Psygnosis was a British video game publisher that released moody computer games boasting psychedelic cover art by Yes artist Roger Dean.
Psygnosis produced only one title in 1986 called Deep Space, a complex, difficult space exploration game. The box artwork was very distinctive with a black background and fantasy artwork bordered in red. This style was maintained for the best part of ten years, with a Psygnosis game being easily identifiable on a shelf of miscellaneous games. For the next few years, Psygnosis' releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods.
Although Psygnosis became primarily a game publisher, games were also developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a very high-quality art resource. This had the result of allowing Psygnosis to maintain very high graphical standards across the board, something for which the company became most famous. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later.
Jim Bowers (now a digital matte painter for the movie industry) could be credited with creating Full Motion Video (FMV) cut-scenes. Obliterator, released in 1989 contained an introductory animation with the main character looking directly into the "camera". His faces is animated with bewilderment that turns into anger, at which point he drops his guns and shoots at the observer. This short scene would pave the way for many increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and then progressing into 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy many Silicon Graphics workstations for the sole purpose of creating these animations.
While most games companies of the mid-to-late '80s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games. It was these technically superior titles that brought the company its early success, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and stunning music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops.
Later, Psygnosis became famous for its Wipeout, Destruction Derby, Colony Wars, and Lemmings games, finding the greatest success with the Lemmings titles, of which it produced several. The company worked closely with Sony, producing many of its games on their console, the PlayStation. Psygnosis also programmed several of the in-show video games that were in Nick Arcade, a Nickelodeon game show from the early 90's that revolved around games.
The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Brunswick Business Park (also in Liverpool), and later moved down the road 200 metres to South Harrington Building in South Harrington Dock. As the company expanded after the Sony buyout, another satellite office was opened in Century Building with later offices appearing in Stroud, England, London, Chester, Paris, Germany, and Foster City in California, now the home of Sony Computer Entertainment America.
The Stroud office was opened in November 1993 in order to attract disgruntled MicroProse UK employees.
Psygnosis was acquired by Sony in 1993 to work on the new PlayStation machine, and in 1999 eventually lost the Psygnosis branding to become known as Sony Studio Liverpool. Some of the original developers from late 80s and early '90s are still employed at the site.
Defunct computer and video game companies | Psygnosis | Liverpool companies | Home computer software companies
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