A penalty in ice hockey is a punishment for inappropriate behavior, or the inappropriate behavior itself (whether called or not). A referee makes all penalty calls. A linesman may call only obvious technical infractions such as too many men on the ice. In the NHL, the Linesman may call major intent-to-injure penalties that the referee may have missed. The statistic used to track penalties is called penalties in minutes (PIM).
During a penalty, the player who committed the infraction is sent to the penalty box. In most cases, the penalized team cannot replace that player and is thus shorthanded for the duration of the penalty. Normally, hockey teams have five skaters (excluding the goaltender), so if one penalty is called, play becomes five-on-four.
This is called a power play for the attackers and a penalty kill for the defenders. A team is far more likely to score on a power play than during normal play. During a power play, the defenders are allowed to ice the puck without a stoppage in play. If the penalized team is scored on during a minor penalty, the penalty immediately ends. If the penalty is a major, the advantage continues no matter how many goals are scored.
When a penalty is called, play is not stopped until the penalized team gains control of the puck. Thus, deliberately taking a penalty will not stop an offensive onslaught by the opposing team. During delayed penalties, the other team's goaltender will often leave the ice to add an extra attacker, as it is almost impossible for the opposition to score. The opposition cannot propel the puck into the net in any way, although it is possible for the team in control of the puck to score on its own net.
When a goaltender draws a penalty (except for a game misconduct or match penalty), he does not go to the penalty box. His penalty is served by a player that was on the ice at the time of the infraction. A bench minor – a penalty assessed to the team as a whole or a team official – is also served by a player on the ice at the time of the infraction. The coach may choose which player he wishes to serve the penalty in either of these situations.
By far, minor penalties are the most common. Double minors tend to be a foul that would normally draw a minor penalty but also draws blood from the afflicted player, although others exist. Major penalties are assessed for infractions that could result in serious injury such as boarding and fighting. Misconducts and game misconducts are given when injury results and for persisting in the verbal abuse of a player, coach, or official. Match penalties are given for deliberate injury and attempted injury and serious disrespect of game officials, such as a coach refusing to let his team play a game.
For especially egregious infractions, a player will be suspended for a fixed number of games. In professional leagues, the player does not collect his salary during the suspension. Suspensions are not assessed during a game (except in the case of a match penalty), but decided in a hearing of league officials.
For infractions that are too minor to deserve a penalty such as icing, hand passes, and offsides, the team is penalized by a faceoff closer to their end, but this is not a penalty under the rules of hockey.
When both teams incur a penalty of the same type (for example, two minor penalties) during the same stoppage of play, they are said to be coincident. In most leagues, coincident penalties do not cause a team to be shorthanded; the penalized players must sit in the penalty box, but the teams remain at the same on-ice strength.
In the NHL and U.S. college hockey, when the teams are at full strength and coincident minors occur, both teams must play one man down: play is four-on-four. If coincident minors occur when either team is already shorthanded, the teams remain at the same numerical strength. When coincident majors, such as those for fighting, occur, the teams stay at full strength.
Coincident penalties are determined by time alone, not by the individual penalties. For example, if during a stoppage of play, one player is assessed a double minor penalty and two players from the other team are assessed minor penalties, those penalties are considered coincident and play remains at five-on-five.
Teams must have at least three skaters on the ice. If a team that already is down to three men is penalized, that penalty does not start until one of the previous penalties expires. In this situation, the newly penalized player must sit in the box right away. When the original penalty expires, that player may not return to the ice until a stoppage of play, so that his team still has the correct number of players on the ice.
Minor penalties only expire when a team is shorthanded. If play is five-on-five, four-on-four, or three-on-three and a goal is scored, no penalties expire.
Other leagues typically assess penalties for additional infractions. For example, most adult social leagues and women's hockey leagues ban all body checking, and in most amateur leagues, any head contact whatsoever results in a penalty.
Many infractions (ie. butt-ending) are called more harshly in part because they are easily concealed from officials.
Hockey players that opt to inflict a penalty despite the punishment, do so in order to degrade the opposing team's morale or momentum, or boost their own. This is most obvious in a hockey fight, but can arise from virtually any minor penalty. It is hoped that the temporary set-back of a penalty kill will be offset by the effect on the two teams' overall play.
Another common reason to inflict a penalty on purpose is to rob an opposing player of an excellent scoring opportunity. In these cases a player may hold, hook, or impede another player who otherwise would likely have scored - preferring to kill a minor penalty than give up a likely goal. The over-use of such penalties is mitigated by the possibility of a penalty shot being called.
When a penalty is taken for one of these reasons, it is commonly (yet informally) known as a good penalty.
The most penalties in a single game occurred in a fight-filled match between the Ottawa Senators and Philadelphia Flyers on March 5, 2004 when 419 penalty minutes were handed out. Statistically, a game misconduct counts as 10 penalty minutes, in addition to other penalties handed out. In rare cases (due to multiple infractions), multiple game misconducts may be handed to a player - that is merely statistical, not (automatically) a multi-game suspension, although the league will often suspend the player in a subsequent decision.
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"Penalty (ice hockey)".
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