Psionics is the practice of using a variety of psychic abilities. Although the evidence of psychic abilities in a controlled setting is controversial, believers in psychic phenomena have developed numerous hypotheses on its function. Beliefs on how these claimed abilities work vary greatly.
The term, psionics, is also a recurring element in fiction, usually works of fantasy and science fiction as well as video games, especially role-playing games.
Although some claim that any energy that can be manipulated solely by the mind is considered psi, others contend that there are distinctions that can be made between energy forms. Common distinctions are between 'life energy', 'earth energy', and psi energy. Those who make these distinctions usually do so on the basis that the different energies have a different 'feel' to them, and thus can be separated. Common ways energy can be manipulated is by generation, changing direction or velocity, density, and shape. This is done through intention coupled with intense focus usually also including the use of visualization for beginners. Additional suggested mechanisms for manipulation of such energies include connections with the subconscious mind, and special breathing techniques.
Psionics are usually claimed to be strictly mental abilities which do not include any magick or rituals. The main source of power is from the mind, and many supposed practitioners draw a distinction between psychic abilities and spirituality. However, there are also those who believe that psychic and spiritual or mystical abilities are related, or even indistinguishable, including some who claim to be psychics. Because of the subjective nature of these experiences, and the lack of measurable proof, the lines between psionics and mysticism are not clear.
According to some psionic practices, constructs are masses of dense psionic energy that have been formed into a specific shape and given a specific task to perform. This can range from a simple shield (a shield being a construct that regulates or stops the energy passing through it), on up to creating artificial "entities", or constructs with programmed sentience. A common example that many beginning psions start out with is a 'psiball', which is essentially a simple construct programmed to retain a spherical shape.
In certain cases, the bending of spoons is claimed by practitioners to not by telekinesis (as in, generating a force to bend the metal) but instead, softening the object with their minds so that while they do use their hands to bend it, it takes near-zero exertion.
see -kinesis.
The most widely utilized psionic ability in fiction is telepathy, which is often attributed to magical or highly technologically or mentally advanced cultures as a matter of course. As an example, the Star Trek Vulcans were given limited telepathic abilities in order to make them appear more alien. Psionic abilities are often displayed by beings who do or are in process of transcending their physical existence (e.g. humans in the SF classic, Childhood's End).
Telekinesis and precognition, as exhibited by the Jedi in Star Wars is also quite common in fictional psionics.
Psionics also plays a huge role in the game StarCraft.
See also: List of comic book superhero powers
Psionics are a popular device in video games (such as Second Sight), board games (such as Cosmic Encounter) and many other forms of gaming. Typically such powers are used in a context where magic would not fit into the genre in order to introduce super-human, magic-like powers.
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