A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computer's firmware, or from an arcade machine's main board. The term is frequently used in the context of emulation, whereby older games or computer firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on the newer computer.
ROM images are also used when developing for embedded computers. Software which is being developed for embedded computers is often written to ROM files for testing on a standard computer before it is written to a ROM chip for use in the embedded system. At present, this article deals mainly with the use of ROM in relation to emulation.
Creating ROMs from other media is often considerably easier and can often be performed with off-the-shelf hardware. For example, the creation of ROMs from games stored on magnetic tapes (from, for example, the Sinclair ZX80 computer) generally involves simply playing the magnetic tape using a standard audio tape player connected to the line-in of a PC sound card. This is then recorded to an audio file and transformed into a ROM file using a simple program. Likewise, many CD and DVD games may be copied using a standard PC CD/DVD drive.
The trend towards mass digital distribution of ROMs, while potentially damaging to copyright holders, may also have a positive effect on preservation. While over time many original copies of older games may deteriorate, be broken or thrown away, a copy in ROM form may be distributed throughout the world, allowing games which would otherwise have been lost a greater chance of survival.
Given this desire by many people to collect ROMs, there are many projects on the internet which dump ROMs, catalogue them or provide tools to verify the correctness and completeness of ROM collections. For instance, the TOSEC and Good Tools projects produce regularly updated databases of games and other software for various old computers and video games consoles.
According to some, the "Holy Grail" of ROM collecting is the NES Nintendo World Championship 1990 cartridge ROM image. Before the release of this ROM on the internet, there were only 127 original cartridges in the world.
Although the large size of newer games makes the distribution of more than one game at a time impractical, it is often the case for older games that many thousands of games may be distributed together as a collection. For example, the entire Good2600 set of 2,687 Atari 2600 games could be downloaded in around two minutes over a broadband connection.
| Code | Meaning |
| * | Verified good dump |
| * | Alternate to the original dump, often done by another dumping group |
| * | Bad Dump of a ROM that probably doesn't work properly |
| * | Complete |
| * | Cracked |
| * | Fixed to run better on emulators or bug fixed |
| * | Hack of a ROM that has possibly an intro added or graphics changed |
| * | Overdump of a ROM which has too much space allocated for it making it too big |
| * | Pirate rom released without consent or stolen from the original dumping group |
| * | ROM is in the public domain |
| * | Trained ROM that has a small bit of code that lets you cheat in the game |
| *\* | Translation of a ROM from one language to another |
| * | Japanese release |
| * | US release |
| * | European release |
| * | Italian release |
| * | Spanish release |
| * | French release |
| (M#) | Multilanguage (# of languages) |
| (###) | Checksum |
| (**k) | ROM size |
| ZZZ_ | Unclassified |
| (Unl) or (U) | Unlicensed |
| (-) | Unknown year |
Hacks can often take the form of humourous modifications to games, as is the case with a hack of the NES version of Mario Brothers, entitled “Afro Mario Brothers” which featured the famous brothers wearing Afro haircuts.
A large scene has developed to translate games. Many games receive a release in one part of the world but not in another. For example, many RPG games which are released in Japan go unreleased in the west. For games where there is an obvious demand in other countries, a group of fan translators will often translate the game themselves. For example, the game Tales of Phantasia (1995) was officially released only in Japan. However, the game's on-screen text was translated into English by the group DeJap Translations in 2001. Further to this, a project called Vocals of Phantasia was setup to go one step further and translate the actual speech from the game. An official English version was not released until March 2006, some five years after the fan translation was released.
see also Fan translation and Rom Hacking
However, in the U.S. it has been illegal since 1983 for a user to create their own backups of video game ROMs. This was decided in the case of Atari v. JS&A-JS&A manufactured a "game backup" device that allowed users to dump their Atari ROMs onto a blank cartridge. JS&A argued that the archival rule allowed for this. The court disagreed, noting that ROM media was not subject to the same volatility as magnetic media (for which the law was created). Thus, not being so relatively vulnerable, ROMs were not applicable under section 17 USC 117.
Some games companies, such as Nintendo, print warnings inside their game manuals that they do not allow users to make backup or archival copies. Whether or not these warnings in this specific form can be considered valid contracts is legally questionable. For an overview of relevant issues, see user agreement (EULA), shrink wrap contract, clickwrap, Fair Use, Fair Dealing and DMCA.
Abandonware is a fairly new copyright concept that attempts to bring in the theory of abandonment from trademark law into copyright law. Supporters of abandonware claim that, if a copyright owner no longer offers a particular piece of software to the public, it should be deemed "abandoned" and open to free copying and usage by users. Supporters believe that, while it has no basis in copyright law, it should be considered morally more acceptable to trade in so-called abandonware since copyright holders are, by definition, no longer profiting from the sale of the work in question.
However, the concept of abandonware conflicts directly with the fundamental copyright concept of awarding a copyright creator a finite term during which he/she may enjoy a monopoly on reproduction. Under copyright law, a copyright owner has the right to profit or not profit on their creation. The basis for this right in the United States is the Copyright Clause of the United States Constitution, which empowers the United States Congress:
Because of abandonware would conflict with the stated goal of granting "exclusive right" (irrespective of profit), it is not recognized in the United States or by signatories of the World Intellectual Property Organization (WIPO) Treaty. Currently, for copyrights to be abandoned, the owner must clearly release the copyright in a writing (which has been done).
In 2003, the United States Supreme Court made copyright law more conservative in deciding Eldred v. Ashcroft, 537 U.S. 186, which affirmed the legality of the Copyright Term Extension Act, an act that extended the current copyright terms by an extra 20 years. The decision noted that, so long as a copyright term is finite, it is permissible under the Constitution. Thus, a copyright in the United States is protected by the full strength of the law until it expires, between 70 and 120 years after initial creation.
Online auction sites such as eBay have sometimes been used by sellers to sell unauthorised copies of games which are advertised as legitimate copies. Such sellers, in addition to violating copyright laws, may also be liable for prosecution for fraud and/or false advertising.
Computer memory | Computer and video game platform emulators | Embedded systems | Firmware
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"ROM image".
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