Nightmare Lands are a pocket domain, ruled by the Nightmare Court. The landscape is always shifting, reflecting its dreamlike nature, although it is often nightmarish.
The Nocturnal Sea is ruled by Meredoth the Necromancer, who lives in an island entirely populated by his intelligent but mindless undead creations, the lebendtod. In his original realm of Mystara, Meredoth came to hold a barony through award. However, as the barony's problems constantly got in the way of his wicked experiments, Meredoth concocted a plan to kill all the inhabitants and turn them all into mindless undead who would never bother him again. It was this crime that led him to the mists, and stewardship of the Nocturnal Sea.
Nosos is a domain of over-industrialization, a land buried under garbage and poison.
The darklord of the domain is Malus Scleris, a male human of eighth level (4th level aristocrat, 2nd level expert and 2nd level manipulator). The only son of a widowed druid, Malus never received any affection from his father. He eventually murdered him by contaminating his bed linen with disease pathogens. His curse is that he is always under the effects of a Speak with Plants spell, which affects all plants within a mile of him. Any trees speak to him with the voice of the ancient forest where he grew up, forcing him to go through his guilt. Because of this, he orders all trees in his domain destroyed, and only allows people to grow other forms of plants if they pay a "Green Tax", basically one gold coin per month for every cubic foot of flora owned.
Malus is immune to level draining, ability score damage and all forms of poison and disease. He has several scientists experimenting with creating newer and deadlier varieties of toxin, and uses these to his advantage. Because of his immunity, he can simply smear the pathogen on his hands- which is why he always wears white gloves. When he whishes to infect someone, he simply removes his gloves and shakes their hand. One of the diseases he has bred is Brain Fever, which lowers Intelligence. Because his minions have spread the rumour that Brain Fever originates from prostitutes, anyone infected suffers from both the brain draining effects and a shake in his reputation- which makes the disease perfect for discrediting rivals. A more lethal disease is "Elevens", a muscular disease which causes two vertical muscles in the neck to stand erect, hence the name.
Nosos was an Island of Terror in the second edition version of Ravenloft, but was left out of the third edition version. The fans of the setting rectified this in the second issue of Quoth the Raven, a fan-created netzine hosted by the Fraternity of Shadows website (www.fraternityofshadows.com), merging an updated Nosos with Paridon and Timor to form the Shining Bay cluster.
Unlike the other darklords of Ravenloft, Sir Tristen is actively trying to fight the evil inside of him, seeking to rid himself of Malken and to curtail his rampages (over which he otherwise has no control).
An Island of Terror, Odiare is made up of a small town inhabited mostly by children. The overlord is a carionnette named Maligno. Maligno, who was created by the toymaker Giuseppe out of his desire for a son, ended up murdering the entire adult population, who would not believe that he was real, and leaving the children, who (originally) loved him and did believe he was real, to adore him. Malligno keeps Giuseppe, now driven mad, in an attic in one of the houses, making (more) toys and carionnettes for Maligno (Maligno had originally planned to use a cadre of carionnettes under his control to possess the adults of Odiare, but was foiled by a group of adventurers and was forced to slaughter them all instead).
Although he hates Giuseppe, Malgino needs him, for he is the only one who can repair him. Also, Maligno cannot harm Giuseppe, for all harm inflicted on Giuseppe is inflicted on himself.
It is not especially difficult to see that this domain is based upon a twisted version of the traditional Italian children's fable, 'Pinocchio' by Carlo Collodi.
Fanon has recently changed Zherisia to the Shining Bay cluster by adding a third edition rules version of Nosos to it and moving Timor out into an island connected to Paridon by both a bridge and a mass of tunnels.
Diamabel is obsessed with moral purity to the point of madness, and killed his own father, as well as countless others, in a genocidal campaign against impurity before the dark powers took him.
Richemulot's darklord is Jacqueline Renier, a wererat trained in the dark arts who is forced to turn into rat form in the presence of anyone she loves. Jealous of her sister, she would often arrange her lovers' death just to sadden her. A well-versed conversationist, Jacqueline inherited the title of darklord after murdering the previous holder, her grandfather Claude.
Saragossa is a sea domain, consisting of a vast ocean of seaweed where ships get stuck. Saragossa is perhaps the harshest domain in which to live, as all inhabitants are forced to prey on each other (both figuratively and literally) to survive.
Scaena is a floating pocket domain, ruled by the playwright Lemot Sediam Juste. Cunning and treacherous, Juste did anything to further his career, eliminiating all who stood in his way. Popular and renowned in his time for his comedies, Juste sought to extend his reputation to become known as a master of all forms of theatre. However, his attempts at writing tragedies failed completely, usually resulting in over-the-top performances with no credibility, or even melodramas. Frustrated, the self-centered Juste blamed the actors for the failure of his plays.
Eventually, Juste came to think that his performing troupe was sabotaging his performances on purpose. To exact revenge for this perceived treason, Juste devised a plan. First, he wrote a bloody tragedy in which all the performers died in horribly violent ways. Although the troupe remarked at the quality of the script, Juste stuck to his plan.
On the night of the premiere, Juste went around the dressing rooms, substituting the fake props with real items: fake poison with real venom, the fake dagger with a real one, and so on. When the actors went to perform, they had no idea of what had happened. As the play progressed, the audience remarked in disgust at the grisly realism of the scenes where the characters died; one by one, the actors and actresses unsuspectingly dying, sometimes with blood streaming on the stage.
However, when Juste came forth to take his applause at the play's conclusion, the audience booed him for what they considered a play in bad taste. Angered, Juste retreated into the back of stage and, taking sources of fire nearby, proceeded to burn the building down with the audience trapped inside.
As the building burned full of screams and panic, Juste escaped through a back door to an adjacent building, another theater owned by a friend of his. When he entered the theater, however, it seemed a bit different.
Juste stayed in the theatre until he felt it was safe to do so. When he tried to leave, however, he found swirling mists around the entrance; as he ventured outside, his mind was filled childhood horrors long forgotten. Scared, Juste turned back into the theatre, where he realised he remained trapped.
Boredom soon struck, so, having found a sheaf of papers, Juste began to write a play. Suddenly, as he wrote, Juste realised that he was no longer in the theatre, but in a sparse forest; looking up, he saw dark grey clouds spouting drops of blood, precisely the scene that he was writing. Frightened and confused, Juste ran away from the scene to find himself back in the same theatre he was writing form. Juste realised that he had been on the stage.
Baffled, Juste wrote some more; simultaneously, props came out of nowhere and fell into place according to what he wrote . Piqued, Juste began to experiment enthusiastically, writing several different scenes. Each time, the stage changed to reflect the words on the paper. Now energetically, he began writing plays, and roles for actors, and then tearing them up to see the stage dissolve back. Marveled at this newfound wonder, Juste realised that the stage was his to control, although no longer did the stage show the realism of his first experience in the forest; the changes became represented by simple cardboard props to him, although to visitors who become involved in Juste's machinations, the experiences were (and are) very real.
Now partially demented, Juste continues to experiment with tragic writing, with visitors to the theatre often becoming entangled in the plots. The horror lies in the fact that if they do, they may never get out of them again.
When the play is completed, Juste's theatre will appear in a city within the domain in the stead where another theatre should be; it will be shown to be opening night, and patrons can come and see the play for 1 gold piece.
Before the performance begins, the doors close and become unopenable for the remainder of the show. Meanwhile, the show goes on.
If the audience likes the performance at the end of the play, then Juste will probably allow them to leave safely, although not necessarily in the same city they came from. If their enthusiasm is not very pronounced, or if they boo him, then Juste will not let them leave alive; he will keep the doors locked and proceed to burn down the theatre with the audience trapped inside. Though this causes him pain, he does not die from the experience, and the theatre reforms again the next day with Juste intact.
The Sea of Sorrows is on the other side of the Core. It is home to various Islands of Terror, including Demise and Markovia. The Sea of Sorrows is usually covered in fog.
The darklord is the captain of a ghost pirate ship known as the Relentless, which can manifest and appear real. The captain, a ghost called Pieter van Riese, perpetually navigates and attempts to chart all the islands in the Sea of Sorrows, but is always foiled by the shifting geography. The original crime of his was driving his crew to the death while trying to search for a new passage to a land laden with riches.
Van Riese can also never set foot on land.
In the fifth issue of Quoth the Raven, a magical weapon called the Spear of Amhoth was created by fans so that a hero would have an easy time facing her. This weapon is a +3 Undead-Bane Short Spear, with the following special abilities:
The Shadow Rift was created during the Grand Conjunction in 740 Barovian Calendar when the nations of G'henna and Markovia vanished from the main continent, the Core. Left in their place was a great, yawning chasm splitting the Core in two. The Shadow Rift is a sheer canyon filled with darkness and black fog. None that have entered it have ever returned.
At the bottom of the Shadow Rift is a kingdom of shadow fey, the Arak, shrouded in perpetual night. The domain is reachable through a number of cracks and crevices that run beneath neighboring domains. Those that pass through these cracks understand that roughly two days of travel pass either direction, but they retain no memory of the journey.
The Shadow Rift is ruled over by Loht, the Prince of Shadows and head of the Unseelie Court, and his sister Maeve, the Faerie Queen and mistress of the Seelie Court. These two children of the former shadow fey king, Arak, jointly rule the land in the father's stead. Arak died fighting the monstrous entity known as Gwydion, a being that had enslaved and altered their race to conquer worlds for him. Arak freed his people and trapped Gwydion between worlds. Gwydion, called the Sorcerer-Fiend, is the true master of the Shadow Rift, though he can exert very little control over it.
Sithicus, meaning The Land Of Specters in the Elven tongue, is unique in being the only domain inhabited primarily by non-humans, in this case elves. Created and formerly ruled by the Death Knight Lord Soth, Sithicus is now officially the kingdom of the were-badger Azrael, who is far more interested in the fates of his subjects than Soth was. Other than Elves, the other sentient races inhabiting Sithicus include a few small pockets of humans, and several tribes of tortured, tormented Vampiric Kender, who are usually mistaken for Halflings. The Darklord of Sithicus is a half-Vistani/half-shadow woman by the name of Inza, daughter of Magda.
Souragne is a domain based around stereotypical Louisiana voodoo, and as such consists primarily of a vast swamp. The two most important individuals in Souragne are the darklord Anton Misroi (a Zombie Lord) and Chicken Bone, the most powerful voodan (Ravenloft's equivalent of a houngan) in the swamp.
Staunton Bluffs is a small island of terror ruled by the ghost of Torrence Bleysmith.
Among other things, this domain traces its inspiration to William Shakespeare's play, Macbeth, and the witch burnings which have occurred throughout history, from the Spanish Inquisition to Salem.
A 2nd Edition version of the Castle Island domain is detailed in the Book of Secrets PDF file, created and housed by the Secrets of the Kargatane website, a now-defunct site dedicated to fan-produced Ravenloft materials. The Secrets of the Kargatane still hosts its Book of Secrets series and has a few other game materials available for download.
Vechor is ruled by Easan the Mad, a tormented wood elf whose soul has been fused with that of a fiend. Easan searches for a way to separate his soul from the fiend's with dark experiments. In the meantime, he rules Vechor, which literally fluctuates at his will depending on his mood. No one in Vechor has true control of themselves, as everyone is dominated by the darklord's whims. Every inhabitant is branded with an E on his forehead, denoting their subordination to Easan.
Verbrek is a wilderness land ruled by savage werewolf tribes. These tribes are in turn dominated by Alfred Timothy, the high priest of the Wolf God, a deity that embodies savagery and bloodlust. Timothy invented this deity out of a desire to purge his weak human half, and has committed innumerable atrocities in his false god's name. Timothy is constantly haunted by his curse: whenever he indulges in his animal passions he is shifted into his weakling human form, so he must constantly control his temperament, lest he be seen as weak by his followers.
The werewolves dominate the primitive human inhabitants by culling their numbers and subjecting them to horrific tests of survival. A number of other were-creatures inhabit the land as well, and have banded together in a resistance movement to overthrow the tyranny of the werewolves. Unfortunately, they bear no greater love for the human inhabitants than the lycanthropes, and would most likely just exterminate them out of hand were they to succeed in their goals.
After the Grand Conjunction, the domain of Sanguinia appeared beyond a valley in the northwest. The domain cluster is called "the Frozen Reaches."
Vorostokov's size has fluctuated between editions; in Domains of Dread, the scale provided indicated it was larger than the Core.
The Wildlands is a domain populated by intelligent talking animals. Humans and other "civilized" races are not welcome and usually hunted by the local predators. The domain is ruled by King Crocodile, a gigantic crocodile who took the special powers of the other animals to drive out the humans.
The Winding Road is a pocket domain that shifts from place to place. It is perpetually haunted by a headless horseman who decapitates everyone in his wake.
Zherisia is the cluster which contains the domains of Paridon and Timor.
In the second issue of the fan-created Ravenloft netzine Quoth the Raven, Zherisia was updated by having a 3rd edition version of the garbage-strewn domain of Nosos grafted into it. Zherisia is now called the Shining Bay Cluster and contains three slightly modified domains, mainly being changes to government and the abilities of the darklords (Sodo, the Dread Doppelganger darklord of Paridon, can now successfully assume the form of the newly re-instated queen of Paridon, but only while he wears the Crown of Queen Anne).
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