Direct Rambus DRAM or DRDRAM (sometimes just called Rambus DRAM or RDRAM) is a type of synchronous dynamic RAM, created by the Rambus Corporation.
Compared to other current standards, Rambus shows significantly increased latency, heat output, manufacturing complexity, and cost. PC-800 RDRAM operated with a latency of 45 ns, compared to only 7.5 ns for PC-133 SDRAM. RDRAM memory chips also put out significantly more heat than SDRAM chips, necessitating heatspreaders on all RIMM devices. RDRAM includes a memory controller on each memory chip, significantly increasing manufacturing complexity compared to SDRAM, which used a single memory controller located on the northbridge chipset. RDRAM was also two to three times the price of PC-133 SDRAM due to a combination of high manufacturing costs and high license fees. PC-2100 DDR SDRAM, introduced in 2000, operated with a clockspeed of 133 MHz and delivered 2.1 GiB/s over a 64-bit bus using a 184-pin DIMM form factor.
Also, if one were only using a single stick of RDRAM (or 3 sticks if the motherboard supports 4 RDRAM sticks) you had to use C-RIMM to cancel out the other RAM slot. These sticks provided no extra memory, and only served to terminate the other slot. The picture on the Lower right depicts a C-RIMM stick.
With the introduction of the i840 chipset, Intel added support for dual-channel PC-800 RDRAM, doubling bandwidth to 3.2 GiB/s by increasing the bus width to 32-bit. This was followed in 2002 by the i850E chipset, which introduced PC-1066 RDRAM, increasing total dual-channel bandwidth to 4.2 GiB/s. Then in 2002, Intel released the E7205 Granitebay chipset, which introduced dual-channel DDR support for a total bandwidth of 4.2 GiB/s, but at a much lower latency than competing RDRAM. In 2003, Intel released the i875P chipset, and along with it dual-channel PC-3200 with total bandwidth of 6.4 GiB/s.
Sony used RDRAM in both PlayStation 2 and PlayStation 3. The PS2 was equipped with 32 MiB of the memory, and implemented it in a way as to have 3.2 GiB/s bandwidth available. PS3 utilizes 256 MiB of Rambus's XDR DRAM on a 64-bit bus at 3.2 GHz, allowing a large 25.6 GiB/s bandwidth, again on a relatively narrow data path.
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