is a fictional character in the Legend of Zelda series of video games. She is a member of Hyrule’s royal family and plays an integral role in the history of Hyrule. Though she is the titular character, the player normally takes control of the hero, Link. Usually, Zelda is in some way kidnapped or imprisoned by Ganon, also known as Ganondorf. In some games she appears as one of the sages, or wise men (and women). In later games she has been shown to be some kind of prophet. She has never been a playable character in the main series.
Creator, Shigeru Miyamoto, has stated that her name was inspired by Zelda Fitzgerald.In the Game: Nintendo’s Shigeru Miyamoto by Todd Mowatt, Amazon.com, last retrieved March 12 2006 It’s also interesting to note that Zelda’s name can be associated with delta, shaped triangularly like the Triforce. The Dhimotiki (modern Greek) word for δελτα (delta) is dhelda (pronounced IPA /ðel.da/), which is typically transliterated to katakana as ゼルダ (zerudaJapanese).
Zelda is portrayed as a beautiful girl or young woman, usually with red or blond hair. (In The Legend of Zelda her hair was the same brown as Link’s, but that may be due to the limited capabilities of the NES.) She often wears a royal gown of white or another pale color (sometimes with a royal crest), and jewelry including the ornate earrings which are a traditional Hylian accessory.
Associated with the Goddess Nayru and the Triforce of Wisdom, Zelda is possessed of supremely good judgment in most cases—although this does not always aid her in avoiding capture. Most Zeldas are also gifted with innate psychic or magical powers, such as telepathy and precognition. Princess Zelda character analysis Internal.tbi.net. URL Accessed April 29, 2006. At her most powerful, Zelda can cast spells and create or undo barriers and seals. Zelda’s alter egos may have abilities of their own; see their individual sections for further explanation.
Zelda is kidnapped by Ganon, who hides her in his lair on Death Mountain. Before she was kidnapped, she shattered the Triforce of Wisdom into eight pieces and had them scattered throughout Hyrule to hide them from Ganon, then sent her nursemaid Impa in search of a hero. Zelda is not actually seen in this game until after Ganon is defeated.
The sequel to The Legend of Zelda, The Adventure of Link plays on the classic tale of Sleeping Beauty. Zelda II: The Adventure of Link Analysis Rpgamer.com. URL Accessed April 29,2006. Long ago, the power of the Triforce had belonged to one man alone, a great king of Hyrule; however, when he died, the artifact was divided, and the heir to the throne could inherit only part of it. Before his death, the king had told only the prince’s younger sister, Princess Zelda, where the missing parts of the Triforce could be found. The princess would not give away her precious secret. Even when the prince and one of his counselors, a magician, threatened her, Zelda remained silent. In his anger, the magician put a powerful sleeping curse on the princess, despite the objections of the prince, and died in exhaustion after casting the spell. Devastated, the prince ordered that every female born into the royal family would be named Zelda, in memory of the tragedy. Princess Zelda lay there for untold ages, until, on his 16th birthday, Link, the hero from the first game, learned of her fate and set out to break the curse.
Princess Zelda is one of the seven maidens descended from the sages who sealed Ganon away during the Imprisoning War. At the beginning of the game, she is imprisoned in the dungeon of Hyrule Castle by Agahnim, who plans on sacrificing her along with the other six maidens in order to break the seal between the Light and Dark World. This would free Agahnim’s alter ego, Ganon, from the Dark World and allow him to wreak havoc on Hyrule. Zelda telepathically calls for help, contacting Link’s uncle and then Link himself. Link rescues Zelda and takes her into the Sanctuary, where she remains, safe, for part of the game. After Link retrieves the Master Sword from the Lost Woods, Zelda is kidnapped by Agahnim’s henchmen and sent to the dark world in his final ritual, breaking the seal. She is not seen again until she is rescued by Link from Turtle Rock (the seventh dungeon in the Dark World). Saving her and the other six maidens opens the entrance to Ganon’s Tower, the final dungeon of the game.
Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. The true heir to the royal family, she is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl blessed with psychic abilities. In a dream of symbolic importance, she senses Ganondorf’s treachery and predicts Link’s arrival before either occurs. When Link meets her for the first time in Hyrule Castle Courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nurse maid Impa, a Sheikah, flee the castle on horseback. The princess throws the Ocarina of Time into the moat in front of the Hyrule Castle Town for Link to retrieve. When Link returns seven years later, he encounters Zelda, disguised as a boy of about Link’s age. The “boy” claims to be Sheik, survivor of the Sheikah tribe. It is Sheik who gives Link clues to the locations of the various temples and teaches him special songs enabling him to warp to them at will. After the final temple guardian is conquered, Zelda risks her life, revealing her identity and that she is the Seventh Sage. She informs Link that both she and he hold pieces of the Triforce and gives him the Light Arrows, but moments later is captured by Ganondorf and imprisoned in a pink crystal in his tower at the former site of Hyrule Castle. Following Ganondorf’s defeat, she is freed and assists Link in his escape from the collapsing fortress. She also helps Link defeat Ganon by holding him in place with her magic while Link delivers the final blow. After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him (and Hyrule) to regain seven years lost to tragedy.
In a flashback, the young Zelda from Ocarina of Time is seen talking to Link before he leaves in search of Navi. She gives him the Ocarina of Time and re-teaches him the Song of Time. She plays no other role in the game.
Impa tells Link she has been sent by Zelda to guard Din, the Oracle of Seasons, and Nayru, the Oracle of Ages, and escort them back to Hyrule. The plans go awry when the Oracles are kidnapped, and partway through the second game Zelda has a disturbing vision and comes to find Link. She is briefly captured, but Link rescues her. Once both games have been completed, Twinrova kidnaps her in a plan to revive Ganon.
In the beginning of the game, Zelda goes to the Sanctuary of the Four Sword with her friend Link, to check on the seal containing the Wind Mage, Vaati. The seal has weakened, however, and Vaati emerges and kidnaps Zelda.
A young girl named Tetra leads her band of pirates across the Great Sea, in search of a legendary treasure hidden beneath the waves. Her destiny becomes inextricably entwined with Link’s, and eventually the talking boat King of Red Lions (in reality Daphnes Nohansen Hyrule, the ancient king who was sealed underneath the sea along with his doomed kingdom) explains that Tetra is actually princess Zelda (a descendant of the one from Ocarina of Time). During the final battle, Zelda helps by slowing down Ganondorf with the Bow and Light Arrows she has borrowed from the Hero of Winds. This is the second time Zelda participates in a battle in the series, and she plays a more active role than she did in The Ocarina of Time.
(Probably the same Zelda as in the original Four Swords.) Worried about the seal on Vaati, Zelda goes with six other mystical maidens to check on the Sanctuary of the Four Sword, and Link accompanies her. But something goes horribly wrong, and a dark shadowy copy of Link attacks! Link is forced to draw the Four Sword to fight Shadow Link, and Vaati escapes. The girls are abducted, and the Links come to their rescue. Zelda helps them defeat Shadow Link, and after Vaati is dispatched, the five quickly flee the collapsing Tower of Winds. Finally, the Links face Ganon, who’s behind all the mischief, and Zelda helps them deliver the final blow.
Princess Zelda is the daughter of Hyrule’s King Daltus. She and Link are good friends, Link’s grandfather being Hyrule’s Master Smith. One day, Zelda gets Link to take her to the Picori Festival in Hyrule Town. During the ceremony following the festival’s swordfighting tournament, she is turned into stone by the winner, Vaati. Vaati is an evil mage searching for a legendary Light Force, and knowing Zelda has mystical powers of her own, he wants to keep her out of the way. Later, discovering that her power is the Light Force, Vaati invades the castle and abducts the petrified princess, planning to sacrifice her and become a god.
Almost nothing is known about Zelda’s role in Twilight Princess. The cloaked figure seen in the opening of the third official trailer released by Nintendo at E3 in 2005 is Zelda, wearing traditional funeral robes, apparently in mourning for Hyrule. It is interesting to note the Sheikah symbol on this garment. * Concept art released by Nintendo also shows Zelda in her traditional royal dress, holding a slender (possibly ceremonial) sword.
Sheik plays the harp and teaches Link new songs to help him on his quest. When Link arrives at the Temple of Time near the end of the game, Sheik uses the Triforce of Wisdom and reverts to Zelda. It is assumed, in this case, that she uses her magical skills (as a Sage) to change her skin tone, hair length, and eye color, and presumably her voice, as well as her build and her clothing. It has also been argued that Sheik’s apparent build may simply be concealed armor Zelda wears over her torso.
The game is unclear about the true nature and origin of Sheik. Zelda passes herself off as the male Sheik, which perhaps raises issues of gender identity in the Zelda series, something unusual (though not unheard of; see Birdo) for a Nintendo title. One of the Gossip Stones scattered around Hyrule in Ocarina of Time describes her royal highness as a tomboy. According to the trophies and the instruction booklet for Super Smash Bros. Melee, Sheik is a female, though it may be noted that Super Smash Bros. Melee is not part of the series canon. Sheik’s poses and general body form in Super Smash Bros. Melee are also much more feminine than in Ocarina of Time.
In the Ocarina of Time manga, author Himekawa Akira depicted Zelda requesting her true identity be sealed. Impa transforms her into a male for her protection, then teaches him the way of the Sheikah. As a result, Sheik’s sex and gender are controversial topics amongst fans of the franchise, and it is a popular device in Legend of Zelda fan-fiction to use both characters as separate entities.
As evinced by the character's tendency to disappear using deku nuts, as well as her overall motif in Super Smash Brothers Melee, Sheik’s movements and design are very ninja- or kunoichi-like. This character has proven to be very popular amongst the series' fans, and many highly anticipate any kind of new appearance by Sheik in future installments of the series.
One hint of a romance between the two is given at the end of The Adventure of Link, when the awakened princess apparently kisses Link under the falling curtain. Some cut scenes in Ocarina of Time featuring Link and Zelda have been interpreted as being signs of a budding romance. For example, when Link must follow Zelda out of Ganondorf’s crumbling castle before the final battle she gasps with concern any time Link is hit by falling debris, and leaves heart-shaped items that refill the player’s life energy. And in the final scene, Link and Zelda are floating in the sky together and seem to be sharing a romantic moment. If the Oracle games are played as sequels to each other, the ultimate ending sequence shows Zelda lightly kissing Link on the cheek with hearts floating above the pair’s heads.
One argument against such a romance is the possibility that the different Links have blood ties. The multiple Link characters may be descendants of the same bloodline, though this has not been proven. The different Zeldas are probably of a common lineage, unless Hyrule has had more than one royal family. Although the Zeldas are most likely related, the Links may just be incarnations of the original Link. In fact, in The Wind Waker, the storyline specifically points out that the Link of that game is not related in any way to the “Hero of Time” from Ocarina of Time, hinting that the same is true for other Links. This interpretation leaves room for a possible romance. Oddly, in The Wind Waker, Link’s grandmother speaks of the “family shield” that decorates their wall, and when Link receives that very shield the game states that it is “said to have been used by the hero himself”.
In manga, such as the official Legend of Zelda: Ocarina of Time manga, Link and Zelda are shown to have a much more obvious romantic relationship than seen in the video games. An example of this is the scene where, Zelda kisses Link during the childhood chapters causing Link to react in exitement, and the scene before Ganondorf captures Zelda in the adult chapters, there is a quickly interrupted moment of tenderness between the two.
The game creators also seem to imply there is a romance between the characters. Here is one question and answer from an interviewEiji Aonuma Interview, GameCube Advanced, published July 22 2004 with Eiji Aonuma, the director of Ocarina of Time, Majora’s Mask, The Wind Waker and the upcoming Zelda game, The Legend of Zelda: Twilight Princess:
A set of Zelda cartoons aired on Fridays from 1989-1990 as a part of DiC’s The Super Mario Bros. Super Show. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Zelda is depicted as a warrior princess who wears more comfortable and practical garb than the Zelda from the games. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled with a bow. The series exemplifies a romantic relationship between the two protagonists. Link is always begging Zelda for a kiss; however, even when she agrees to indulge him, it never occurs. They are interrupted by monsters, or Spryte (a fairy princess with a crush on Link), or any number of unfortunate circumstances. It is directly revealed that Zelda loves Link in one episode, and there is no doubt of their romantic relationship in this series. Thirteen of these cartoons were produced before the cancellation of The Super Mario Bros. Super Show.
A slightly altered version of this Zelda appeared in assorted episodes of The Game Master.
Stories from several Zelda games have also been converted to manga format in Japan. These official publications greatly expand parts of each game’s backstory.
The character normally starts as Zelda, who is somewhat slow and her special attacks are extremely powerful. Her air attacks, dodging, and strong attacks, make her an ideal counter-defensive character. She has a light frame and is easily sent flying. Fans may remember her three magic attacks as the same ones Link acquired in The Legend of Zelda: Ocarina of Time.
As Sheik, the character is completely different. Sheik is not only extremely fast, but also very easy to control, giving her an advantage over rogueish characters. Her martial arts training allows fluid and swift ninja-like attacks, allowing Sheik to be an evasion-based “hit-and-run” character.
In Super Smash Bros. Melee, Zelda and Sheik are voiced by Jun Mizusawa.
The Legend of Zelda characters | Smash Bros. fighters | Fictional heroines | Fictional precognitive characters | Fictional princesses
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