For the second game of Pikmin, see Pikmin 2.
Pikmin (ピクミン in Japanese) is the first of the Pikmin series of video games which are designed by Nintendo's Shigeru Miyamoto (of Mario and Zelda fame). It was released December 3, 2001 in North America and June 15, 2002 in Europe. It also has the unique distinction of having been the first Player's Choice Nintendo GameCube game in North America. Its sequel is Pikmin 2. In Japanese commercials for the game, the song "Ai No Uta" was used, which became popular and was released as a single in its own right.
According to an interview with Shigeru Miyamoto in the June/July 2002 issue of Nickelodeon Magazine, the tiny creatures featured in the game, called 'Pikmin', are named after Miyamoto's dog, Pik. However, the Japanese Wikipedia cites the word's origin as being based on the expression "Pick me".
Pikmin was a very different game than others released at the time. The game's challenge was to collect missing rocket ship parts within 30 days of preset, uniform length. The innovative system of using days to demarcate sessions of play and to develop the game's flow was very unusual at the time. Unlike many other video games at the time, Pikmin in this way put an upper limit on the time that a player could spend in one game, as at the end of 30 days, the game was over. This is similar to games in the Harvest Moon series.
In retrieving ship parts, there are generally three steps. The first is to locate the part and scout its location, noting any obstacles Pikmin may need to remove or any enemies which must be defeated. The second step is in selecting the appropriate numbers and colors of Pikmin needed to complete the tasks, and then executing them. This must be done with some care, as only 100 Pikmin may exist outside the Onions at any given time. The third step is to secure the part, which is usually in a difficult to reach location or held by a powerful enemy. After securing the part, it can be brought back. All 30 parts are retrieved in this manner.
Time in the game is divided into 30 days. With the exception of the first day, which lasts until the player finds the first ship part (the engine), all Pikmin days are 15 minutes in length. At the end of the day, all Pikmin must be immediately rounded up, work halted, and Olimar must return with the Pikmin to the ship. The reason for this is that many of the creatures which inhabit the Pikmin's planet are nocturnal predators and are much more difficult to defeat. This explains why Bulborbs are always found sleeping during the day.
Olimar discovers a tricolored plant-animal hybrid that willingly follows his orders and helps him recover the ship parts. He names these creatures "Pikmin" after "Pikpik carrots" (his favorite food). Each color has its own weaknesses and strengths, and all three colors must be used in order to complete the game. This is not the case for every ship part, however. There are some missions and some ship parts that can be retrieved with only two colors of Pikmin, and in some cases, a large monochromatic army of a single shade is enough to capture the needed part.
The basic physical characteristics of Pikmin are somewhat of a mystery, as very few clues are given by the physical elements present in the Pikmin's environment. To us, the Pikmin are very short, standing at only one inch (2.54cm) tall. Pikmin are very simple physically, consisting of little more than a head, slender body, two arms and two legs, all four of which are very thin. Pikmin have tiny little hands and feet. Pikmin facial features are somewhat strange. All Pikmin have two disproportionately large eyes, with round, black pupils. However, only red Pikmin have noses, only yellow Pikmin have ears, and only blue Pikmin have gills shaped like mouths. Blue Pikmin do not have teeth. On top of the heads of all Pikmin are plant-like sprouts, which are either topped by a leaf, bud, or flower. The latter is the most developed stage of Pikmin; flower Pikmin move faster and attack more strongly than leaf or bud Pikmin.
Pikmin are social creatures, seemingly interacting with other Pikmin of all colors if left alone, but focus their attention entirely on Captain Olimar when called into active duty. Pikmin naturally form groups within their own color, but cooperate readily with Pikmin of another color. If allowed to separate into groups during periods of inactivity, they separate along color lines, but do not object to being placed all together. Pikmin live in special pods which Olimar names Onions, since they bear a passing resemblance to the earthly vegetable. Each Onion is color specific, and Pikmin are never seen entering an Onion of a color different from their own. Pikmin reproduce (or replicate depending on how one looks at it) by bringing colored pellets or the carcasses of defeated enemies to their Onion. The Onion then absorbs the object and produces seeds, from which new Pikmin sprout. Onions only produce seeds that match their own color, and the number of seeds produced is dependent on the object being converted. If 100 Pikmin are in the field, the seeds will be stored internally, where they will mature to the basic leaf Pikmin.
The wildlife of Pikmin, asides from the Pikmin themselves, is a wide, diverse set of organisms that sometimes are extreme diversions from Earthly creatures, such as the bulborb, but are at other times almost identical to real life creatures, such as the wogpole. Sometimes there are mixed creatures, such as the snake-bird hybrid, the snagret. Most of these creatures are harmful to Pikmin, as Pikmin are suitable prey, but this is not always the case. In Pikmin Olimar finds that many of these creatures, especially the more dangerous ones, have swallowed ship parts, or block paths to ship parts, making battle necassary. Other times, it is safer to avoid them.
In Pikmin, the main character is Captain Olimar, a spaceman from the planet Hocotate. The story starts when Olimar is taking a vacation in outer space. However, during his flight, a meteorite hits his spaceship, the Dolphin (a reference to the Nintendo GameCube's codename, "Project Dolphin"), and it crashes on a planet unknown to him. Parts of the spaceship fall off as it plummets to the ground.
When he regains consciousness, Olimar finds out that the planet's atmosphere contains oxygen, which is poisonous to people from Hocotate, and he can stay on the planet for only 30 days before his air supply runs out. Olimar must retrieve many of the spaceship parts so he can rebuild his spaceship and return to Hocotate. Although there are 30 Parts, there are five that are optional and Olimar can escape without them.
To help Olimar are indigenous creatures called Pikmin, which are nearly extinct and unable to survive in the enviornment without his leadership when he arrives. As this element of symbiosis develops, Olimar discovers parts of his ship and travels across the Pikmin Planet. The game has multiple endings depending upon how succesful the player is, ending if either the 30 days are up or he collects all 30 parts.
The worst ending happens if Olimar does not collect the 25 necessary parts within 30 days. He attempts to fly off the planet, however the Dolphin plummets back down and crashes. Olimar's carbon dioxide runs out and he breaths the oxygen. The Pikmin take him to the Onion and he gets sucked in. A Pikmin seed is spit out and sprouts, however this Pikmin is half Olimar. The good ending happens if Olimar collects the 25 necessary parts within 30 days. He attempts to fly off the planet and succeeds. The best ending happens if Olimar collects all 30 parts. He flies off the planet and the Pikmin are shown attacking a predator on their own.
Some believe that the planet Olimar crash-landed on is in fact the planet Earth, with further debate that it takes place in the future, where humans have become extinct and insects have further evolved. This is disputed, however. There are some suggestions of it, though, in the form of discarded human objects (cans, cardboard boxes, etc.) in the field. It can be said however, that the people of Hocotate are very small, as these objects are often more than twice Olimar's size. Further, the instruction manual describes Olimar as being about the size of a quarter (or from a Japanese perspective, a 100 yen piece).
With the generally positive reaction to Pikmin, Pikmin 2 was modified, apparently using the criticisms of the original game and was better received by reviewers such as IGN than the original.
Pikmin | 2001 computer and video games | Computer and video game franchises | GameCube-only games | Strategy computer games | Nintendo games