Pig is a simple folk jeopardy dice game first described in print by John Scarne in 1945 (Scarne, John. 1945. Scarne on Dice. Harrisburg, PA: Military Service Publishing Co.). As with many games of folk origin, Pig is played with many rule variations. Commercial variants of Pig include Pass the Pigs™, Pig Dice™, and Skunk™. Pig is commonly used by mathematics teachers to teach probability concepts.
The first player to score 100 or more points wins.
For example, the first player, Ann, begins a turn with a roll of 5. Ann could hold and score 5 points, but chooses to roll again. Ann rolls a 2, and could hold with a turn total of 7 points, but chooses to roll again. Ann rolls a 1, and must end her turn without scoring. The next player, Bob, rolls the sequence 4-5-3-5-5, after which he chooses to hold, and adds his turn total of 22 points to his score.
Pig often serves as a simple, fun example for teaching probability concepts from the middle school level upwards. For example, the Interactive Mathematics Program uses The Game of Pig as the core example for its Year 1 probability curriculum, and offers a downloadable Pig simulation tool to test simple strategies for long term scoring. Similar curricular materials are available on the NZMaths Statistics Web-site. A more comprehensive list of online Pig teaching resources is also available.
Pig also provides many valuable exercises for teaching Computer Science in areas ranging from introductory courses to advanced machine learning material. See Computer Science Resources for the Game Pig and/or the following journal publication:
A guide to computing optimal play for Pig and similar games is freely available as the NSF-sponsored project Solving the Dice Game Pig: an introduction to dynamic programming and value iteration.
Optimal play for 2-player Pig was computed by Todd W. Neller and visualized by Clifton G. M. Presser in 2001. The figure to the right visualizes optimal play. At any time, the relevant decision information includes the player's score, the opponent's score, and the turn total. Such information corresponds to a 3D point in the graph's space. If this point is inside the gray solid, the player should roll. Otherwise, the player should hold.
Details of the analysis are available from the Game of Pig website, and:
Analyses of many 2-dice variants are available in:
A Pig applet with an optimal computer opponent is also available.
Common rule variations include:
A more comprehensive list of Pig rule variations is also available. Below are a few variations in detail.
Skunk is played in five rounds, and scoring is recorded in a 5-column table with columns labeled with the letters of the word "SKUNK". The first round score is entered in the "S"-column, the next in the first "K"-column, and so on. After five rounds, the highest-scoring player is the winner.
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