Positive feedback is a type of feedback. Open systems (ecological, biological, social) contain many types of regulatory systems, among which are systems that involve positive feedback and its relative negative feedback.
When a change of variable occurs in a system, the system responds. In the case of positive feedback the response of the system is to change that variable even more in the same direction. For a simple example, imagine an ecosystem with only one species and an unlimited amount of food. The population will grow at a rate proportional to the current population, which leads to positive feedback. This has a de-stabilizing effect, so left unchecked, does not result in homeostasis. In some cases (if not controlled by negative feedback), a positive feedback loop can run out of control, and can result in the collapse of the system. This is called vicious circle, or in Latin circulus vitiosus.
Positive and negative do not mean or imply desirability. The negative feedback loop tends to slow down a process, while the positive feedback loop tends to speed it up. Positive feedback is used in certain situations where rapid change is desirable.
One common example of positive feedback is the network effect, where more people are encouraged to join a network the larger that network becomes. The result is that the network grows more and more quickly over time.
Feedback is said to be positive if any increase in the output signal results in a feedback signal which on being mixed with the input signal caused further increase in the magnitude of the output signal. Hence it is also called regenerative feedback. Positive feedback is in the same phase as the input signal,therefore the final gain of the amplifier(Af) increases.
Final gain Af=(output voltage/input voltage)=A/(1-Aß). Here A is the gain of the amplifier without feedback, and ß is the feedback factor
Positive feedback is used extensively in oscillators and in regenerative radio receivers and Q multipliers
Audio feedback is a common example of positive feedback. It is the familiar squeal that results when sound from loudspeakers enters a poorly placed microphone and gets amplified, and as a result the sound gets louder and louder.
In games, positive feedback is a critical and heavily exploited mechanism for controlling the resources in a game. It has a number of uses:
However, accidental positive feedback loops in games can also be a source of degenerate strategies, destroying the game's challenge. For example, suppose a player in a first-person shooter gained 100 health points for every person they killed. Then, a careful player could quickly amass a large number of health points and become virtually indestructible. This is one reason that most FPS games place a limit on the maximum health a player can have.
The hyperbolic growth of the world population observed till the 1970s has been recently shown to be accounted for by a non-linear second order positive feedback between the demographic growth and technological development that can be spelled out as follows: technological growth - increase in the carrying capacity of land - demographic growth - more people - more potential inventors - acceleration of technological growth - accelerating growth of the carrying capacity - the faster population growth - accelerating growth of the number of potential inventors - faster technological growth - hence, the faster growth of the Earth's carrying capacity, and so on (see, e.g., Introduction to Social Macrodynamics by Andrey Korotayev et al.).
Control theory | Systems | Cybernetics | Electrical engineering | Theories of history
Positive Rückkopplung | Retroalimentación positiva | Положительная обратная связь
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