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Prototyping
 

Prototyping is the process of quickly putting together a working model (a prototype) in order to test various aspects of a design, illustrate ideas or features and gather early user feedback. Prototyping is often treated as an integral part of the system design process, where it is believed to reduce project risk and cost. Often one or more prototypes are made in a process of incremental development where each prototype is influenced by the performance of previous designs, in this way problems or deficiencies in design can be corrected. When the prototype is sufficiently refined and meets the functionality, robustness, manufacturability and other design goals, the product is ready for production.

Advantages and disadvantages


Advantages

  • Prototypes can be easily changed
  • May provide the proof of concept necessary to attract funding
  • Early visibility of the prototype gives users an idea of what the final system looks like
  • High user satisfaction
  • Encourages active participation among users and producer
  • Enables a higher output for user
  • Cost effective (Development costs reduced)

Disadvantages

  • User’s expectation on prototype may be above its performance
  • Possibility of causing systems to be left unfinished or implemented before they are ready.
  • Producer might produce a system inadequate for overall organization needs
  • Producer might get too attached to it (might cause legal involvement)

Software prototyping


The prototyping model is a software development process that begins with requirements collection, followed by prototyping and user evaluation. Often the end users may not be able to provide a complete set of application objectives, detailed input, processing, or output requirements in the initial stage. After the user evaluation, another prototype will be built based on feedback from users, and again the cycle returns to customer evaluation. The cycle starts by listening to the user, followed by building or revising a mock-up, and letting the user test the mock-up, then back.

In the mid-1980s, prototyping became seen as the solution to the problem of requirements analysis within software engineering. Prototypes are mock-ups of the screens of an application which allow users to visualize the application that is not yet constructed. Prototypes help users get an idea of what the system will look like, and make it easier for users to make design decisions without waiting for the system to be built. When they were first introduced the initial results were considered amazing. Major improvements in communication between users and developers were often seen with the introduction of prototypes. Early views of the screens led to fewer changes later and hence reduced overall costs considerably.

However, over the next decade, while proving a useful technique, it did not solve the requirements problem:

  • Managers, once they see the prototype, often have a hard time understanding that the finished design will not be produced for some time.
  • Designers often feel compelled to use the patched-together prototype code in the real system, because they are afraid to 'waste time' starting again.
  • Prototypes principally help with design decisions and user interface design. However, they can not tell what the requirements were originally.
  • Designers and end users can focus too much on user interface design and too little on producing a system that serves the business process.

Process

The process of prototyping involves the following steps

  1. Identify basic requirements
    Basic requirements including the input and output information desired. In this step, the editing rules, security issues will be typically ignored as this is just a rough idea on what it will be like.
  2. Develop Initial Prototype
    After identifying the basic requirements then you will be set to develop an initial prototype and in this initial prototype will include only user interfaces. For example data entry screens and reports.
  3. Knowledge Worker Reviewing
    This will be the step where the iterative process of prototyping starts where knowledge workers first initiate this step, they will evaluate the prototype and give out feedback such as suggestions on changing a certain part or additions of certain element. The involvement of more knowledge workers is important because it will help resolve any discrepancies in areas such as terminology and operational processes.
  4. Revise and Enhancing the Prototype
    A final step in prototyping is to revise and enhance the prototype according to any suggestions from the knowledge workers. If there’s any changes and addition you did in this step, you will be required to repeat step 3 and 4 again.

Electronics prototyping


In electronics, prototyping means building an actual circuit to a theoretical design to verify that it works, and to provide a physical platform for debugging it if it does not. The prototype is often constructed using techniques such as wire wrap or using veroboard or breadboard, that create an electrically correct circuit, but one that is not physically identical to the productionized product.

A technician can build a prototype (and make additions and modifications) much quicker with these techniques — however, it is much faster and usually cheaper to mass produce custom printed circuit boards than these other kinds of prototype boards. This is for the same reasons that writing a poem is fastest by hand for one or two, but faster by printing press if you need several thousand copies.

See also


References


  • Haag, Stephen; Maeve Cummings; Donald J. McCubbrey; Alain Pinsonneault; and Richard Donovan. Management Information Systerms: For the Information Age. 3rd Canadian ed. New York: McGraw-Hill Ryerson, 2006.

Prototyping (Softwareentwicklung) | Modello evolutivo | Prototipagem | Прототипирование

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Prototyping".

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