Patrick M. Lawlor is a pinball machine designer who is widely considered by silverball enthusiasts to be among the elite of his craft.
Lawlor followed up his success with Earthshaker and Whirlwind with a new game called Funhouse, released in November of 1990. Funhouse was a carnival-oriented game which bore the trademark playfield elements established in Earthshaker and Whirlwind, plus a unique talking head named "Rudy" (voiced by Ed Boon), and over 10,000 machines were produced of this highly successful game.
Like his previous games, Lawlor's Addams Family boasted innovative new gameplay features that, while perhaps not unprecedented, were the most popular implementations of their kind. In addition to the standard shot through bumpers and double inlanes on one side, Lawlor added a computer-controller mini-flipper that would "learn" how to hit a particularly difficult and valuable shot after numerous attempts for calibration. If the player activated "the Thing" flipper, the game would automatically attempt the shot with no user input required. Additionally, Lawlor used magnets on the playfield to create an effect similar to the spinning disc in Whirlwind to add some tension during multiball and certain modes.
The Addams Family was such a resounding success that a limited edition Gold version was produced in 1994 to commemorate the record-breaking sales of the original. The Addams Family Gold featured a few minor rule tweaks as well as cosmetic enhancements, including a gold lockbar and gold-trimmed rails.
Twilight Zone sported many of the well-entrenched staples of Lawlor's design methodology, but added a dazzling array of new toys and features that many believed made it the most complex game ever devised. This complexity, however, was a mixed blessing, and highlighted many of the unfortunate pitfalls of the coin-operated game industry in general and pinball in particular. The more elaborate the game, the more likely it would be well-received by the die-hards but conversely seem overwhelming to the average player, which in turn would hurt sales. It was also a tremendously expensive machine to reproduce, particularly in the massive quantities that were expected following the astronomical record sales of The Addams Family. Lawlor was well aware of the difficulties the project posed, as he told an audience at a trade show in 2003. "We had a nickname for Twilight Zone," he said, "and it was 'In Excess Pinball'...we had just gotten done setting the record with Addams Family, and executives were willing to let us do anything, and we did, which was a big mistake." While he conceded that "extreme pinball players" would find the game to be great, he would add that "from a commercial standpoint, we were out of control...nobody would be allowed to do something that complicated again; nor should they be."
Despite the complexity and difficulty of the production, Twilight Zone remains one of the ultimate "player's pins." Among its many innovative toys were a magnetic flipperless mini-playfield in which the player used the flipper buttons to control magnets that would shoot the ball up toward a hole to complete a mode, taking the magnet concept from 'The Addams Family' a step further. It also had a gumball machine that could be loaded by the player, shooting balls into a lane, where the ball would be transported under the playfield and be loaded into a gumball machine. The gumball machine also related to another new feature, in which a white ceramic "Powerball", which was lighter and had a different dynamic, would be released in a certain multiball mode.
While the theme of Road Show paid homage to Earthshaker and Whirlwind, the game's most prominent feature was a duplication of one of Lawlor's original innovative toys, the talking "Rudy" head in Funhouse. Road Show included two talking head characters: a male tractor driver named Ted and his female boss named Red (voiced by country singer Carlene Carter; she also performs her song, "Every Little Thing" in the multi-ball and jackpot modes) (the full name of the game is actually Red & Ted's Road Show.) The game's design, however, bore most resemblance to The Addams Family and Twilight Zone, in that a sinkhole started modes, the progression of which could be followed by a prominent display in the bottom center of the playfield. It also had an interesting dual plunger design reminiscent of a similar setup in Funhouse.
In 1996, Lawlor designed a new take on pinball, an innovative game called Safecracker, which featured a much smaller playfield than standard pinball machines of the time, operated on a timer rather than a 3-ball structure, and featured a backglass-based "board game" as a major gameplay feature. Safecracker was also unique in that players could earn collectible tokens by achieving certain goals. It is widely believed that Safecracker was actually originally intended to be a game based on the Monopoly board game, a contention supported by the prominence of the generic board game ultimately included in the final product, but Williams was unable to negotiate a favorable deal for the license. True or not, Lawlor would get another crack at Monopoly in 2001. Safecracker, however, met with uneven critical response and was not a particularly successful commercial product, representing the first setback of Lawlor's career.
Lawlor returned to his more conventional style in 1997 with No Good Gofers, an amusing golf-themed machine that returned to his standard signature design elements as well as featuring the return of the spinning disc from Whirlwind. The game also included a retractable ramp that would launch a ball onto a transparent upper playfield with a hole at the top to simulate a golf shot for a "hole-in-one". No Good Gofers, while meeting with limited commercial appeal, once again demonstrated Lawlor's acuity for innovative gameplay features in pinball machines.
1998, however, would mark the beginning of the end for the Williams pinball franchise, as its final three games, Champion Pub, Monster Bash, and Cactus Canyon were released. The production run of Cactus Canyon was cut short as Williams made a drastic alteration in their hardware philosophy, attempting to revitalize the pinball industry by integrating video screens with standard pinball playfields with Midway's Revenge from Mars (the sequel to 1995's Attack from Mars, and designed by longtime Midway employee George Gomez) in 1999. This experiment, called Pinball 2000, ended ignominiously after heavy initial losses, and Williams ceased pinball operations in late 1999, leaving Pat Lawlor's only planned game for the Pinball 2000 platform, Wizard Blocks, on the cutting room floor.
Lawlor has since designed Roller Coaster Tycoon, Ripley's Believe it or Not!, and NASCAR pinball machines for Stern. While none have approached the critical or commercial success of the glory years of 1989-1993, pinball fans are grateful to have one of the most prolific pinball designers of all-time back in active production. NASCAR, released in 2005, was a bit of a departure from Lawlor's normal design philosophy, as it had much more standardized shot maps to allow for faster, more "flow-oriented" gameplay. It is unclear whether this shift was the product of the speed-oriented theme or if it reflects a more permanent shift in his design processes, but time, and future designs, will tell.
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