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Pre-rendered graphics, in computer graphics, is a video footage which is not being rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback). The advantage of pre-rendering is the ability to use graphic models that are more complex and computationally intensive than what can be rendered in real-time, due to the possibility of using multiple computers over extended periods of time to render the end results. The disadvantage of pre-rendering, in the case of video game graphics, is a generally lower level of interactivity, if any, with the player.

CG movies such as Toy Story, Shrek and The Spirits Within are entirely pre-rendered. Pre-rendered graphics are used primarily as cut scenes in modern video games, where they are also known as full motion video.

See also


3D computer graphics

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Pre-rendered".

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