A polygon mesh is a collection of vertices and polygons that define the shape of an object in 3D computer graphics.
Meshes usually consists of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering, but they can also contain objects made of general polygons with optional holes.
Examples of internal mesh structure representations:
The choice of the data structure is governed by the application: it's easier to deal with triangles than general polygons, especially in computational geometry. For optimized algorithms it is necessary to have a fast access to topological informations such as edges or neighbouring faces; this requires more complex structures such as the winged-edge representation.
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