is a series of tools for the development of computer role-playing games (RPGs) created by the Japanese group ASCII, part of the company Enterbrain. Tsukūru is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with sukūru (スクール), the phonetic pronunciation of the English word "school".
The RPG Maker series has been released primarily in Japan, with later versions also released in Hong Kong and Taiwan, and RPG Maker XP released as an official English (US) translation.
RPG Maker allows users to make their own role playing games. Most versions include a tile set based map editor, (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. The most recent version is RPG Maker XP. Earlier versions in the series include RPG Dante, RPG Dante 2, RPG Tsukūru 95, RPG Tsukūru 2000, RPG Tsukūru 2003, and RPG Tsukūru XP.
Enterbrain and ASCII released RPG Maker 2000 in Japan in 1999. It was translated into English and illegally redistributed by a Russian programmer with the handle Don Miguel, who also took part in the translation and piracy of RPG Maker 95. In 2002, Don Miguel was given a warning by Enterbrain. He subsequently discontinued work on RPG Maker 2000, removed web links to the software, and urged the community to stop using his translation, and buy the official (Japanese) version of RPG Maker 2000.
Due to the popularity of the program, and the lack of an official English version, use of the Don Miguel translation continued. Translated and pirated versions of RPG Maker 2003 and RPG Maker XP were also widely distributed, until an English version was released by Enterbrain on September 16th, 2005. It is offered on various websites which are accessible from Enterbrain's Official Website.
A number of RPG Maker titles have been released for Playstation, including a version of RPG Maker in 2000 for the original PlayStation, RPG Maker 2 for PlayStation 2, released in 2003, and, most recently, RPG Maker 3 for PlayStation 2, released in 2005. This most recent version features advanced graphics compared to earlier versions, but the interface has been revised, limiting the flexibility of programmed events. However, there are also many pros to the newer version. The menu is simpler, allowing almost anyone to create a game.
Distribution of games created with the console RPG Makers is far more complicated than the PC series. It requires the use of a Dex Drive (RPG Maker 1), or a X-port/Shark-port or Max Drive (RPG Maker 2) to move the files from the memory card to a PC, where they can then be put online. Also unlike the PC series, you must own a copy of the RPG Maker software to play games created with it. However, Rpg Maker 2 for the PS2 may be the hardest to use, but may also has the most diverse interface. Usually, the console version of these makers are rare.
RPG Maker 2003 also adds an alternate battle view which is similar to some Final Fantasy games, rather than the traditional RPG Maker battle system which is similar to the classic Earthbound for SNES battle system. RPG Maker 2003 also supports the old battle system.
An overwhelming majority of RPG Maker games made with the PC versions of the program (2000 and 2003 in particular) contain graphics and/or music that is "ripped", used illegally without the permission of the respective authors and copyright holders. A majority of such games fail to credit the original authors of the pirated content in any way. These games include all "noteworthy" PC RPG Maker titles listed in this article, including A Blurred Line, Legion Saga, Laxius Power, Legend of the Philosopher's Stone, and The Way (though it is significantly less frequent in The Way).
| Title | System | Release | Developer | Publisher | |
|---|---|---|---|---|---|
| Place | Date | ||||
| Mamirin | PC-8801 | Japan | 1988 | ASCII | |
| Dungeon Manjirou | MSX 2 | Japan | 1988 | ASCII | |
| RPG Construction Tool : Dante | MSX 2 | Japan | Feb. 8, 1990 | ASCII | |
| Dante 2 | MSX 2 | Japan | Feb. 8, 1992 | ASCII | |
| Chimes Quest | PC-9801 | Japan | 1992 | ASCII | |
| RPG Tsukūru Dante 98 | PC-9801 | Japan | Dec. 19, 1992 | ASCII | |
| Dungeon RPG Tsukūru Dan-Dan Dungeon | PC-9801 | Japan | Apr. 28, 1994 | ASCII | |
| RPG Tsukūru Super Dante | Super Famicom | Japan | Mar. 31, 1995 | ASCII | |
| RPG Tsukūru Dante 98 II | PC-9801 | Japan | Jul. 14, 1996 | ASCII | |
| RPG Tsukūru 2 | Super Famicom | Japan | Jan. 31, 1996 | ASCII | |
| RPG Tsukūru 95 | Microsoft Windows | Japan | Mar. 28, 1997 | ASCII | |
| Simulation RPG Tsukūru | Sega Saturn, PlayStation | Japan | Sep. 17, 1998 | ASCII | |
| Enterbrain Collection : Simulation RPG Tsukūru | PlayStation | Japan | Nov. 29, 2001 | Enterbrain | |
| Simulation RPG Tsukūru | Microsoft Windows | Japan | May. 29, 1998 | ASCII | |
| RPG Tsukūru 3 | PlayStation | Japan | Nov. 27, 1997 | ASCII | |
| PlayStation the Best : RPG Tsukūru 3 | Nov. 19, 1998 | ASCII | |||
| RPG Maker | USA | Sep. 18, 2000 | Agetec | ||
| RPG Tsukūru GB | Game Boy Color | Japan | Mar. 17, 2000 | ASCII | |
| RPG Tsukūru 2000 | Microsoft Windows | Japan | Apr. 5, 2000 | ASCII | |
| RPG Tsukūru 4 | PlayStation | Japan | Dec. 7, 2000 | Enterbrain | |
| Uchujin Tanaka Tarou De RPG Tsukūru GB 2 | Game Boy Color | Japan | Jul. 20, 2001 | Enterbrain | |
| RPG Tsukūru 5 | PlayStation 2 | Japan | Aug. 8, 2002 | Enterbrain | |
| RPG Maker 2 | USA | Oct. 28, 2003 | Agetec | ||
| RPG Tsukūru 2003 | Microsoft Windows | Japan | Dec. 18, 2002 | Enterbrain | |
| RPG Tsukūru α | Microsoft Windows/Cellphone | Japan | Dec. 18, 2002 | Enterbrain | |
| RPG Tsukūru Advance | Game Boy Advance | Japan | Apr. 25, 2003 | Enterbrain | |
| RPG Tsukūru XP | Microsoft Windows | Japan | Jul. 22, 2004 | Enterbrain | |
| RPG Maker XP | Worldwide | Sept. 16, 2005 | Enterbrain | ||
| RPG Tsukūru | PlayStation 2 | Japan | Dec. 16, 2004 | Enterbrain | |
| RPG Maker 3 | USA | Sept. 21, 2005 | AGETEC | ||
Two more RPG Makers are currently being unofficially translated from Japanese to English. Exact dates are not known. Tactical RPG Editor allows users to create games similar to Final Fantasy Tactics. 3D RPG Editor allows users to create 3D environments, probably much like those on Nintendo DS RPGs such as Genesis.
Having taken time to reflect on himself in the woods, a young man named Lex finds himself in the midst of a fierce storm and loses consciousness. He awakens inside a huge mansion occupied by various guests after being cared for by the mysterious and beautiful Mistress, who treats him well. However, Lex comes to know that things are not always what they appear to be. He, nor any of the guests in the mansion, can leave the mansion grounds and many strange and supernatural occurrences are happening everywhere. The only way he can leave is to solve the mysteries...
The lengthy, detailed plot of horror and mystery and adventure-like gameplay are key features in this game.
San Francisco, 1967: Three friends are ready to party hard, as it's the last day of school. One of them has a vial of acid on him. Just when they're about to drop, the coach catches them. They bail as fast as they can and dispose of the drug in the science class rabbit's water bottle. When an earthquake hits, breaking the bottle, the poor rabbit is drenched in the water and goes on an acid trip. During the trip, the rabbit meets a godlike creature who declares that he will return him to normal if he finds the keys of each world. The creature then turns the regular, white rabbit into a yellow, anthropomorphic rabbit named Fu-Fu. Fu-Fu The Acid Trip Bunny is born.
This game was the first platforming game created for RPG Maker (PS). The game consists of 3 worlds, each with a varying amount of levels and secrets including cameos by the creator himself.
A noteworthy feature of the game is the amount of custom artwork. Dave Carter used this to depict various movements (such as jumping and swimming) and emotions of Fu-Fu, as well as custom enemies. Because of the limited amount of custom sprite slots in RPG Maker (9 character slots), the amount of unique movement was a great technical achievement.
Another notable feature is the jumping system. Since RPG Maker (PS) was created primarily for RPGs, any other kind of play must be emulated using the existing system. Carter combined character movement controls with custom art to create the jumping seen in the game.
In the small town of Aloha, Oregon, one peaceful Saturday morning, everything was going great. The Aloha Hardware Store has picked up some new TVs, and unknown to the residents of the town, they're going to flip some people upside-down. It all happens once a weird purple man drops his remote control in the store. From there, a group of teens get sucked into their favorite TV shows.
Remote Control was the winner of Electronic Gaming Monthly's RPG Maker contest. The game also features an arcade full of minigames, which had never been done before on RPG Maker (PS). One of the minigames was a take on Konami’s Dance Dance Revolution entitled “Go Go Super Mega Happy Smile Dance Dance.”
The player starts in medias res, but the RPG swiftly flashes back to an epoch "One Year Ago". The protagonist of the game is Talan, a nearly destitute worker for Delcentric, a subsidiary of the mammoth Agency which exercises effective control of the world. (The world in question does not appear to be Earth.) Talan is essentially framed, seemingly by the supposed victim himself, for the apparent murder of the director of the agency, who tells Talan to "seek Paradise. You will find safety there." This, at first, appears to be a metaphor. It is later discovered, though, that "Paradise" is an anti-technological society. He finds himself on the run toward "Paradise". The main theme throughout the game is the blurred line between who is "good" and who is "evil." For example, at one point in the game, an Agency Captain is filled with the memories of an entire society that was destroyed by his own hands. However, once he recovers, the Captain returns to his "evil" goals. Talan's destruction of the Catch Colony by releasing its support pillars in a manner idential to Shin-ra's destruction of a Midgar Sector in Final Fantasy VII at the beginning of the game is a direct contrast to how he acts during the remainder of the story.
One of A Blurred Line's key features is its "magic" system. In most RPG Maker games, the player acquires new spells as a matter of course, upon gaining a new level. This is not the case with Talan. Similarly to Final Fantasy VIII, Talan acquires spells by first "identifying" them, then drawing them out of various enemies. Initially the spells will be lost after battle, but should Talan draw out the spells enough in repeated battles, they become his permanently. Moreover, Talan's android can equip weapons that determine both how many Skill Points (SP) it uses and the skills that it has at its disposal, much like the robot class in Final Fantasy Legend 2 for the Game Boy. Other features include a built-in database that can be accessed from the menu, alternative story paths that depend on which job Talan takes upon arrival at Paradise, and several side quests that enhance replay value.
Lysander released an updated version in early 2003, named "A Blurred Line 2.1", which added hours of gameplay, as well as graphical fixes and other additions. Two years later, however, (as of November 2005), Line's End remains unreleased. Nevertheless, a teaser trailer at the end of "A Blurred Line 2.1" shows that the game is very much in progress and continues right where "A Blurred Line" left off.
The worldview of The Way is very different from ours; instead of seeing it as flat or spherical, the 'Wanderers' of the Way view their world as a single, ever-changing path. The 'Rolling Mists' supposedly swallow up wanderers who fall too far behind, and prevent others from reaching too far ahead. It is unknown whether this reflects the actual nature of their world, or if it is a fiction designed to prevent the supposed corruption and vice that comes when people establish permanent settlements.
The Way follows the story of Rhue of Landorin, a young wanderer on a search for his lost love, Serena. As Episode One begins, he's already been searching the Way for many years. Another major plot element is a mysterious serial killer known as 'The Phantom Slasher', that appears to be somehow connected to Rhue, often appearing near or just behind Rhue on the Way. Rhue himself may not be all that he appears; it is not known whether his confused memories are really his own.
Although it is unknown whether there will be further episodes, it seems unlikely as Episode Six appears to be the conclusion to the story.
“The Way” has been characterized as everything from a Jungian Ur play to a Freudian allegory. Fans have noted that nearly all of the major characters of “The Way” conform to Jungian archetypes. Most notably the Phantom Slasher as the shadow, Traziun as the wise old man, Serena as the anima, and Rhue as the self. A running joke amongst the Way fan community is that the obvious phallic character of the “Shadow Swords” and their seemingly sexual interactions imply that the game is merely a metaphor for Freudian sexual repression.
RPG-Maker | RPG Maker | RPG Maker | RPG Maker | RPGツクール | RPG Maker | RPG Maker
This article is licensed under the GNU Free Documentation License.
It uses material from the
"RPG Maker".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world