After the original release for the Apple II computer, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Game Gear, SNES and Sega Mega Drive/Sega Genesis. The game managed to surprise and captivate the player despite being, at first glance, repetitive.
As the title suggests, the game is set in Persia, and is similar to the tale of Aladdin. The sultan is away at war, and the evil vizier Jaffar plans to seize the throne for himself. Jaffar has imprisoned the princess and given her one hour to make her decision: marry him, or die. The player assumes the role of an adventurer, the princess's true love; he must escape from prison and rescue her before the hour is up, defeating the vizier and earning the princedom of Persia.
The twist is that the game is played in real time, so the player must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, however the time limit still applies. The only way to lose the game is by letting the time expire. If the player is killed, the game will restart from the beginning of the level, or in some levels, a mid-way checkpoint. The game also included a power bar. Medium falls, blue potions, being hit by falling platforms and sword hits took one notch from the power bar, while major falls, being hit unarmed, falling or running on spikes and blades killed the player instantly. The player could increase the number of notches in the power bar by drinking larger red potions, usually hidden or in dangerous places. There was also a green potion that made the player float or flip the screen, depending on the level.
The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.
The Sega CD and Turbo Duo versions used the CD format to incorporate animated cutscenes with voice tracks and CD Audio soundtracks. The games both had graphics that seem to be based on the Macintosh version, where the Prince had a turban and colored clothing.
The Super Nintendo version is also unique. Aside from graphic and aural enhancements, the game has 20 levels instead of the original's 13; the original levels that remained had some extra rooms or different routes. Also, there are boss battles, some of which are not the typical swordfighters, and that involves not only swordfighting but dodging as well. The player was also given two hours to rescue the Princess (all other versions only gave you one). This version was ported and developed by NCS and published by Konami in America.
| Title | Developer | Platforms | First Released |
|---|---|---|---|
| Prince of Persia | Brøderbund | Apple II, Apple Macintosh, DOS, Amiga, Atari ST, Master System, Mega CD, Game Boy, | Game Boy Color, NES, SNES, Sam Coupé, Amstrad CPC, ZX Spectrum, Game Gear, Mega Drive/Genesis
1989 |
| The Shadow and the Flame | Brøderbund | Apple Macintosh, PC, SNES | 1994 |
| Prince of Persia 3D | Red Orb Entertainment | Windows, Dreamcast | 1999 |
| The Sands of Time | Ubisoft | PlayStation 2, GameCube, Xbox, Windows, and Game Boy Advance | November 4 2003 |
| Warrior Within | Ubisoft | PlayStation 2, GameCube, Xbox, and Windows | December 2 2004 |
| The Two Thrones | Ubisoft | PlayStation 2, GameCube, Xbox, and Windows | December 1 2005 |
| Revelations | Ubisoft | PlayStation Portable | December 6 2005 |
| Battles of Prince of Persia | Ubisoft | Nintendo DS | December 7 2005 |
In 1993, a level editor for the Mac called PoPMap was released, and can be found in the Info-Mac HyperArchive. In 1994, an unofficial sequel called 4D Prince Of Persia was produced by a fan of the game. In 2003, another group of fans created a level editor for this game called Princed and a graphic and sound editor called Princed Resources, opening the door to numerous homebrew level sets such as Shadow of Castle and Revolutions.
Some clones with gamesplay and animation similar to Prince of Persia have been released, like Makh-Shevet's Cruel World or (more loosely) Delphine's The Quest for Identity, relying on realistic running, crouching and platform jumping. Tomb Raider is considered a 3D incarnation of this kind of gaming.
Computer and video game franchises | Platform games | DOS games | Mac OS games | NES games | Amiga games | Atari ST games | SAM Coupé games | Super NES games | Apple II games | Amstrad CPC games | Sega Mega Drive/Sega Genesis games | Game Gear games | Sega Master System games | Sega CD games | Atari ST games | Game Boy games | Game Boy Color games | ZX Spectrum games | Mobile phone games | Prince of Persia games | 1989 computer and video games
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