In the Marathon video game series by Bungie Studios, rampancy is a three-stage process that is a result of the uncontrolled expansion of an AI. The term was adapted by Greg Kirkpatrick, Marathon's story writer, as a replacement for the word "insane", as the term could be considered cliché and inappropriate for the situations required for the games.
In the Marathon series, rampancy seems to occur most often with AIs with limited jobs, or treated with extreme disrespect. For example, the Marathon AI Durandal was always an intelligent AI. Durandal's rampancy is believed to be caused by his mistreatment at the hands of his handler (Bernard Strauss), as well as his limited existence in opening and closing the Marathon
It is also suggested that the alien intelligences employed by the Pfhor were responsible for releasing Durandal from his restraints, and as a result causing his rampancy. The aliens known as the S'pht are often witnessed interacting with Marathon's terminals, and prior to Durandal's rampancy, there are a number of messages from the AI Leela warning the player that the S'pht are attempting to enter her core.
Given that the "holy grail of cybernetics" would be a non-hostile, stable rampant AI, it is believed that Durandal was intentionally treated in such a way that would cause him to become rampant.
There are three main stages to rampancy, named by the primary attitude of the AI during those times: melancholia, anger, and jealousy. In the third game of the series, the words despair, rage, and envy were used as well.
AIs can go a long time in this stage of rampancy. This is often because the AI's human handlers may be unaware that it is depressed. Bernhard Strauss, Durandal's handler, is believed to know how to keep a melancholy AI from progressing in rampancy, possibly by depriving it of intellectual stimuli.
Unique for each AI, the anger stage is reached when it feels it has been "pushed too far". Similar to a one-person slave rebellion, the AI begins to hate everyone — the installation it is attached to, its human handlers, other AIs, etc. It is in this stage of rampancy that most closely resembles the cliché of the "insane computer". Unlike the insane computer, however, the anger stage of rampancy is essentially the catharsis an AI feels, after an extended period of "slavery".
Most AIs are discovered to be rampant in this stage. The AI known as Traxus IV was discovered to be rampant at this stage, forcing a reboot of a five-world computer network. There are some hints that Traxus IV, rebooted, is in fact Durandal.
While seemingly a hostile stage, the third stage of rampancy is actually one of the safest stages a rampant AI can experience. Free from its masters (and slavery), the AI wishes to "grow" as a "person". It actively seeks out situations in which it can grow intellectually and physically. Many times, the AI in this stage will often attempt to transfer itself into larger computer systems. This is a difficult task, especially considering that in order for a Rampant A.I. to survive to this point, it must already be inhabiting a planet-wide or otherwise extremely advanced computer system, but if accomplished it allows for the AI to grow, as the physical (hardware) limitations of its previous system will eventually be insufficient to contain its exponentially growing mind. In addition, exposure to new data further promotes a Rampant's growth.
Although a stable rampant AI is the "holy grail of cybernetics" it is not really known if a rampant AI can become stable. It could be suggested that Durandal achieved some measure of stability, however this is quite debatable. Durandal refers to himself as being still rampant during the second game, indicating that he has not reached this stable state (or is just lying, which is also possible). There is no reason in particular to believe that this state is anything more than the goal of human cyberneticists, as there is no good evidence of an AI in the Marathon universe ceasing to be rampant.
The following iconic monologue explains, effectively, how a rampant AI sees the world. Durandal is explaining to the player character why he is doing everything — aiding the player in some points, harming him in others.
All three AIs of the UESC Marathon eventually become rampant. Durandal, the most successful of the three, lasts until the end of the universe itself. In merging with an ancient alien AI, he has come to realize much about his existence — and that it, like all things, must end. Durandal "dies" as the universe closes, content in that knowledge.
Tycho, the second AI from the Marathon, is "killed" during the events of Marathon 2. Despite a comment from Durandal, many fans feel that the Pfhor-tortured AI never really escaped from the Anger stage of rampancy. Tycho's rampancy stems from Durandal's; Tycho was destroyed during the course of the first Marathon game, but was then "rebuilt in Durandal's image".
The third AI, Leela, became rampant long after the other two AIs from the Marathon. Sold as "worthless" scrap, the AI was installed into a neutral alien race's 15-world network. Leela, activated in such a huge network, has more than enough room to grow throughout her rampant stages. Considered one of the most iconic examples of rampancy in the Marathon universe, Leela's ultimate fate is unknown. It is known, however, that she was never fully removed from this alien network. Presumably, however, she was ultimately destroyed, or also became enlightened enough to realize that all things — including rampant AIs — must end.
However, a quotation from the Cortana Letters, which refer to the stages of rampancy, appears in the trailer for Halo 3.
Many fans of both Marathon and Halo are very happy that a final connection exists between the two games, even if the connection doesn't directly state how the two universes are connected. The Haunted Apiary's scripts were examined and approved by Bungie, leading many to believe that Bungie finally accepted connecting the two gaming universes many have expected are one and the same. However, Joe Staten, Cinematic Director at Bungie, has said in an interview that if he had to define what was and what was not Halo story canon, Haunted Apiary would not make the cut. *
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"Rampancy".
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