Puyo Puyo (ぷよぷよ, called Puyo Pop in the US) is a computer puzzle game made in 1991 by Compile. Since its creation using characters from Madou Monogatari, the game has become an international success, with many of its biggest fans residing in Japan and Korea. The idea came from the mind of Masamitsu (Moo) Niitani, who used elements similar to Tetris and Dr. Mario to create this puzzle game.
When four or more puyos are connected in a group, they disappear. All puyos above those about to be cleared will then fall until they land onto other pieces or the bottom of the screen.
You can create combo chains in the same way. Either when more than four puyos form a group or more than one group is formed at one time (see Power Rensa). All the puyos in a "combo" are erased at the same time. For example, grid 4 has a 5 combo, grid 5 has two groups of 4 for an 8 combo, and grid 6 has 3 groups of 5 for a 15 combo:
Fluent Rensa are the most common of chains. To do this, just pile colours on top of colours, adding an additional step to the overall chain. This is so simple to do that even beginners know how to do it. Single chains are fluent because they are quick, so be aware of that because single chains are good for dealing out some nuisance. As the chain grows bigger and becomes more fluent, more garbage is sent, and it gets smaller and smaller too. Fluent Chains are chains where everything runs smoothly. Of course, you could surprise yourself and get an extra step chain rather than just a few, but depending on how you build them does depend on what colours come and how you use them. Try and aim for the final steps to be the biggest in terms of using puyos, but keep them quick and sufficient enough to deal out quick attacks.
1> Player A forms a group of 4 red puyos as a single chain.
2> The score card reads "40 x 1" (Simply by the following: (Puyo * 10) x (Puyo - 3) -> (4 * 10) x (4 - 3) -> 40 x 1).
3> 40 x 1 is the total score of the chain, so this is divided by 70, to give 0.571 (to 3.s.f)
4> This value is rounded up to the nearest integer, which is 1.
5> One ojyama will fall on the opponents grid.
If more puyos are erased in succession due to a Fluent Rensa, the amount of garbage will keep going up until the chain ends. For Power Rensa, even a 2 chain can deal as much damage as a standard fluent 3 chain.
Ojyama falls in rows. As single ojyamas, they fall randomly on the grid, however, as soon as 6 appear on the screen, they fall in a row. The maximum amount of ojyamas to fall in rows is 5 (meaning you can have a maximum of 30 ojyamas to fall at any time. For those that are loose, fall in a random fashion from the topmost row, leaving the even rows taking up 6 spaces). In theory, sending 72 garbage to your opponent is enough to fill their grid entirely.
Puyo Puyo only really became popular when it was released as an arcade game by Sega in 1992. This was the first version that included a one player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for console systems also included this feature.
Many versions of Puyo Puyo have been released for many different systems, including MSX2, Super Famicom/SNES, Sega Mega Drive/Sega Genesis, Game Gear, Game Boy, Nintendo 64, Windows, Macintosh, Neo Geo Pocket, et al. However, most of these ports were only released in Japan. After the demise of Compile in 2002, Sonic Team continued development of the Puyo Puyo series (as Sega held partial rights to the game since the first arcade release).
The most released version of Puyo Puyo to date is Puyo Puyo Tsu, that is said to have had 13 releases, one for each console, including a PC version and a remake. You can find Puyo Puyo Tsu for the following consoles below:
Puyo Puyo Tsu (Arcade)
Puyo Puyo Tsu (Megadrive)
Puyo Puyo Tsu (Game Gear)
Puyo Puyo Tsu (Saturn)
Puyo Puyo Tsu (PS1)
Puyo Puyo Tsu CD (TG16)
Super Puyo Puyo Tsu (SFC)
Pocket Puyo Puyo Tsu (GB)
Pocket Puyo Puyo Tsu (Wonderswan)
Puyo Pop (NeoGeo Pocket)
Super Puyo Puyo Tsu Remix (SFC)
Puyo Puyo Tsu Perfect Set (PS2)
Puyo Puyo Tsu (Win95/PC)
For Puyo Puyo however, Sega had hopes of releasing it outside of Japan, and, although they did, they had non Puyo names. The first was released in February 1993 under the name Dr. Robotnik's Mean Bean Machine (for Sega Mega Drive/Sega Genesis and Sega Game Gear). The second, which was released in the US one day after the Japanese release, followed 3 years later under the name Kirby's Avalanche for the SNES. Candy Crisis, was the first Puyo Puyo clone for the Macintosh, before Macpuyo 2 came out (which wasn't a version of Puyo Puyo Tsu). Nowadays, the Puyo Puyo merchandise uses its own original name, replacing the second Puyo with Pop. The first of these was Puyo Pop for the NeoGeo Pocket, which was a version of Puyo Puyo Tsu. Puyo Pop (Minna de Puyo Puyo) for the Game Boy Advance, was the first Puyo game to use characters from Puyo Puyo SUN and Puyo Puyo~n, most notably, those originally coming from Tsu to begin with.
Puyo Puyo Fever (Puyo Pop Fever outside of Japan) was the last game released by Sega for its Dreamcast system. It was also ported to the Xbox, PlayStation 2, Game Boy Advance, GameCube, Nintendo DS, Playstation Portable, Mac OS X, Windows, PocketPC and Palm platforms, although only the DS and GameCube versions have been released in the US. The sequel to the game, Puyo Puyo Fever 2(Chuu !) has been given a release in Japan for the PS2, the DS, and the PSP. There's no confirmation as of yet if there will be any more multiple releases, and if it'll be seen outside of Japan.
Computer and video game franchises | Puzzle computer and video games | Puyo Puyo series
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Puyo Puyo".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world